Dr.Jones Posted October 1, 2008 Share Posted October 1, 2008 Hi, I decided to eat my own medicine so i'm going to try to convert the 3ds model in this case Maus panzer to TOW with the MshConverter i have been doing (also that i can really debug this thing). As i see the IL2 community doing a lot of the planes from scratch, so i thought that for TOW we should have the same. So i taken the InvisibaleO model of Maus and make it TOW friendly . I have converted to any type of 3d format possible and made it triangle friendly and with lower poly. My plan is to replace the tracks with lowpoly objects, also the model is untextured so those are missing. So if there are any voluntiers to help me finish this conversion I will be a happy man. If you know some capable texture artist or you are one, i would really appriciate the help you can give. Also if somebody can dig up dirt on the techical data or info on TOW ini files (those who have more experience than me, like Gnasher, Oudy,etc) on the maus and post it here would be very helpfull, i don't have much free time to move this forward, so this will take some time to finish. Work in progress br. Dr.Jones Link to comment Share on other sites More sharing options...
Tartari Posted October 2, 2008 Share Posted October 2, 2008 Excellent! I volunteer for making the sounds and/or ini files. Link to comment Share on other sites More sharing options...
Dr.Jones Posted October 2, 2008 Author Share Posted October 2, 2008 Excellent! I volunteer for making the sounds and/or ini files. Excellent, the maus has very different gun 128 mm KwK44 L/55, which is quite a big gun, its going to be almost impossible to get the original sounds, so the imitation sound would be neccessary. Also the ini files can be premade before the 3d model, so if you have the will to make them, it would be very helpfull. But with your experience try to concentrate on the sounds. thx. br. Dr.Jones Link to comment Share on other sites More sharing options...
Tartari Posted October 2, 2008 Share Posted October 2, 2008 The gun is the same as Jagdtiger's, it 's already in the game. It has also a secondary coaxial gun, 75mm kwk44 L/36.5, maybe we can use the 75mm L/34 datas already in the game. I wrote a draft of the parts init with armor data. It's all I can do, I hope it will help! [Hull_Hull] Type Hull Name Hull DamageType Normal Collisions x_hull1 x_hull2 x_lk1 x_lk2 AimCollisions x_hull1 x_hull2 Health 4164 //Armor Front Back Left Right Top Bottom Armor 200 160 180 180 50 50 External True ArmorMTL Steel IsBox True isCritical True Links 7_92mm_MG_34_Bow BackPack Commander Diesel Driver Loader MachineGunner Shooter Turret Volume Main [Turret_Turret] Type Turret Name Turret Bone Turret DamageType Normal Collisions head x_lk4 x_lk5 AimCollisions head Health 2776 //Armor Front Back Left Right Top Bottom Armor 240 160 200 200 50 50 External True ArmorMTL Steel IsBox True isCritical False Links 128mm_PaK_44_L55 Commander Loader Shooter Hull DamageRect1 Turret_Side DamageRect2 Turret_Top SoundAim !!!pziv_turret_aim Volume Main [WeaponStatic_7_92mm_MG_34_Bow] Type WeaponStatic WeaponType Machine_Gun Variety Bow RatingType Machine_Gun Name 7_92mm_MG_34_Bow Parent Hull IconName