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In-Game shading


Chilibird

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Howdy,

We all know the game does some in game shading. However, I've noticed that the shading with .obj files is far heavier than with .cob files, even with the collision models thrown in.

Is this a side-effect of the .obj file? Or are we just not doing something right?

-Ice

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Originally posted by poesel71:

ShadowNorth.png

Looking at this, I think you need to be careful about using the Smooth feature in your editor. Tanks are sharp, angular beasts - so most of the mesh should be (at least in Blender) set to Solid, not Smooth all over to reflect that. Areas which are deliberately curved (like the barrel) can be set to Smooth.

How can I tell? The gouraud shading on the tank makes it look wrong - that front armour plate should be receiving the same amount of light at all points and yet it's darker at the near corner than the far one.

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