Shuter Posted September 7, 2008 Share Posted September 7, 2008 I've played a few PBEM games (v1.08) recently and I found that ammunition in certain weapons never ends. This includes: - machine guns (both crew-served and vehicle mounted) - BMP weapons (ATGM and autocannon) - 40mm Stryker-mounted grenade launcher Are there any chances that this will be fixed in 1.10? 0 Quote Link to comment Share on other sites More sharing options...
Henniak-Khazad Posted September 7, 2008 Share Posted September 7, 2008 Hi , I get this problem too. Look ---> PBEM game on " Cry havoc " Scen. A bradley after six turns http://img244.imageshack.us/my.php?image=gcs0003ua4.jpg Now , the same bradley after 26 turns. http://img292.imageshack.us/my.php?image=gcs0001bx5.jpg Take a look on munition... The explosion of this bradley make a nuclear blast who kill any infantry men 100 yard arround ! 0 Quote Link to comment Share on other sites More sharing options...
Bonxa Posted September 7, 2008 Share Posted September 7, 2008 I have also noted this wrt Mk19 Strykers in PBEM. The ammo number increase with time. 0 Quote Link to comment Share on other sites More sharing options...
Sivodsi Posted September 7, 2008 Share Posted September 7, 2008 http://www.battlefront.com/community/showthread.php?t=83375' Already noted in BMP-2s, and should be fixed in the next patch. 0 Quote Link to comment Share on other sites More sharing options...
Shuter Posted September 7, 2008 Author Share Posted September 7, 2008 Thanks for information. 0 Quote Link to comment Share on other sites More sharing options...
Sivodsi Posted September 7, 2008 Share Posted September 7, 2008 The explosion of this bradley make a nuclear blast who kill any infantry men 100 yard arround ! Oh yeah, and this will be fixed in the next patch as well. Been playing a red vs red PBEM and although I've had the better of the fight 80% of my casualties have been from catastrophic BMP2 explosions - to such an extent my opponent has just about equalled the score. I've had casualties on the other sides of buildings from such explosions. One of them wiped out 2 whole squads in one go. Ouch! 0 Quote Link to comment Share on other sites More sharing options...
popmun Posted September 28, 2008 Share Posted September 28, 2008 hello on my side even with 1.10 this bug is still present (at each end of video turn in WEGO bradley, BMP ammo amount is increased), is anybody has same behaviour ? any plan from battlefront to correct it ? thanks 0 Quote Link to comment Share on other sites More sharing options...
Sivodsi Posted September 28, 2008 Share Posted September 28, 2008 Oh man, I really hoped that this one would get fixed. Its a bit of an immersion breaker when you find the BMP that started with 5 AT-5s ends up with 27! 0 Quote Link to comment Share on other sites More sharing options...
Sivodsi Posted November 12, 2008 Share Posted November 12, 2008 I hope this bug has been noted before (I tried looking, but the 'search' function seems to be a bit weird, either throwing up too many results or nothing), but LAV-ATs TOW ammo increased by +2 in a single move in my last PBEM move! Also, my LAV-AT fired two TOW at the same tank, and both missed! If they are really that crap the Marines are in serious trouble whenever they meet armor. Again, PBEM move available if anyone wants to check it out. I'm hoping that the ammo bug may compensate for the high number of misses. 0 Quote Link to comment Share on other sites More sharing options...
Clevinger Posted November 12, 2008 Share Posted November 12, 2008 Same problem since I play CMSF (1.08). The gampelay of PBEM scenarios with APC's is spoiled by this problem. A single shot hit a Bradley with 30 TOW inside, an da whole dismounted platoon is .... gone! I had hoped that the problem would be solved in 1.10... but I was wrong. To me, it is the last very hindering bug in the game, so I really hope it will disappear in 1.11 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted November 12, 2008 Share Posted November 12, 2008 Checking into that... 0 Quote Link to comment Share on other sites More sharing options...
TheVulture Posted November 12, 2008 Share Posted November 12, 2008 Their ability to gain ammo after being destroyed and producing ever bigger explosions continues to impress me. The one in my PBEM has actually made a nice hull-down position for itself now. And might just have shown up another minor bug: Note the red circle at the bottom, of a small wall that has just collapsed into a cloud of dust. It happened a few times in the turn, always coinciding with nice big bangs from the cooking off of ammo from the BMP. As you can see, the line from the explosion to the wall passes through a total of 4 buildings, and partly through a ridge in the ground in the grassy area. Fortunately the effect seems to be limited to trees and terrain, since a number of soldiers are a lot closer to that explosion (inside and out) and haven't died. The explosions reliably destroy one more segment of wall every time. Not sure if that is just the explosions getting bigger, or the walls are only counting other walls as cover between them and the explosion. 0 Quote Link to comment Share on other sites More sharing options...
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