WeaponStatic\7_92mm_MG_34.mat Gun Ger\7_92mm_MG_34 SignNode Hook_MG_34_Bow SignType Generic Hooks Hook_MG_34_Bow DamageType Normal Collisions x_Mgun1 Health 150 //Armor Front Back Left Right Top Bottom Armor 8 8 8 8 8 8 External True ArmorMTL Steel IsBox False isCritical False DamageRect1 MGun_Bow_Side DamageRect2 MGun_Bow_Top Links Hull [WeaponStatic_75mm_KwK_37_L24] Type WeaponStatic WeaponType Gun Variety Secondary RatingType Gun Name 75mm_KwK_37_L24 Parent Turret IconName WeaponStatic\75mm_KwK_37_L24.mat Gun Ger\75mm_KwK_37_L24 SignNode Hook_75mm_KwK_37_L24 SignType Generic Hooks Hook_75mm_KwK_37_L24 DamageType Normal External False Health 150 [WeaponStatic_128mm_PaK_44_L55] Type WeaponStatic WeaponType Gun Variety Primary RatingType Gun Name 128mm_PaK_44_L55 Parent Turret IconName WeaponStatic\128mm_PaK_44_L55.mat Gun Ger\128mm_PaK_44_L55 SignNode Hook_128mm_PaK_44_L55 SignType Generic Hooks Hook_128mm_PaK_44_L55 ParkAngle 0 DamageType Normal Collisions x_stvol Health 150 //Armor Front Back Left Right Top Bottom Armor 60 60 60 60 60 60 External True ArmorMTL Steel IsBox False isCritical False DamageRect1 Gun_Side DamageRect2 Gun_Top Links 75mm_KwK_37_L24 Turret [Hatch_CommanderHatch] Type Hatch Name CommanderHatch Parent Turret AnimHatchOpen ANIM_OPEN_HATCH_COMM AnimHatchClose ANIM_CLOSE_HATCH_COMM SoundHatchOpen !!!hatch_open SoundHatchClose !!!hatch_close [Hatch_DriverHatch] Type Hatch Name DriverHatch Parent Hull AnimHatchOpen ANIM_OPEN_HATCH_DRIVER AnimHatchClose ANIM_CLOSE_HATCH_DRIVER SoundHatchOpen !!!hatch_open SoundHatchClose !!!hatch_close [Decorator_Antenna_Headlights_Zip] Type Decorator Name Antenna_Headlights_Zip DamageType Normal Collisions x_Antenna x_fara1 x_zip1 x_zip2 Health 200 //Armor Front Back Left Right Top Bottom Armor 5 5 5 5 5 5 External True ArmorMTL EQUIPMENT IsBox False isCritical False DamageThreshold 1 [Decorator_Shields] Type Decorator Name Shields DamageType Normal Collisions x_Bort_hull_01 x_Bort_hull_02 x_Bort_hull_03 x_Bort_hull_04 x_Bort_hull_05 x_Bort_hull_1 x_Bort_hull_2 x_Bort_hull_3 x_Bort_hull_4 x_Bort_hull_5 Health 1000 //Armor Front Back Left Right Top Bottom Armor 8 8 8 8 8 8 External True ArmorMTL EQUIPMENT IsBox False isCritical False DamageThreshold 1 [Armored_Fenders] Type Armored Name Fenders DamageType Normal Collisions Kr1 Kr2 Kr3 Kr4 x_Exhaust_Pipe1 x_Exhaust_Pipe2 Health 200 //Armor Front Back Left Right Top Bottom Armor 8 8 8 8 8 8 External True ArmorMTL Steel IsBox False isCritical False Links Hull [Armored_Mask] Type Armored Name Mask DamageType Normal Collisions x_mask Health 1388 //Armor Front Back Left Right Top Bottom Armor 200 200 200 200 200 200 External True ArmorMTL Steel IsBox True isCritical False Links 128mm_PaK_44_L55 Turret Commander Loader Shooter isKillLinkedOnDeath True Volume Main NeedSecondarySplashFragForInternal True [Diesel] Type Diesel Name Diesel DamageType Normal Collisions x_engine x_transm1 x_transm2 x_bz1 x_bz2 AimCollisions x_engine Health 694 //Armor Front Back Left Right Top Bottom Armor 5 5 5 5 5 5 External False ArmorMTL Steel IsBox True isCritical False Links Hull DamageRect1 Diesel_Side DamageRect2 Diesel_Top DieEffect Diesel_Heavy_Destroy SoundEngine !!!maus_motor SoundRpmMin 