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my first campaign


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hello all.

I have just conceived my first campaign. That happens to Grozny in chechenia.

You will follow a motorized column Russian, that has access to three days to attain its objectives.

I based myself on pictures of google earth. Here some examples:

1st map " the suburbs "

ooft1zhkz8.gif

w022ijylv7.jpg

Well heard for more of submersion, I invite you to take the following mods:

* Balkans war or ETO

* Russian air forces

This campaign is again some tests and little to be modified at any moment...

you will find it on cmmods. ;)

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Very interesting!

Is this campaign going to be based on actual events of battles for Grozny? And if so, which one of the three battles for Grozny and which formations have you picked for this campaign? Also, how are you going to deal with the fact that both times the Federal forces attacked in the winter?

Or is the premise for the campaign purely hypothetical?

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this campaign is situated during the second battle of Grozny. She is semi-historical, for cause BTR-60 and not of BTR-70...And especially of time, no winter in CMSF... :P

for the russian troops:

*131e BM maykop

*elements of 5e BDG kantemirovkaï

*FS Vityaz odon

for the chechens troops:

* RPG

* sagger ( to defect of fagot )

*spigot

*pick up MG

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And to set you all in the mood for Grozny:

"Chistilishe" (The Purgatory) - very controversial movie in Russia based on real events around the battle for hospital complex in Grozny. All in Russian but plotline is simple: A T80 tank is trapped in enemy territory and Chechens offer the tank commander to swtich sides, when he refuses they crusify him. An encircled motorized Infantry unit augmented with a spetsnaz "hunter" team attempts to rescue the tank crew and break out. Confusing parts: Female sniper team are mercenaries from Estonia; guy with ponytail is the Chechen commander; armour clad guys are spetsnaz; orange cans being broken in the beginning are home made alcohol to prevent troops from drinking; balck english speakers are mercenaries/jihadists. Warning: VERY graphic and hard to watch film (I had to come back 5 times to finish it, but low quality vid will lessen the effect somewhat):

http://www.youtube.com/watch?v=utWfAnC-bsc&feature=related

http://www.youtube.com/watch?v=9Uy6CSL5nEc&feature=related

http://www.youtube.com/watch?v=WGC2wlUl21Q&feature=related

http://www.youtube.com/watch?v=8PLjX8dBvTs&feature=related

http://www.youtube.com/watch?v=q8ufzZjmzkQ&feature=related

http://www.youtube.com/watch?v=NUJmfss8SWc&feature=related

http://www.youtube.com/watch?v=FK5UV6S6rtw&feature=related

http://www.youtube.com/watch?v=SZFFJDK2dyM&feature=related

http://www.youtube.com/watch?v=h5M22dEgdh4&feature=related

http://www.youtube.com/watch?v=JjL82T-Tffs&feature=related

http://www.youtube.com/watch?v=N9_hoQCvKYk&feature=related

And some reading, part of (not very good) translation of V. Mironov's book "Assault on Grozny Downtown":

http://artofwar.ru/m/mironow_w_n/text_0180.shtml

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It was more for dramatic effect than actual events. But from what i've read from veteran responses it recreated the atmosphere and visual horror of the assault quite well.

There is a mini-series that was described as quite accurate(look up "Chest' Imeyu" on the tube) and is based on a book of actual veteran accounts, I recommend it as well (based on early second Chechen war).

Playing the first campaign mission atm. So far - The Good: i'm liking the landscape with destroyed apartment blocks; good "L" shaped layout To Improve: Green infantry and Red on Red don't mix - to make it fun at least Veteran is recommended (and Russian MTR infantry is much better quality than Syrian green anyways); Immersive briefings (if there is a great lesson to learn from PaperTiger's work it is how important good briefing are, not only as information tools but also storyline setters); BMPs were used much more frequently than BTRs as commanders don't regard BTR as anything more than a transport - so not very realistic to have it for assaults.

Keep it up! I love the choice of topic!

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Playing the first campaign mission atm. So far - The Good: i'm liking the landscape with destroyed apartment blocks; good "L" shaped layout To Improve: Green infantry and Red on Red don't mix - to make it fun at least Veteran is recommended (and Russian MTR infantry is much better quality than Syrian green anyways); Immersive briefings (if there is a great lesson to learn from PaperTiger's work it is how important good briefing are, not only as information tools but also storyline setters); BMPs were used much more frequently than BTRs as commanders don't regard BTR as anything more than a transport - so not very realistic to have it for assaults.

Think you that I should modify this formation?

BTR-60 in order and the BMP 2 in assault! of more I saw than the Russians aligned again of the T-62M in chechenia...

jjtp5uywa4.jpg

8716n9slkq.jpg

Was you it more frequent in armored unities than the T-72?

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As far as i know some pretty modern stuff was utilized during first Chechen war. T-80s were quite common, BMP-3s were there as well. But considering that Most of the Russian units were composite units and even so not always fully manned it is hard to determine exact composition. But during urban assaults BMP-2 would certainly take place of BTR. IF you are planning any Moutain or Blockpost scenarios BTR will fit right in.

