Lt Bull Posted December 20, 2008 Share Posted December 20, 2008 Hi all Was wondering if anyone can tell me how CMBB/CMAK runs on widescreens? Does it keep the standard 4:3 ration so you have black screen on eitherside? Or can it properly accomodate the widescreen format? Also I recall issues with CM fog and ATI graphics cards. Is still relevant for all ATI cards or just a select few of them? Cheers Bull 0 Quote Link to comment Share on other sites More sharing options...
Wrath of Dagon Posted December 20, 2008 Share Posted December 20, 2008 With my old graphics card, it would fill the screen but everything was really stretched out and pretty ugly. With the new card, it went into 1440x1050 resolution I think, instead of the 1680x1050 native of the monitor, and the stretching is barely noticeable, and everything's looking much better. 0 Quote Link to comment Share on other sites More sharing options...
DeutschRitter Posted December 20, 2008 Share Posted December 20, 2008 I have a 16:10 1680*1050 native resolution monitor and CM runs in 1280*960 and it is ok. But it would be better if there is a way to run it in a higher resolution... 0 Quote Link to comment Share on other sites More sharing options...
AstroCat Posted December 22, 2008 Share Posted December 22, 2008 The BenQ G2400WD LCDs scale pretty good for non-native resolutions. CMx1 games look relatively pretty decent at good ole 1600x1200 with the black bars, all things considered. 0 Quote Link to comment Share on other sites More sharing options...
Lt Bull Posted December 23, 2008 Author Share Posted December 23, 2008 OK....so ultimately, the 4:3 aspect ratio of the CMAK/CMBB game screen remains the same on 16:10 monitors and the game view is not streched, giving you just the bars on the left/right side of the game screen? 0 Quote Link to comment Share on other sites More sharing options...
AstroCat Posted December 23, 2008 Share Posted December 23, 2008 Yep, black bars, but it's not that bad when you are playing. 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted December 23, 2008 Share Posted December 23, 2008 OK....so ultimately, the 4:3 aspect ratio of the CMAK/CMBB game screen remains the same on 16:10 monitors and the game view is not streched, giving you just the bars on the left/right side of the game screen? CMx1 does do widescreen and non-4:3 resolutions. The problem is that for whatever reason BFC put in a hard limit of 1600 horizontal and 1200 vertical, respectively. So if you have a 1650x1050 monitor it can't use that resolution. Then it falls through to, if you are lucky 1280x1024. There is no auto-probing for non-4:3 resolutions. So the best (or only thing to do) is that you first set your desktop resolution to something that fits your monitor *and* is within the limits (such as 1600x1024), nuke the prefs file and then start CM. It will hopefully pick up the desktop resolution. Myself, I have a 1920x1200 monitor, so thankfully it picks up 1600x1200 in the fallthrough testing. 0 Quote Link to comment Share on other sites More sharing options...
Lt Bull Posted December 24, 2008 Author Share Posted December 24, 2008 Thanks for the responses but I am confused by these two seemingly contradicting posts. Yep, black bars, but it's not that bad when you are playing. and CMx1 does do widescreen and non-4:3 resolutions. I understand AstroCat's comment, which implies the actual game window size on the screen stays 4:3 when viewed on a 16:10 monitor, resizing proportionally so that the game window fits vertuically, but resulting in the empty black bands to the left and right of the gaming window. However, by Redwolf saying CMx1 does do widescreen/non- 4:3 resolutions implies that the CMx1 game window can fill an entire 16:10 monitor, without distortion. Can I please have some clarification? 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted December 24, 2008 Share Posted December 24, 2008 If you manage to get a widescreen res you don't need black bars. Of course you'll have pixel scaling if the resolution is lower than the native one of your monitor. 0 Quote Link to comment Share on other sites More sharing options...
Bannon DC Posted December 24, 2008 Share Posted December 24, 2008 Mine works fine. No techie talk here, cuz I can't walk the walk. Mine cycled through a few resolution options but I found one that works fine. Fills most of the screen with the rest just showing black... kind of like the "letter box" setting for old movies. On the newer screen, CM's lower resolution starts to show its age, but that is only because newer games look so much better. Nothing stretched or unusual. 0 Quote Link to comment Share on other sites More sharing options...
Lt Bull Posted January 7, 2009 Author Share Posted January 7, 2009 First off....I have just realised that all along I had been incorrectly thinking that my 19" monitor and it's native 1280x1024 resolution was a 4:3 ratio!!!! I can't believe I had been getting that wrong for so long. :eek: It is actually a 5:4 ratio! Well I got my new gfx card and 22" 16:10 monitor (native resolution 1680x1050). Out of the box, loading up CMAK resulted in the game graphics being stretched across the screen at whichever resolutions I chose. It seems the only worthwhile resolutions that CM offer are 1400x1050 (4:3) or the 1280x1024 (5:4) that I had been using with my 19" monitor. To achive a decent resolution and to avoid stretching/distortion of the game view, I have had to: 1. accept the 1400x1050 (4:3) CM resolution 2. change a setting on my monitor to prevent it from strecthing images. 3. ensure I tick the "use my monitors inbuilt scaling" option under "When using a resolution lower than my display's natove resolution" in NVIDIA Control Panel. If this was different, the images actually get blurry. I now get a clear, undistorted 4:3 CMAK fitting on my screen (with the black bands left and right of course). 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted January 7, 2009 Share Posted January 7, 2009 With an LCD you always get blurry if you scale. Only the old CRTs could do that with good quality. You can control whether you want black bars or scaling in the driver control preferences, you don't have to mess with the monitor controls. 0 Quote Link to comment Share on other sites More sharing options...
AstroCat Posted January 8, 2009 Share Posted January 8, 2009 My BenQ G2400WD LCD scales pretty good for non-native resolutions. CMx1 games look ok all things considered at 1600x1200 with the black bars. 0 Quote Link to comment Share on other sites More sharing options...
Lt Bull Posted January 10, 2009 Author Share Posted January 10, 2009 You can control whether you want black bars or scaling in the driver control preferences, you don't have to mess with the monitor controls. My monitior is a Viewsonic VX2240w. There is a setting called "Manual Image Adjust". Inside it there is a setting for "Aspect Ratio". By defualt it is set to "Full Screen". Left like this, it will force any driver control preferences to fit the full screen regardless. Left like this it is impossible to have CM fit the screen without distortion (with the black side bands). I have to toggle this setting to "4:3". 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.