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OpenGL crash


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I am a pre-order customer - The game is absolutely unplayable for me (very disappointing).

Requested Data:

1. I am running the Battlefront version (downloaded on 07/27/2007)

2. I have an Intel Core 2 X6800 Processor (2 x 2.93Ghz)

3. I have an ATI X1900XTX (Catalyst 7.7 drivers) with 512 of Video RAM

4. I have 2.0 Ghz of system memory.

5. I am running Vista Ultimate 32-bit

6. The EXACT problem is: When I am in the orders and planning phase with a unit selected, if I hit any movement orders button, the game crashes/freezes. The problem details are

Problem signature:

Problem Event Name: APPCRASH

Application Name: CM Shock Force.exe

Application Version: 0.0.0.0

Application Timestamp: 46a948d4

Fault Module Name: atioglxx.dll

Fault Module Version: 6.14.10.6645

Fault Module Timestamp: 4681bf53

Exception Code: c0000005

Exception Offset: 00460fda

OS Version: 6.0.6000.2.0.0.256.1

Locale ID: 1033

Additional Information 1: ede9

Additional Information 2: 54b55ff41d44f6ed5dd5e8af9ac022bb

Additional Information 3: 29f0

Additional Information 4: 306c6266638b89681e89ffcb06237678

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This is an OpenGL/ATI issue, but I wonder why DirectX wasn't used?
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What option settings do you have set in CMSF ? What 3D settings do you have in the Catalyst Control Center (antialiasing, etc.) ? Do you have 'VPU Recover' on ?

CMSF is an OpenGL game, thus you will not see any DirectX related errors since that isn't the graphics API that is being used. OpenGL was possibly chosen since it is more cross-platform friendly and is supported in Mac OS X (for the possible future Intel Mac version).

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My CMSF settings are default (desktop, balance, fast)

My CCC settings are default (let app decide, etc.)

ATI note regarding Vista: "Note: Because Windows Vista™ provides the same functionality as this option, VPU Recover is not available on systems running Windows Vista™. " So, I am uncertain if VPU recover is on or off.

I am now realizing that it is an OpenGL game and I am aware of the benefits of OpenGL. Vista drivers seem to be OpenGL unfriendly.

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