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Night operation


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Well, you need to set the correct time (and date) in the scenario editor (Mission editor) before you compile the campaign. Just setting the scenario description to "night" in itself doesn't do anything - that's just descriptive. Daylight is determined by the actual date/time settings alone.

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Well, you need to set the correct time (and date) in the scenario editor (Mission editor) before you compile the campaign. Just setting the scenario description to "night" in itself doesn't do anything - that's just descriptive. Daylight is determined by the actual date/time settings alone.

Yes I know that but it still doesn't work.

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Did you pay notice to the part about doing it "before you compile the campaign"? If you compile a .cam file and then change the individual scenarios, your changes are not implemented in the campaign. You need to recompile with the new scenario (.btt) version.

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Earth to Moon, come in, anybody there? This is the CMAK scenario forum. Xenophon is referring to CMAK and not CMSF. :P

Now I'm no scenario/op designer, but AFAIK it is possible to have an Op start at night. Just have the Op start on which night you pick for "when night comes". For example, if you have night fall every third battle, then have the Op start on the third battle.

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MeatEtr is correct.

Make sure you are using an operation and not a scenario.

In parameters you need to toggle "Night Falls" and "Opening Battle Time Slot."

If you want the first battle to start at night...

For example, set "Night falls" to "every 3rd battle"

Then set "opening battle time slot" to the third battle.

So "Dawn" would be the first battle... mid-afternoon the second... and then night would be the third time slot. Depending on how many battles your campaign has, the sequence repeats. If you had 9 battles, you would have three night battles.

FYI -- foxholes appear between night and dawn. So whatever position you leave your men at the end of the night battle, they will appear in foxholes in those positions at the start of the dawn battle. (I don't recall if men in "no man's land" get foxholes or not).

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