SlapHappy Posted July 4, 2007 Share Posted July 4, 2007 Have looked at and adjusted several different variables, but cannot seem to influence speed rate for infantry (human) models. Has anyone experimented with this? Link to comment Share on other sites More sharing options...
Dr.Jones Posted July 4, 2007 Share Posted July 4, 2007 SlapHappy, the speed rate of infantry could be set in walk, run, crouch, etc. animations, try looking in there. br. Dr.Jones Link to comment Share on other sites More sharing options...
SlapHappy Posted July 4, 2007 Author Share Posted July 4, 2007 No Luck, couldn't find anything in any of the animation areas that are defined in the current filelist. There is this data which is called from data\units\ [Human] Navigatable HUMAN Navigator none HalfSize 0.30 ClearOnDead yes MaxLockNum 1 AggressiveNum 1 BlockPriority 0 FlagMask 4 UseVoice false Type_0 human CostF_0 0 CostB_0 0 CostT_0 0 CostChange_0 0 SpeedRoadAsphalt 1 SpeedRoadGround 1 SpeedGround 1 SpeedField 1 SpeedSnow 1 There is a tag called [speed] in data\units\ and some units have a variable called SpeedRoad, but humans only have SpeedTurn variable defined there. I've increased most of these variables, with no luck. Link to comment Share on other sites More sharing options...
SlapHappy Posted July 8, 2007 Author Share Posted July 8, 2007 OK. I got it figured out. The variables needed to adjust are contained in the navigation.ini file under the "Human" subsection. [Human] Navigatable HUMAN Navigator none HalfSize 0.30 ClearOnDead yes MaxLockNum 1 AggressiveNum 1 BlockPriority 0 FlagMask 4 UseVoice false Type_0 human CostF_0 0 CostB_0 0 CostT_0 0 CostChange_0 0 SpeedRoadAsphalt 1 SpeedRoadGround 1 SpeedGround 1 SpeedField 1 SpeedSnow 1 Increasing any of the "speed" values will increase speed by a multiplier factor for that ground type. For instance, increasing "SpeedRoadGround" to 1.5 will increase movement in that terrain by 50%. Obviously, you can make some pretty fine adjustments to speed using these variables. My previous problem working with this data was caused by a file-copying error on my part. Link to comment Share on other sites More sharing options...
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