500 SoundRpmMax 3000 SoundStartDelay 3600 SoundGearNum 1 SoundRpmEven 2300 SoundRpmDeltaUp 200 SoundRpmDeltaDown 600 SoundTrack !!!maus_track SoundBrake !!!brake SoundStart !!!maus_motor_start SoundStop !!!maus_motor_stop [CrewPlacement_Commander] Type CrewPlacement Name Commander Job Commander Dispatcher infantry.cpp Hatch CommanderHatch Animator PzVIB_Commander OffsetMode Anim FreeCrew False DamageType Normal Collisions x_Commander External False Hook_In commander Hook_Out commander_out [CrewPlacement_Driver] Type CrewPlacement Name Driver Job Driver Dispatcher infantry.cpp Hatch DriverHatch Animator PzVIB_Driver OffsetMode Anim FreeCrew False DamageType Normal Collisions x_Driver External False Hook_In driver Hook_Out driver_out [CrewPlacement_Loader] Type CrewPlacement Name Loader Job Loader Dispatcher infantry.cpp Weapon1 128mm_PaK_44_L55 Weapon2 75mm_KwK_37_L24 Hatch CommanderHatch Animator PzVIB_Commander OffsetMode Anim FreeCrew False DamageType Normal Collisions x_Loader External False Hook_In commander Hook_Out commander_out [CrewPlacement_MachineGunner] Type CrewPlacement Name MachineGunner Job MachineGunner Dispatcher infantry.cpp Weapon1 7_92mm_MG_34_Bow Hatch DriverHatch Animator PzVIB_Driver OffsetMode Anim FreeCrew False DamageType Normal Collisions x_infantry External False Hook_In driver Hook_Out driver_out [CrewPlacement_Shooter] Type CrewPlacement Name Shooter Job Shooter Dispatcher infantry.cpp Weapon1 128mm_PaK_44_L55 Weapon2 75mm_KwK_37_L24 Hatch CommanderHatch Animator PzVIB_Commander OffsetMode Anim FreeCrew False DamageType Normal Collisions x_Shooter External False Hook_In commander Hook_Out commander_out [CrewSet_Main] Type CrewSet Name Main Crew01_CP Commander Crew01_Job Commander Crew01_Unit Data/Units/Human/Ger/Tankman Crew01_N_Level Novice Crew01_R_Level Regular Crew01_V_Level Veteran Crew01_E_Level Elite Crew01_N_Rank Unteroffizer Crew01_R_Rank Unterfeldwebel Crew01_V_Rank Feldwebel Crew01_E_Rank Oberfeldwebel Crew01_N_BpSet1 SubMachineGun_MP_40_6xMag Crew01_R_BpSet1 SubMachineGun_MP_40_6xMag Crew01_V_BpSet1 SubMachineGun_MP_40_6xMag Crew01_E_BpSet1 SubMachineGun_MP_40_6xMag Crew02_CP Driver Crew02_Job Driver Crew02_Unit Data/Units/Human/Ger/Tankman Crew02_N_Level Novice Crew02_R_Level Regular Crew02_V_Level Veteran Crew02_E_Level Elite Crew02_N_Rank Schutze Crew02_R_Rank Gefreiter Crew02_V_Rank Gefreiter Crew02_E_Rank Obergefreiter Crew02_N_BpSet1 _empty_ Crew02_R_BpSet1 _empty_ Crew02_V_BpSet1 _empty_ Crew02_E_BpSet1 _empty_ Crew03_CP Loader Crew03_Job Loader Crew03_Unit Data/Units/Human/Ger/Tankman Crew03_N_Level Novice Crew03_R_Level Novice Crew03_V_Level Regular Crew03_E_Level Veteran Crew03_N_Rank Schutze Crew03_R_Rank Schutze Crew03_V_Rank Gefreiter Crew03_E_Rank Gefreiter Crew03_N_BpSet1 _empty_ Crew03_R_BpSet1 _empty_ Crew03_V_BpSet1 _empty_ Crew03_E_BpSet1 _empty_ Crew04_CP MachineGunner Crew04_Job MachineGunner Crew04_Unit Data/Units/Human/Ger/Tankman Crew04_N_Level Novice Crew04_R_Level Regular Crew04_V_Level Regular Crew04_E_Level Veteran Crew04_N_Rank Schutze Crew04_R_Rank Schutze Crew04_V_Rank Gefreiter Crew04_E_Rank Gefreiter Crew04_N_BpSet1 SubMachineGun_MP_40_6xMag Crew04_R_BpSet1 SubMachineGun_MP_40_6xMag