PanzerkwVIIIMaus Posted January 1, 2008 Share Posted January 1, 2008 hey everyone! thanks to SlapHappy i decided to get working. i'm making a new map. it's based on the Ardennes offensive of 1945. youhave to hold the town of Bastogne from a german attack while Patton's Third Army races to help you. [ March 13, 2008, 02:16 PM: Message edited by: M38Wolfhound ] Link to comment Share on other sites More sharing options...
PanzerkwVIIIMaus Posted January 1, 2008 Author Share Posted January 1, 2008 HAPPY NEW YEAR!!! THE BALL JUST DROPPED!!!! Link to comment Share on other sites More sharing options...
PanzerkwVIIIMaus Posted January 1, 2008 Author Share Posted January 1, 2008 in the ardennes offensive, you'll be facing very tough units. this map will not be recommended for novices. this map will require people great at tactics. you'll be facing tigers with little tanks. i have the terrain done. i might release some screenshots soon. Link to comment Share on other sites More sharing options...
PanzerkwVIIIMaus Posted January 2, 2008 Author Share Posted January 2, 2008 ummm... the screenshots won't be happening. i just went to register on photofront and.... well, i can't sign up because i don't know russian! Link to comment Share on other sites More sharing options...
PanzerkwVIIIMaus Posted January 2, 2008 Author Share Posted January 2, 2008 * * * * * * * * * * UPDATE * * * * * * * * * * i'm almost done i'm proud to say! although, even with the tutorials, the triggers are nearly impossible. can someone help me? Link to comment Share on other sites More sharing options...
nachinus Posted January 2, 2008 Share Posted January 2, 2008 Why don't you try with www.Photobucket.com I registered there a looooong time ago, but I don't remember having to pass a russian exam. Link to comment Share on other sites More sharing options...
PanzerkwVIIIMaus Posted January 4, 2008 Author Share Posted January 4, 2008 it WOULD help if some site could upload TGA files!! Link to comment Share on other sites More sharing options...
PanzerkwVIIIMaus Posted January 4, 2008 Author Share Posted January 4, 2008 anyway, i'm almost done. i just need some help with the triggers... Link to comment Share on other sites More sharing options...
crazyman56 Posted January 4, 2008 Share Posted January 4, 2008 Just use a viewer/converter like INFRANVIEW. Link to comment Share on other sites More sharing options...
PanzerkwVIIIMaus Posted January 6, 2008 Author Share Posted January 6, 2008 never mind. i'm pretty close to finishing it. right now, i'm fixing the move trigger i had to modify from the tutorial. i missed some ammo adding and placed objects in the wrong spot. i'll have alot less time to work on it now that school is starting back up. Link to comment Share on other sites More sharing options...
Nikki Mond Posted January 6, 2008 Share Posted January 6, 2008 Look forward to your mission Link to comment Share on other sites More sharing options...
PanzerkwVIIIMaus Posted January 10, 2008 Author Share Posted January 10, 2008 ok i got the placeholders down. i need to run the game again to find missing ammo & crews. sorry, but when you load this mission, there will be a terribly long wait. if you have a bad computer with a bad graphic card, this will not be for you Link to comment Share on other sites More sharing options...
PanzerkwVIIIMaus Posted January 10, 2008 Author Share Posted January 10, 2008 any further making has come to a halt. even when you kill/disable the enemies, you still don't win/lose. someone help me with this please! Link to comment Share on other sites More sharing options...
Nikki Mond Posted January 12, 2008 Share Posted January 12, 2008 Here's an example. Basically go to the last 4 lines to get the mission win button to activate. But it must be invoked by a trigger such as GetNunits for ARMY 2 being less than 1 then mission win activate. </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"> USTroops = GetNUnits ( Army , 2 , HUMAN , NO_Panic ) Set @USAcar = GetNunits ( Army , 2 , ARMOREDCAR , OK_WEAPON , OK_ENGINE , NOT_EMPTY ) Set @SPG = GetNunits ( Army , 2 , SPG , OK_WEAPON , NOT_EMPTY ) SET @ARTY = GetNUnits ( Army , 2 , ARTILLERY , OK_WEAPON , NOT_EMPTY ) //all this is setting variables for the number of enemy troops, cars, artillery IF ( @USTroops < 8 ) "AND" ( @USAcar < 1 ) "AND" ( @SPG < 1 ) "AND" ( @ARTY < 1 ) THEN // above uses getnunits to count the varibles and compares it to the values above, so less than 8 humans, and 0 tanks, 0 guns, 0 cars then go to the label cond... GOTO Cond ELSE GOTO Begin ENDIF LABEL Cond //cond before declaring the mission won based on above checks to see if germans entererd a target rec, by using getnunitsINarea. They did NOW mission win. SetWorkArmy ( Army , 1 ) Set @GEUnits = GetNunitsInArea ( Army , 1 , All , "Rect_7" ) IF ( @GEUnits > 0 ) THEN GOTO Win ELSE Goto Begin ENDIF LABEL Win Delay ( 12000 ) MissionWinButton ( "ACTIVATE" ) MissionWin ( ) Halt </pre> Link to comment Share on other sites More sharing options...
