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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
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Derfel

Anybody got time for a few questions?

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Good.

I remember this place as very friendly, though it used to be a lot more crowded, didn't it?

Anyho; on occasion I run small LAN wargame tournaments for a bunch of old coots like myself, and having played CM into the ground and beyond I was thinking that DT might be the stuff to give the troops the next few times. I've tried the demo and it seems to run fine on our hardware. However before I fork out the enormus sum of 20 bucks or so I thought I'd put out these few questions:

1. How many installations can I make from one purchased copy (license or whatever you want to call it)? There's usually six or eight of us playing so its obviously of interest if I have to buy one or eight copies.

2. There used to be alot of talk about the enormous modding capabilities of DT, but a quick google doesn't exactly burst with modding sites or material. Are there good mods out there?

3. Anybody else run DT as a LAN game? If so I'd be delighted for any tips.

Pax Vobiscum,

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Hey Derfel,

1- You can have 2 installs going at the same time iirc.

2- It's not the lack of mods, it's the lack of players. We sort of conglomerated everything into one big ubermod, Creature Zoo. Poesel71 ran his own server with Creature Zoo to go alongside the default server, but unfortunately he's not able to host that server anymore. There are a lot of mods, they're just all in one big file which isn't getting used these days.

3- I don't have much here as I haven't used it as a LAN game.

Good luck!

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Quick service! Thanks a bunch!

So how do I get my mitts on this Creature Zoo you speak so highly of? (Sorry, been reading Wodehouse again).

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One important thing:

3- AFAIK all PCs in your LAN need to be connected to the internet for authentication.

1- You can install on 2 computers per license, but I´m not entirely sure that allows 2 different players to play. I have 2 PCs on at home, I can check this in about 10h from now if thats fast enough :)

2- creature zoo 7 was unstable when played online, it might be useful to also try creaturte zoo 6.

Good luck! and please share your experience with the LAN here!

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Thanks a lot guys!

I guess I'll start with a single license and see if we can get a LAN game going, and then take it from there.

I'll let you know how we get on.

Pax,

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Missing textures in CZ7. Am I doing something wrong? The AT infantry have big white blobs instead of grenade launchers and some tanks have all white hulls. Anyone else experience this.

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As jby said, if you actually want to play CZ6 is the better choice. CZ7 was just a bit too much - too many and too unbalanced vehicles.

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I sure wish I could do it. I donwloaded CZ, put all the unziped files in the Mods directory, and nothing happened. Don't even offer to to help, because as much as I would like to run a mod, modding and me just don't agree.:(

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Can you have more than one mod running at a time? I have a few now and some are changes to already available stuff. Do I post those files in the CZ7 file instead of a named folder beside CZ7? Oh, and please take a look at the modding forum someone.

I would love to make maps but it tells me that DT is not installed or needs to be installed when I try to run the scenario editor.

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Just put those mods in the CZ7 folder to run them with Creature Zoo.

As to making your own maps, you don't need the scenario editor. Some of the best maps, by Nexus, were made without even touching it. If you want to get the editor working, good luck but I don't run DT on Windows. If you want to know how to make maps w/o the editor, we'd be happy to help.

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I did a small LAN testrun.

The setup is as follows:

2 PCS behind a router. I ran the a basic vanilla dedicated server (on Linux in this case, but that should be irrelevant) on 1 PC as described in the manual. I joined the server from the other PC by using the direct join key or whatever its called (not from the server list) and entering the LAN IP address (somethink like 192.168.1.somefink) of the server PC. I experienced one server crash (segmentation fault), but after restarting it was stable. Pretty easy, huh? :)

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That's awesome jby! Not that I've every had any need to play DT on a LAN, but it's great to know it works.

Marneus, the best resource for creating scenarios is probably

http://tbgsoftware.com/CreatingScenarios.pdf

which can be found here:

http://www.battlefront.com/community/showthread.php?t=78165

The PDF is a guide by one of the devs to creating scenarios. Basically, you make a heightmap in black and white, a texturemap to go over it, and a RGB detail map which applies textures specified in the scenario xml file, which you need to write. The specifics are in the PDF. It takes a while to get the hang of, but once you do it's a great thing to try. Good luck!

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notepad works fine.

quickest possible scenario making guide (windows):

1- create and edit a heightmap using terragen(free) (the map has to be 253x253 or 513 x 513). Larger files are possible, but will be real hardware hogs.

export as intel 16bit .raw file

2- create a base texture. my fast and dirty trick: open the raw file with irfanview (with addons installed ->all free), expand and save as a 2048x2048 .jpg file

3- rename an existing scenario, replace the heightmap and base texture with yours and play around with that. This way there´s no need to make your own skybox textures etc. while you figure out all the other stuff.

The whole mask business for roads etc.is over my head.

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Ok. I managed to get a new height map fitted into an existing scenario so I am on the right track. Just a bit stuck with Irfanview. How do I "expand" the texture?

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OK, I took Haven and modified it to give me a base to work from. I used terragen to make a world. Then exported it as a .raw and created a texture file. It took me a few hours to work out the masks but I got it sorted out eventually. I find using the paint can tool to spray and blend the edges makes a nice map.

So I now have a completley different world on which to play. Problem is it's the same gametypes as in Haven and the bases are in the same places and there are no trees.

The next questions I have is a) How do I place trees and rocks and B) how do I know where the buildings are going to be if I move there postion?

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To a & b-

You place trees & rocks in the scenario file, check the PDF for more. You have to enter exact coordinates in game length for all the objects.

This is where I assume the scen. editor would be useful, as you have to start DT to see where things are in your map. What I do is take the dimensions of the map in game length, then use the lines on the tacmap to get rough estimates of distance.

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