Hawkslayer Posted December 11, 2006 Share Posted December 11, 2006 Is it possible to do a form of burst fire / "clip" where a set amount of ammo can be fired off quickly, with a separate time for reload/cooldown? In thinking on my air unit I'm working on, I'd really like to see a high ROF, but with limited duration for balance sake. Looking at the XML it seems you have a single reload time, which is cool, but not quite enough to accomplish this. Have I missed something, or do I need to wait on this as a "wish list" item? The only other way I can see balancing this somewhat with a high ROF is to limit ammo.. which significantly limits the duration at which it's useful before needing to call in a Galaxy, or recall the unit for a reload. It's a possible option, but it would be a bit overpowered while it's around, which isn't really what I'm after.. which is opening up different tactic options, rather than having a super-unit. Hopefully I just missed something, but if not, I'm open for suggestions. Link to comment Share on other sites More sharing options...
poesel Posted December 11, 2006 Share Posted December 11, 2006 Look for ShotsPerFire (or similar). The Apollos coax or the 20mm have it. Link to comment Share on other sites More sharing options...
Hawkslayer Posted December 11, 2006 Author Share Posted December 11, 2006 Ooh! thanks Poesel! I have to admit I've never used the coax! I'll check it out.. Link to comment Share on other sites More sharing options...
Hawkslayer Posted December 11, 2006 Author Share Posted December 11, 2006 http://dropteam.johalla.de/moin.cgi/AmmoType "NumberOfShotsPerFire" is the term, thanks. Link to comment Share on other sites More sharing options...
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