SlapHappy Posted January 13, 2008 Share Posted January 13, 2008 Wolfhound, if you are looking for some interesting trigger examples, download the mission "Action at Yanovo" from CMmods.com. A guy named Oudy made it and it has a script in it which simulates a conditional withdrawal of the AI troops based on losses. Link to comment Share on other sites More sharing options...
PanzerkwVIIIMaus Posted January 30, 2008 Author Share Posted January 30, 2008 sorry i haven't been working lately school and a busted computer stopped me. now it should come out faster with uber patch! Link to comment Share on other sites More sharing options...
PanzerkwVIIIMaus Posted February 28, 2008 Author Share Posted February 28, 2008 okay i'm done but i'm not sure how to upload it. i think i just load the mission.xml and the trigger.ini right? Link to comment Share on other sites More sharing options...
CeltiCid Posted February 29, 2008 Share Posted February 29, 2008 UPLOADED? Link to comment Share on other sites More sharing options...
Gnasher Posted February 29, 2008 Share Posted February 29, 2008 Originally posted by Nikki Mond: </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"> IF ( @GEUnits > 0 ) THEN GOTO Win ELSE Goto Begin ENDIF</pre> Link to comment Share on other sites More sharing options...
Gnasher Posted February 29, 2008 Share Posted February 29, 2008 Originally posted by Nikki Mond: </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"> IF ( @USTroops < 8 ) "AND" ( @USAcar < 1 ) "AND" ( @SPG < 1 ) "AND" ( @ARTY < 1 ) THEN</pre> Link to comment Share on other sites More sharing options...
Nikki Mond Posted March 1, 2008 Share Posted March 1, 2008 Originally posted by Gnasher: </font><blockquote>quote:</font><hr />Originally posted by Nikki Mond: </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"> IF ( @USTroops < 8 ) "AND" ( @USAcar < 1 ) "AND" ( @SPG < 1 ) "AND" ( @ARTY < 1 ) THEN</pre> Link to comment Share on other sites More sharing options...
PanzerkwVIIIMaus Posted March 12, 2008 Author Share Posted March 12, 2008 umm back to me? don't i just put the mission xml on filefront so people can download it? Link to comment Share on other sites More sharing options...
Nikki Mond Posted March 13, 2008 Share Posted March 13, 2008 zip the whole folder that contains your unique single mission.That way you get the briefing screens (if you made em) and it shows up in the menu selection. Just the xml file only works if you modded an existing mission,such as adding or repositioning units for example. Link to comment Share on other sites More sharing options...
PanzerkwVIIIMaus Posted March 13, 2008 Author Share Posted March 13, 2008 according to Nikki Mond, this should work Ardennes Area, 1944 Operation Watch on the Rhine http://hosted.filefront.com/M38Wolfhound/ back up your bastogne USA map xml and replace it with mine i plan to make it better in the future. i want any suggestions e-mailed to me at lordnecron1st@yahoo.com i will check at least once everyday. the reason why there is no briefing, is because i keep getting an error when i try to save it.also, if you send suggestions or comment in here i don't want anything mean. this is my first ToW map and ToW is a little tricky to make maps for! :mad: [ March 14, 2008, 04:52 PM: Message edited by: M38Wolfhound ] Link to comment Share on other sites More sharing options...
boog2006 Posted March 17, 2008 Share Posted March 17, 2008 Is this it? triggers are a different file. Didn't you have triggers as well? Link to comment Share on other sites More sharing options...
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