ClaytoniousRex Posted October 3, 2006 Share Posted October 3, 2006 The first beta of the GUI scenario editor for DropTeam is now ready for anyone who would like to try it out. You can download it here. Introductory documentation is here. The current release is for Windows only. Source code for the editor is available on request with a completely unrestricted license. Feedback, comments, and bug reports are welcome. Link to comment Share on other sites More sharing options...
jdevlin Posted October 3, 2006 Share Posted October 3, 2006 Man, you're productive. How about a vehicle editor? -Joe Link to comment Share on other sites More sharing options...
Toby Haynes Posted October 3, 2006 Share Posted October 3, 2006 Now I really wish I knew something about GUI programming. I'm guessing that this is tied to the Windows MDI interfaces? If it's a C#/.NET type thing I might be able to wrangle it together on a Mono installation, but if it's straight C++ and Windows API, it'll be a major pain to port. I'm hoping you built it using Gtk+ Link to comment Share on other sites More sharing options...
Hub Posted October 3, 2006 Share Posted October 3, 2006 [ October 21, 2006, 07:38 AM: Message edited by: Hub ] Link to comment Share on other sites More sharing options...
konstantine Posted October 4, 2006 Share Posted October 4, 2006 I downloaded the editor and when I clicked on the setup.exe it said I need the .NET framework. I downloaded and installed it from Microsoft (just the x86 version, there are multiple versions listed with no explanation so I just tried the first one) and the setup.exe said the same thing. I restarted and I got the same message. All in windows XP. .NET/microsoft website Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted October 4, 2006 Author Share Posted October 4, 2006 You need the 1.1 version of the .net framework. You can download and install the 1.1 redistributable package here. Sorry, Toby, no GTK. It's all Dot Net. I plan to try a run at a Mono build pretty soon but if you want to play with it then we're happy to give you the source. Yes, a vehicle editor is on the way, too. But it will be a while. Link to comment Share on other sites More sharing options...
poesel Posted October 4, 2006 Share Posted October 4, 2006 A vehicle editor? If you crank out a 3D-editor I'd be seriously impressed. A validator for .physobject files and a 'reload current vehicle data' method from inside the game would be all I need/want (maybe a /reload command in the talkbox, only possible when running a standalone game?). Link to comment Share on other sites More sharing options...
Nick06 Posted October 4, 2006 Share Posted October 4, 2006 Ohh I thought you said no map editor back a little while ago when I had started that other topic asking for a map editor... Link to comment Share on other sites More sharing options...
Imperial Grunt Posted October 7, 2006 Share Posted October 7, 2006 This is a fantastic step in the right direction for Battlefront and DT. Map and unit editors to make the game extremely re-playable. Especially if they can be easily added to the servers. How cool would it be if you could design your own force and bring that to the table when you go on-line to kill and be killed. Now I just need a PhD in computers... Link to comment Share on other sites More sharing options...
Mace Posted October 21, 2006 Share Posted October 21, 2006 Wow. I disappear for a few weeks to the US to seek the allusive ClaytoniousRex, and this happens. Some great stuff there, and it's a lot easier than fiddling with code. I, I love you man! **hugs** Link to comment Share on other sites More sharing options...
Mace Posted October 21, 2006 Share Posted October 21, 2006 Umm one thing. Location picking: Rather than boot up Dropteam can we have a mode that allows us to place objects on the 2d terrain map that's loaded in the editor instead (ie select object, click on desired position on map, editor records and saves co-ordinates). And if you can, an inbuilt zoom into 3d view would be great, mate. (PS dont'cha love feature creep?) Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted October 22, 2006 Author Share Posted October 22, 2006 Ja, Feature Creep and I fell in love long ago... Picking on the 2D map would definitely be simpler sometimes and should be pretty easy to do. I'll see what I can do! For a zoom in the 3D view, do you mean something like the gunner's view when you're playing? Link to comment Share on other sites More sharing options...
Mace Posted October 23, 2006 Share Posted October 23, 2006 Originally posted by ClaytoniousRex: For a zoom in the 3D view, do you mean something like the gunner's view when you're playing? Probably a 'explore mode' view would be better, with that "point with mouse and Ctrl-click" option available to extract a co-ordinate. PS was it Ctrl-click back in the beta days? I can't remember now. Link to comment Share on other sites More sharing options...
Marneus Posted July 31, 2008 Share Posted July 31, 2008 When I try to run the scenario editor it tells me DT has to be installed and working. Which it is. Any ideas to fix this? Link to comment Share on other sites More sharing options...
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