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uberGeezer

Model Question For Sneaksie

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As stated in another thread, I can't get the sample Max model of the Sherman to work - it crashes Max to the desktop. Also, I have a question about the sample Staghound model that DOES work in Max. What are those two big spheres that surround the model?

Staghound_Spheres.jpg

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I just happened to be browsing the TOW Unit Modeling Guide sticky, and I came across the following:

each collision box needs to be a convex mesh
in FinnN's post, which was confirmed by Sneaksie.

I'm guessing those are the collision "boxes". As to why there are two, maybe the translated guide explains it.

If that's old news and you've already figured that out, sorry to bother. smile.gif

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I think that's how it works Gnasher, the model will have a collision area around itself that is slightly larger than the physical properties of the actual model.

That's also why those fences get knocked down a few meters away from the tank as it is passing by as well. smile.gif

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hi!

i hope you know modding terms.

A bounding sphere is a sphere containing the object. In 2-D graphics, this is a circle. Bounding spheres are represented by centre and radius. They are very quick to test for collision with each other: two spheres intersect when the distance between their centres does not exceed the sum of their radii. This makes bounding spheres appropriate for objects that can move in any number of dimensions.

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