Crew04_V_BpSet1 SubMachineGun_MP_40_6xMag Crew04_E_BpSet1 SubMachineGun_MP_40_6xMag Crew05_CP Shooter Crew05_Job Shooter Crew05_Unit Data/Units/Human/Ger/Tankman Crew05_N_Level Novice Crew05_R_Level Regular Crew05_V_Level Veteran Crew05_E_Level Elite Crew05_N_Rank Gefreiter Crew05_R_Rank Obergefreiter Crew05_V_Rank Obergefreiter Crew05_E_Rank Obergefreiter Crew05_N_BpSet1 SubMachineGun_MP_40_6xMag Crew05_R_BpSet1 SubMachineGun_MP_40_6xMag Crew05_V_BpSet1 SubMachineGun_MP_40_6xMag Crew05_E_BpSet1 SubMachineGun_MP_40_6xMag [CrewSet_Main_SS] Type CrewSet Name Main_SS Crew01_CP Commander Crew01_Job Commander Crew01_Unit Data/Units/Human/Ger/Tankman_SS Crew01_N_Level Regular Crew01_R_Level Regular Crew01_V_Level Veteran Crew01_E_Level Elite Crew01_N_Rank SS-Unterscharfuhrer Crew01_R_Rank SS-Unterscharfuhrer Crew01_V_Rank SS-Oberscharfuhrer Crew01_E_Rank SS-Hauptscharfuhrer Crew01_N_BpSet1 SubMachineGun_MP_40_6xMag Crew01_R_BpSet1 SubMachineGun_MP_40_6xMag Crew01_V_BpSet1 SubMachineGun_MP_40_6xMag Crew01_E_BpSet1 SubMachineGun_MP_40_6xMag Crew02_CP Driver Crew02_Job Driver Crew02_Unit Data/Units/Human/Ger/Tankman_SS Crew02_N_Level Regular Crew02_R_Level Regular Crew02_V_Level Veteran Crew02_E_Level Elite Crew02_N_Rank SS-Schutze Crew02_R_Rank SS-Schutze Crew02_V_Rank SS-Sturmmann Crew02_E_Rank SS-Rottenfuhrer Crew02_N_BpSet1 _empty_ Crew02_R_BpSet1 _empty_ Crew02_V_BpSet1 _empty_ Crew02_E_BpSet1 _empty_ Crew03_CP Loader Crew03_Job Loader Crew03_Unit Data/Units/Human/Ger/Tankman_SS Crew03_N_Level Regular Crew03_R_Level Regular Crew03_V_Level Regular Crew03_E_Level Veteran Crew03_N_Rank SS-Schutze Crew03_R_Rank SS-Schutze Crew03_V_Rank SS-Sturmmann Crew03_E_Rank SS-Sturmmann Crew03_N_BpSet1 _empty_ Crew03_R_BpSet1 _empty_ Crew03_V_BpSet1 _empty_ Crew03_E_BpSet1 _empty_ Crew04_CP MachineGunner Crew04_Job MachineGunner Crew04_Unit Data/Units/Human/Ger/Tankman_SS Crew04_N_Level Regular Crew04_R_Level Regular Crew04_V_Level Veteran Crew04_E_Level Elite Crew04_N_Rank SS-Schutze Crew04_R_Rank SS-Schutze Crew04_V_Rank SS-Sturmmann Crew04_E_Rank SS-Sturmmann Crew04_N_BpSet1 SubMachineGun_MP_40_6xMag Crew04_R_BpSet1 SubMachineGun_MP_40_6xMag Crew04_V_BpSet1 SubMachineGun_MP_40_6xMag Crew04_E_BpSet1 SubMachineGun_MP_40_6xMag Crew05_CP Shooter Crew05_Job Shooter Crew05_Unit Data/Units/Human/Ger/Tankman_SS Crew05_N_Level Regular Crew05_R_Level Regular Crew05_V_Level Veteran Crew05_E_Level Elite Crew05_N_Rank SS-Sturmmann Crew05_R_Rank SS-Sturmmann Crew05_V_Rank SS-Rottenfuhrer Crew05_E_Rank SS-Rottenfuhrer Crew05_N_BpSet1 SubMachineGun_MP_40_6xMag Crew05_R_BpSet1 SubMachineGun_MP_40_6xMag Crew05_V_BpSet1 SubMachineGun_MP_40_6xMag Crew05_E_BpSet1 SubMachineGun_MP_40_6xMag [LeftTrack] Type Track Name LeftTrack Side Left Bone TR1 TrackEffect Effects\Track\Track_003.eff SpeedMultiplier 125 TrackSpeedMultiplier 3.2 Prefix k kp kz DamageType Normal Collisions x_tr1 Health 694 //Armor Front Back Left Right Top Bottom Armor 60 60 60 60 60 60 External True ArmorMTL Steel IsBox True isCritical False DamageRect1 TruckL_Side DamageRect2 TruckL_Top Links Hull [RightTrack] Type Track Name RightTrack Side Right Bone TR2 TrackEffect Effects\Track\Track_003.eff SpeedMultiplier 125 TrackSpeedMultiplier 3.2 