Chilibird Posted February 11, 2007 Share Posted February 11, 2007 Is it possible to have a projectile continue to deal damage after it is fired? What I'd like to experiment with is Napalm, or some future derivative thereof. It's fired in the same manner as the smoke rounds, but remains on the ground smoldering/smoking/flaming. Any unit that drives across this line is either destroyed, or damaged. For example.. tanks can advance without worry, but it pops the tires on quick vehicles like paladins. It's lie there smoldering for a minute or so, and then go out. Maybe a new version of the cutter, without the blade. Pressing the special action key switches its cannon from it's normal 20mm to a napalm spray. I think it'd be nice, both to avoid the quick hit and runs using paladins, ect, during CTF, and as a quicker, though temporary, barrier, instead of digging trenches. Thoughts? Link to comment Share on other sites More sharing options...
Redcon-5 Posted February 12, 2007 Share Posted February 12, 2007 Like the Naapalm idea. A starting point might be that when a ammo compartment in a turret catches fire it take a few seconds before it kills the gunner. fire damage and what not. dont know how it is modded though. Link to comment Share on other sites More sharing options...
poesel Posted February 12, 2007 Share Posted February 12, 2007 Theres this scenario with the lava that deals damage if you drive on it. Question is, if the game engine could dynamically change the properties of the ground to make that usable as a weapon. There has also been a long thread about a replacement for the trench digging. I don't know if that will come. Btw, Iceman, is that you? Or had Rbentus a change of regime? Link to comment Share on other sites More sharing options...
Chilibird Posted February 12, 2007 Author Share Posted February 12, 2007 This is Iceman. I suppse you're right, there. We don't know if the ground can dynamically change. Link to comment Share on other sites More sharing options...
aittam Posted February 12, 2007 Share Posted February 12, 2007 well how does the minefield work? Link to comment Share on other sites More sharing options...
Chilibird Posted February 12, 2007 Author Share Posted February 12, 2007 Good idea. We could have it spray mines, but replace the 'mines' with fire animation. I'm sure that it's just a tag to set it as a mine. Link to comment Share on other sites More sharing options...
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