Jump to content

It's confirmed... Mission Editor!


Moon

Recommended Posts

  • Replies 53
  • Created
  • Last Reply

Top Posters In This Topic

Blacktear, don't listen to what people with >20.000 posts say. Besides posting they just do not have the time to read threads this careful ;)

In the mission editor issue I would trust Moon from Battlefront who posted, as the topic starter, that ToW will include a mission editor in the release version. But it is possible that MD gets further inside information than Moon does....... smile.gif

Uwe

Link to comment
Share on other sites

1C and Battlefront.com are excited to confirm the spreading rumors about the inclusion of a powerful Mission Editor in the release version of Theatre of War
Yes, don't listen to Michael. His brain is either fried or he just likes to dish out false information.
Link to comment
Share on other sites

Is there any information on how the missions are linked together for a campain ? For example if I win mission A it brings me next to mission B and if I loose mission A it brings me to mission Z or something, will this be possible ?

Link to comment
Share on other sites

Originally posted by user73:

Is there any information on how the missions are linked together for a campain ? For example if I win mission A it brings me next to mission B and if I loose mission A it brings me to mission Z or something, will this be possible ?

That was not an answer for your question. It was a reply to an earlier post. Judging from what has been posted here I would expect that to be possible. But for a final answer you'll have to wait for Moon.
Link to comment
Share on other sites

The Mission editor does not allow you to create a new map from scratch, just use one of the existing 30+some templates. Since the game engine is based on the IL-2 Sturmovik engine and people found ways (or so I hear) to make maps for the latter, it's possible that you'll still see new maps coming out form modders. But the mission editor offers no easy tool to do it.

If the only argument for someone to purchase the game is a map editor, then the game wouldn't suit that person well anyway. In that case, it's better for all involved if such a person doesn't buy smile.gif

Martin

Link to comment
Share on other sites

With respect I doubt that any of the Modders on these Forums will manage to make completely new maps for a game that is based on the IL2 engine.Just read through the posts on the UBI forums,apparently it is almost impossible without specialised tools and knowledge.That said it will not stop me buying the game.

Link to comment
Share on other sites

Originally posted by Moon:

If the only argument for someone to purchase the game is a map editor, then the game wouldn't suit that person well anyway. In that case, it's better for all involved if such a person doesn't buy smile.gif

On the contrary, Moon, I really didn't like most of the scenarios that CMBB and CMAK shipped with; I did, however, like the ones that the community came up with, and I had a ball making scenarios - and especially maps - of my own. If I were stuck playing CM with only the maps that shipped on the disc, I wouldn't have bought multiple copies of both CMBB and CMAK.

I don't mean to sway anyone else's thinking - I just don't see myself buying a game with such little flexibility. I don't think it means the game and I are somehow unsuited for each other beyond that. But in and of itself, for me, personally, it is a deal breaker.

I was looking at the download version of Close Combat: Cross of Iron yesterday. I just about purchased it and then thought that even with dozens of maps loaded into it, if I couldn't make my own, I simply wasn't interested.

I'll try the demo for TOW but I think I'll save my strength, money and time for CM:C and CM:SF when they come out as they promise to be much more flexible.

Link to comment
Share on other sites

Originally posted by Michael Dorosh:

</font><blockquote>quote:</font><hr />Originally posted by Moon:

If the only argument for someone to purchase the game is a map editor, then the game wouldn't suit that person well anyway. In that case, it's better for all involved if such a person doesn't buy smile.gif

On the contrary, Moon, I really didn't like most of the scenarios that CMBB and CMAK shipped with; I did, however, like the ones that the community came up with, and I had a ball making scenarios - and especially maps - of my own. If I were stuck playing CM with only the maps that shipped on the disc, I wouldn't have bought multiple copies of both CMBB and CMAK.

I don't mean to sway anyone else's thinking - I just don't see myself buying a game with such little flexibility. I don't think it means the game and I are somehow unsuited for each other beyond that. But in and of itself, for me, personally, it is a deal breaker.

I was looking at the download version of Close Combat: Cross of Iron yesterday. I just about purchased it and then thought that even with dozens of maps loaded into it, if I couldn't make my own, I simply wasn't interested.

I'll try the demo for TOW but I think I'll save my strength, money and time for CM:C and CM:SF when they come out as they promise to be much more flexible. </font>

Link to comment
Share on other sites

Unfortunately you are wright :( At least in the way I guess you are aiming. In general there can be urban combat in ToW.....but it would be 100% streetfighting. In the first release of ToW soldiers can not enter buildings.

Battlefront said that this would be one of the bigger issues they would address later on. But AFAIK the have not mentioned if it could be added in a patch, add-on or in a -hopefully to come- ToW2.

Uwe

Link to comment
Share on other sites

21-03-2007 | Potemkinskiye hamlets - already on the approach

We propose to your attention several skrinshotov, which demonstrate the possibility of the editor of maps. Already entirely soon you will be able to singlehandedly plant trees, to construct villages and to dig entrenchments, and then all this to destroy during the passage of the freshlyd-create mission.

this is a rough translation of the russian site looks like we can build buildings as well!

Link to comment
Share on other sites

Originally posted by user73:

Is there any information on how the missions are linked together for a campain ? For example if I win mission A it brings me next to mission B and if I loose mission A it brings me to mission Z or something, will this be possible ?

Yes, thats exactly how it works! With the current campaigns though, they don't branch, you just proceed along the campaign in a linear fashion, but you COULD set it so that when you loose a battle it goes to Battle-X while if you won, it would proceed to Battle-Y for instance.

Madmatt

Link to comment
Share on other sites

You have a good point Mr Dorosh concerning map making. Sure, you can make a limited amount of new scenarios using sections of the original maps but after that?

We know how scenario hungry players are by looking at the downloads at the Scenario Depot. From a scenario designers point of view, those limited tiles taken from the original scenarios might not help make the historical scenarios that players like to play.

As for downloading specialist tools to make new maps, how many scenario designers do you think will do that???

This means in the future new scenarios will come in single figures made by a very small handful of designers.

Will I buy the game though?.........of course! smile.gif

Link to comment
Share on other sites


×
×
  • Create New...