Prefix k kp kz DamageType Normal Collisions x_tr2 Health 694 //Armor Front Back Left Right Top Bottom Armor 60 60 60 60 60 60 External True ArmorMTL Steel IsBox True isCritical False DamageRect1 TruckR_Side DamageRect2 TruckR_Top Links Hull [VehicleSkin_GerSummer1] Type VehicleSkin Name GerSummer1 Skin Summer1 Division GerEmptyGray Date1 17.09.1944 31.10.1944 Date2 14.03.1945 31.10.1945 [VehicleSkin_GerSummer2] Type VehicleSkin Name GerSummer2 Skin Summer2 Division GerEmptyGray Date1 01.04.1939 31.10.1939 Date2 01.04.1940 31.10.1940 Date3 01.04.1941 31.10.1941 Date4 19.03.1942 31.10.1942 Date5 16.03.1943 31.10.1943 Date6 14.03.1944 12.08.1944 Date7 18.08.1944 16.09.1944 [VehicleSkin_GerSummer3] Type VehicleSkin Name GerSummer3 Skin Summer3 Division GerEmptyGray Date1 01.04.1938 31.10.1938 Date2 13.08.1944 17.08.1944 [VehicleSkin_GerWinter1] Type VehicleSkin Name GerWinter1 Skin Winter1 Division GerEmptyBlack Date1 01.11.1938 31.03.1939 Date2 01.11.1939 31.03.1940 Date3 01.11.1940 31.03.1941 Date4 01.11.1941 18.03.1942 Date5 01.11.1942 15.03.1943 Date6 01.11.1943 13.03.1944 Date7 01.11.1944 13.03.1945 Date8 01.11.1945 31.03.1946 [simpleAbilities_SimpleAbilities] Type SimpleAbilities Name SimpleAbilities isTrailer False isTractor False isPassenger False DestroyOnEmptyBackpack False [backPack] Type BackPack Name BackPack DieEffect Backpack_Destroy DamageType Normal Collisions x_ammo1 x_ammo2 x_ammo3 x_ammo4 x_ammo5 Health 200 //Armor Front Back Left Right Top Bottom Armor 5 5 5 5 5 5 External False ArmorMTL Steel IsBox False isCritical False [backPackSet_Mixed] Type BackPackSet Name Mixed Group1_MaxItems 20 Group1_Item01 Magazines\Ger\MG_34_belt 20 Group2_MaxItems 40 Group2_Item01 Magazines\Ger\128mm_PzGr_43_(AP) 60 Group2_Item02 Magazines\Ger\128mm_SPzGr_40_(HE_FRAG) 40 Group3_MaxItems 100 Group3_Item01 Magazines\Ger\75mm_SprGr_34_(HE_FRAG) 100 Link to comment Share on other sites More sharing options...
Dr.Jones Posted October 2, 2008 Author Share Posted October 2, 2008 Nice, as I browsed the maus tehnical data i came across that it had 250mm front armour can't remember if it's was on hull or turret, but it only had 40mm top armour. So the sound should be from jagdtiger. br. Dr.Jones Link to comment Share on other sites More sharing options...
Tartari Posted October 2, 2008 Share Posted October 2, 2008 it seems it had 40 mm bottom deck only over the tracks. The turret front had 220 mm with 250mm for the gun mask (I wrote 200 mm only in the [armored_mask] part because it was not homogeneous) here is an armor diagramm: another good diagramm here: http://greyfalcon.us/restored/Panzerkampfwagen%20VIII.htm Link to comment Share on other sites More sharing options...
Dr.Jones Posted October 2, 2008 Author Share Posted October 2, 2008 Those ini settings are in different ini files? br. Dr.Jones Link to comment Share on other sites More sharing options...
Knokke Posted October 2, 2008 Share Posted October 2, 2008 @Dr.Jones Let me know if I can help you with this, as I really would like to be able to add new models to ToW. I can texture the thing, do the UV, color map and normal map, even modelling if you want. -Knokke Link to comment Share on other sites More sharing options...