Looking at first map i would suggest adding some smaller 1-2 story houses to make it feel more cramped. Adding more enemies will help as well (so far I'm quite far into the city with 2 minor firefights when in reality i would have to fight for those 2 apartment complexes. Increase time to 2 hours. To make firefights fun, increase the experience level to veteran of motorized inf units and crack/vet for recce and other special units. You can simulate "rear echelon" troops with Green setting for ambush scenarious and such.

During first Chechen war, Chechen forces armed themselves by appropriating Soviet military property, and it included armor in significant amounts. It is totoally OK to give Chechen forces BMP-1s and T-62s ERA to spice things up.

http://www.youtube.com/watch?v=kH7UP2mONUs&feature=related

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There seems to be an implied 'exit objective', a small green strip on the far end of the map beyond the suburbs.

On my first playthrough of mission one, I noticed that about 80% of the enemy were located in one building near the center of the suburbs. This obviously made the mission very easy :).

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Honesty, no idea ... played through the full hour, and even though I cleared most of the buildings in the center of the town I ended up suffering a minor defeat - which resulted in a complete failure of the campaign - because I did not reach "Objective #1" ... what that objective was I have no idea, since the briefing was sketchy on it, at best :confused:

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1st battle - 10 dead 23 wounded, enemy surrender on Elite.

Suggestions:

- ATGM teams did nothing. My infantry cleared them without them firing a single shot (armor was very close to them so why they didn't fire is puzzling)

- All enemy teams were on hide, making battles very anticlimatic - recce bumps an uncon team, uncon team gets instantly annihilated by 4 BTRs and 2 tanks.

- Need ALOT more enemy rpg teams + mg teams with crossing fields of fire at chokepoints. Giving enemy toned down RPG ammo would also be a good idea to simulate multiple RPG hits (tanks recieved 15-18 hits on average in Grozny).

- a counterattack with infantry and few BMPs would be interesting

- Airstrikes instead of helicopters

- Street names + on map objective markers - include those in the briefing as well

- Increase time limit to 2 hours and add more enemies...map is very good, it just feels abit dead at the moment. Add IED team or two to spice things abit abit as well.

- add mines

- bump troop quality to at least Regular, better Vet

-Ashphalt roads (Grozny was a very industrialized city of 600,000)

Mission 2:

- Enemy seems to be placed very randomly with isolated firefights ending very quickly for uncons

- Briefing, briefing , briefing....

- Street names... particular houses of interest market on the map (would be nice is houses were marked with say "Russian Sympathiser", "Chechen Sympathiser", "Mullah's house", "3 males in the house able to carry weapons" and etc., with house names correspoding to what *might* wait for your troops inside) - this will make it feel more like "zachistka" operation rather than random house clearing

-Tone down on the building damage - leave houses on the outskirts damaged/ruined

-Main roads in ashpalt

- Interlocking side roads between 3 main ones

- VIEDs and IEDs with high population desnity are a must

- RPG-29 teams for Spetsnaz to simulate RPO "Shmel"

- Increase time limit to at least 1 hr 30 mins

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1st battle - 10 dead 23 wounded, enemy surrender on Elite.

Suggestions:

- ATGM teams did nothing. My infantry cleared them without them firing a single shot (armor was very close to them so why they didn't fire is puzzling)

- All enemy teams were on hide, making battles very anticlimatic - recce bumps an uncon team, uncon team gets instantly annihilated by 4 BTRs and 2 tanks.

- Need ALOT more enemy rpg teams + mg teams with crossing fields of fire at chokepoints. Giving enemy toned down RPG ammo would also be a good idea to simulate multiple RPG hits (tanks recieved 15-18 hits on average in Grozny).

- a counterattack with infantry and few BMPs would be interesting

- Airstrikes instead of helicopters

- Street names + on map objective markers - include those in the briefing as well

- Increase time limit to 2 hours and add more enemies...map is very good, it just feels abit dead at the moment. Add IED team or two to spice things abit abit as well.

- add mines

- bump troop quality to at least Regular, better Vet

-Ashphalt roads (Grozny was a very industrialized city of 600,000)

Mission 2:

- Enemy seems to be placed very randomly with isolated firefights ending very quickly for uncons

- Briefing, briefing , briefing....

- Street names... particular houses of interest market on the map (would be nice is houses were marked with say "Russian Sympathiser", "Chechen Sympathiser", "Mullah's house", "3 males in the house able to carry weapons" and etc., with house names correspoding to what *might* wait for your troops inside) - this will make it feel more like "zachistka" operation rather than random house clearing

-Tone down on the building damage - leave houses on the outskirts damaged/ruined

-Main roads in ashpalt

- Interlocking side roads between 3 main ones

- VIEDs and IEDs with high population desnity are a must

- RPG-29 teams for Spetsnaz to simulate RPO "Shmel"

- Increase time limit to at least 1 hr 30 mins

I take notes of the your information. ;)

But the Russians possessed a lot of BTR in Grozny. Motorized formations existed...

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  • 9 years later...

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