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APHE behind armour effects mod help


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Can someone please explain the formular and effect of the following values in the ammo files

solid power

splash power

frag power

for example as you will see below the KgRtpz rd for the 75mm L24 had almost twice the size of HE burster as the pzgr 39 for the L43 but has the smaller effect in game ie. the pzgr 39 will rip apart a bt7 but the poor old L24 struggles. So does anybody what the values do and how are they derived. another point that a ap, apcr, or apds round are only solid penetrators so theroreticly should have less effect than a round with an HE burster, acording to Jentz even 37mm if the aphe detonated could be devastating. Below are the wirghts of a few shells and the ingame values.

wpn Kg HE solid splash

37mm 38t 0.013 298 190

37mm L45/46 0.013 298 59 same explosive but different values

47mm 0.077 722 405

50mm apc 0.025 715 72

75mm L24 0.114 504 90

75mm L43-48 0.083 1862 90

88mm 0.148 5010 288

88mm 0.064 3264 288

45mm aphe 1 0.019 645 83 may be below weight

45mm aphe 2 0.058

76mm aphe 1 0.150 920 698

76mm aphe 2 0.065 1394 536

75mm mle 1910 0.090 722 405

help would be appreciated, also have converted some of the values using Jentz and lorin birds data and checking with the values in cmbb, prior to converting all to 80% penetration if any one is interested, oh yeah re-did dispersion values based off actual figures.

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Solid power - damage from projectile itself; in case of penetration higher value means more damage to penetrated vehicle parts and secondary armor fragmentation.

Splash is an explosion of HE burster, an explosion wave. It damages parts and humans in splash power radius (splash power reduces to 0 at splash power radius distance from explosion).

HE rounds have a frag power (but their solid power usually is around zero). This represents fragments of the shell and (frag power radius) their maximum flight distance.

In case of KgRtpz, if you want higher explosion damage, you should increase splash power and splash power radius.

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yes thanks sneak, but........

what is the formular used to derive at the values eg. 1000 splash points= HE buster of 0.5kg or what? (now I know it doesn't). ie solid power must/should be a relationship to mass and velocity and splash must relate to size and composition of explosive but how that is my question.

cheers

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It was fitted to match expected effects, there is no strict formula. Be aware that powerful splash can breach armor (that's why large HE shells knock out tanks in the game). 40000 splash power penetrate 20mm armor (remeber that splash power decreases from set value to 0 at splash radius, so 20mm armor will be breached only in immediate point of detonation).

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FragmentPower - damage caused by fragment of the shell if it hits. Probabilty to be hit by a fragment is 100% at 0 and 0% at FragmentRaduius distance.

CumulativePenetration is self-explanatory (HEAT shells penetrate fixed mm of armor at any distance). CumulativePower is damage that cumulative stream does to the target, like SolidPower. CumulativeRadius - i don't remember correctly (this system was reworked for TOW2) but most probably this is radius of area affected by the blast inside.

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so with regards to HE shells, is the penetration in the guns ini. file added to the fragpower and or splash power at the point of impact eg

10mm at 100m plus 40,000 splash plus 40,000 fragment would give 50mm

also what is the splash or frag power required to kill a human ingame ie a crew member

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Not quite. For example, if the shell have 10mm penetration at this distance and 40000 splash power:

1) If it hits 10mm armor or less, it will penetrate it and detonate inside.

2) If it hits more than 10mm, say, 15mm, it can't penetrate it and will detonate outside. But since splash of the detonation is enough to breach 20mm, there will be penetration anyway and inside splash radius all things inside the tank will be damaged like the things outside.

3) If the armor > 20mm, armor will not be breached, but splash can break things with softer armor (machine guns, main gun - they have their own armor values).

Different types of damage will not summarize for penetration.

100 power will kill a soldier, lesser value will result in wound (soldier hit with 50 damage will have 50 health left).

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