Guest Guest Posted June 10, 2008 Share Posted June 10, 2008 deleted per user request Link to comment Share on other sites More sharing options...
BRO,JD Posted June 10, 2008 Share Posted June 10, 2008 Originally posted by Brit: </font><blockquote>quote:</font><hr />Originally posted by BRO,JD: Does anyone remember a game that was out about 15 years ago or so -- I think it had HQ in the name. It was fairly generic, sort of a computer real-time Tactics game. You could build infantry, armor, air units, and some naval units.I think you're thinking of Command HQ http://en.wikipedia.org/wiki/Command_HQ </font> Link to comment Share on other sites More sharing options...
Scheer Posted June 20, 2008 Share Posted June 20, 2008 Command HQ was my first networked game ever. Programmed by Dani Bunten - rest in peace. And what a great game it was. So EOS will be a mix of Empire ( units ) and Command HQ ( wego ) ? I buy it ... Link to comment Share on other sites More sharing options...
Brit Posted June 20, 2008 Share Posted June 20, 2008 Originally posted by Scheer: So EOS will be a mix of Empire ( units ) and Command HQ ( wego ) ? I buy it ... Huh. I've never actually played Command HQ, and didn't know it used a wego system. EOS does have quite a bit of Empire influence, but also influences from Civilization (technology, city improvements), some RTS influence (there are no "grids" on the map, orders are given rather than direct/constant control), and a bunch of extras (like voicechat, ability to share maps with allies, ability to land aircraft in allies' airbases, etc). Despite the RTS influence, it is a turn-based game, and I very much wanted to avoid the frantic pace of RTS games. Link to comment Share on other sites More sharing options...
John DiFool the 2nd Posted June 21, 2008 Share Posted June 21, 2008 Command HQ was a pausable (at any time) RTS. Link to comment Share on other sites More sharing options...
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