andrewm Posted April 23, 2007 Share Posted April 23, 2007 Hi, I'm dual-booting Kubuntu 7.04 and Windows XP. When I ran DropTeam on Windows, it went fine. But on Kubuntu, it registers the following error: Fatal signal: Segmentation Fault (SDL Parachute Deployed) Any idea why? Thanks! Link to comment Share on other sites More sharing options...
__Yossarian0815[jby] Posted April 23, 2007 Share Posted April 23, 2007 did you unzip the file in XP or linux? unzipping on NTFS causes strange errors in linux. Link to comment Share on other sites More sharing options...
andrewm Posted April 23, 2007 Author Share Posted April 23, 2007 I did unzip it in Linux. Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted April 24, 2007 Share Posted April 24, 2007 It should have created a file called DropTeam.log in the \bin subdirectory. This is a log of what happened and it may show the error so we can figure out what's wrong. If it's pretty short, then post the contents of that file here. Otherwise, email it to support@tbgsoftware.com. Link to comment Share on other sites More sharing options...
andrewm Posted April 24, 2007 Author Share Posted April 24, 2007 OK, I emailed them Here's the log: MAIN: Parsing command line MAIN: Version = 0.9.98 MAIN: Prefs filename = //home/andrew/DropTeamSettings.dat LOBBY: Init'ing SDL VIDEO: Desktop is at 32 bits per pixel VIDEO: Setting display 800x600x32 MAIN: Screen is 4 bytes per pixel MAIN: ACCUM RED = 0 MAIN: ACCUM ALPHA = 0 MAIN: GL VENDOR: ATI Technologies Inc. MAIN: GL VERSION: 2.0.6334 (8.34.8) MAIN: GL EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays SOUND CONTEXT ERROR: ALC_INVALID_DEVICE SOUNDMANAGER: Using default capture device SOUNDMANAGER: pCaptureDevice = 0 SOUNDMANAGER: Error after opening capture device SOUND CONTEXT ERROR: ALC_INVALID_ENUM SOUNDMANAGER: Playing DropTeam.ogg as ../data/sound/DropTeam.ogg SOUND MANAGER: Allocated 54 voices CAMPAIGNINPROGRESS: Loading ../data/Campaigns.progress CAMPAIGN: Loading ../data/Hopewell.campaign CAMPAIGN: ERROR: Failed to read XML file CAMPAIGN: Failed to open file at row 0 at column 0 LOBBY: Executing >rm -rf checkver< LOBBY: Executing >wget --tries=1 --timeout=10 http://tbgsoftware.com/DropteamDemoUpdate/COMMN/data/version.ini< LOBBY: Executing >mv version.ini checkver< MAIN: Prefs filename = //home/andrew/DropTeamServerExtras.dat MAIN: Prefs filename = //home/andrew/DropTeamSettings.dat SOUNDMANAGER: Loading >../data/sound/ControlRoom.wav< SOUNDMANAGER: Status: There was an error opening the ALC device SOUNDMANAGER: Sound frequency = 15 SOUNDMANAGER: Sound channels = -1219818288 SOUND ERROR: Failed to load ControlRoom.wav Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted May 2, 2007 Share Posted May 2, 2007 Found and fixed your issue, Andrew. An update will be available shortly. Link to comment Share on other sites More sharing options...
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