Tartari Posted October 2, 2008 Share Posted October 2, 2008 D.Jones, they are in the data/units/tanks/ger/panzer X (e.g maus)/parts.ini there are 2 other ini files in the panzer folder: hier.ini and unit.ini, e.g here belong to the TigerII: hier.ini [Root] Type UNIT [Hull] Type BONE Parent Root Bone Body AxesOrientation VHR Min +1 +1 +1 Max -1 -1 -1 Speed 0 0 0 [MG_34_Bow] Type BONE Parent Hull Bone Mgun1 AxesOrientation HVR Min -5 -5 +1 Max +5 +5 -1 Speed 25 25 0 [Hook_MG_34_Bow] Type HOOK Parent MG_34_Bow Hook Mgun_01 [Turret] Type BONE Parent Hull Bone Head AxesOrientation HVR Min 0 +1 +1 Max 0 -1 -1 Speed 6 0 0 Park 0 361 361 ParkHorizontal 0 361 361 [Mask] Type BONE Parent Turret Bone Mask AxesOrientation HVR Min +1 -17 +1 Max -1 +6.5 -1 Speed 0 3 0 Park 361 0 361 ParkHorizontal 361 0 361 [Hook_88mm_KwK_43_L71] Type HOOK Parent Mask Base Turret Hook Gun_01 [Hook_MG_34_Twin] Type HOOK Parent Mask Base Turret Hook Mgun_02 unit.ini [base] Class UNIT Classification Tanks Country Ger Name Pz_VIB_(Tiger_II) GuiType Tank GuiSuperstructureType turret HookInfoIcon icon_info HookTargetIcon icon_target Mass 69800 Fuel 860 FuelDec 6.01 Cost 700 TurnRadius 4.8 Animator Crew AIType Tank VisibilityType Tank RatingType TankHeavy MeshName 3dobj\tanks\ger\pz_vib_(tiger_ii)\hier.him SoundBrake !!!brake //DieEffect Navigation Tank_7x7 SpeedPreset Tank SpeedRoad 35 Power 700 [Animator] MeshCopy False MeshMap Pz_VIB [Dispatchers] Script machine.cpp [MoveType] Class Ground AbsoluteVertical 0 TransmPreset Tank UseGround False hope that helps Link to comment Share on other sites More sharing options...
Tartari Posted October 2, 2008 Share Posted October 2, 2008 D. Jones, don't you have your SFS tool any more? btw, thank you for that, we could'nt mod anything without it! Link to comment Share on other sites More sharing options...
Dr.Jones Posted October 2, 2008 Author Share Posted October 2, 2008 @Dr.Jones Let me know if I can help you with this, as I really would like to be able to add new models to ToW. I can texture the thing, do the UV, color map and normal map, even modelling if you want. -Knokke Done. I can send you the files, but current state is rough, i just begun the modeling yesterday. First we would need to model it to some overall build, then do the mapping, so the mapper wouldnt do it twice or multiple times, but you could play with mapping, you would need to get a decent texture first. Normal mapping would be very good . br. Dr.Jones Link to comment Share on other sites More sharing options...
PanzerkwVIIIMaus Posted October 2, 2008 Share Posted October 2, 2008 Lookin forward to it DJ Link to comment Share on other sites More sharing options...
Knokke Posted October 3, 2008 Share Posted October 3, 2008 Dr.Jones, Tell me when you have something ready. There is no need to start the mapping to early, tough. I'd hate to have to redo it several times -Knokke Link to comment Share on other sites More sharing options...
PanzerkwVIIIMaus Posted October 4, 2008 Share Posted October 4, 2008 i was researching and... is this a good idea? according to wikipedia and achtung panzer!, the maus couldn't use roads too well. the maus would make the roads unusable and tear them up. Link to comment Share on other sites More sharing options...
Dr.Jones Posted October 6, 2008 Author Share Posted October 6, 2008 Sneaksie, i have a question for you, can i have more than 9 central track wheels (left wheels from k1 to ... for left, and k01 to ... for right, because maus has a lot of track wheels. Can I specify for left central wheel k13 and for right k013? Work in progress br. Dr.Jones Link to comment Share on other sites More sharing options...
Sneaksie Posted October 6, 2008 Share Posted October 6, 2008 Yes you can. Link to comment Share on other sites More sharing options...
Dr.Jones Posted October 6, 2008 Author Share Posted October 6, 2008 Thx. br. Dr.Jones Link to comment Share on other sites More sharing options...
Knokke Posted October 28, 2008 Share Posted October 28, 2008 Hi Dr. Jones, Did you had time to make any progress with your Maus project? BR, -Knokke Link to comment Share on other sites More sharing options...
Dr.Jones Posted October 28, 2008 Author Share Posted October 28, 2008 Hi, I made the full 3d objects (cut and combine), but without the correct hierarchies. But lately i havent found the time to finish it. br. Dr.Jones Link to comment Share on other sites More sharing options...
Knokke Posted October 28, 2008 Share Posted October 28, 2008 OK; in the mean time, I'll keep working on my other models. Just tell me when you'll be ready, so I can start working on the textures. regards, -Knokke Link to comment Share on other sites More sharing options...
Recommended Posts