Jump to content
Sign in to follow this  
Madmatt

Empires of Steel website and forum now open! Come on inside!

Recommended Posts

Originally posted by Brit:

</font><blockquote>quote:</font><hr />Originally posted by BRO,JD:

Does anyone remember a game that was out about 15 years ago or so -- I think it had HQ in the name. It was fairly generic, sort of a computer real-time Tactics game. You could build infantry, armor, air units, and some naval units.

I think you're thinking of Command HQ

http://en.wikipedia.org/wiki/Command_HQ </font>

Share this post


Link to post
Share on other sites

Command HQ was my first networked game ever. Programmed by Dani Bunten - rest in peace.

And what a great game it was.

So EOS will be a mix of Empire ( units ) and Command HQ ( wego ) ? I buy it ...

Share this post


Link to post
Share on other sites
Originally posted by Scheer:

So EOS will be a mix of Empire ( units ) and Command HQ ( wego ) ? I buy it ...

Huh. I've never actually played Command HQ, and didn't know it used a wego system. EOS does have quite a bit of Empire influence, but also influences from Civilization (technology, city improvements), some RTS influence (there are no "grids" on the map, orders are given rather than direct/constant control), and a bunch of extras (like voicechat, ability to share maps with allies, ability to land aircraft in allies' airbases, etc). Despite the RTS influence, it is a turn-based game, and I very much wanted to avoid the frantic pace of RTS games.

Share this post


Link to post
Share on other sites
Sign in to follow this  

×
×
  • Create New...