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Updated Dropteam Demo and new Tutorial Videos Released!!!


Madmatt

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December 19th, 2006

Updated DropTeam Demo Released

We are pleased to announce the availability and release of an updated DropTeam Demo. This new demo now offers both Single and Multiplayer gameplay and includes all of the dozens of improvements and new units added since the game was originally released.

Of course, that includes the new infantry units that were released recently! The demo allows you to play with all the same units as the full game, but is limited to just a single map, the radioactive wasteland of a moon known as Hopewell.

Read more details and find links to the new DropTeam Demo right here!

WoodlandLightArmor.jpg

December 19th, 2006

Two New gameplay Tutorial Videos released

In addition to the new Demo above, we are also happy to announce the availability of two new gameplay Tutorial Videos. Created by a fan of the game, these videos come complete with extremely informative narration and show off game concepts such as using the Drop Requests function, the Tactical Menu, unit controls, camera functions, how to coordinate multiple units and how to communicate and share info between players on the same team.

Grab these amazing Tutorial videos right here!

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Tried the new demo and the initial impression is the same as in the original demo: Who in the name of all things that are holy thought up the default controls?!

Of course everyone's preferred layout is different but there is, IMHO, very little to work with with the default layout, making the first half hour of Dropteam highly unpleasant. It is THAT awkward. And that's with me being fairly familiar with Dropteam . Imagine how a green newb would fare! Not the best first impression one wishes to leave behind. The weapons and ammo buttons and the zoom key and other essential keys all need to hug the WASD keys or thereabouts, not be all the way across the keyboard.

It seem one isn't able to re-map keys mid mission, at least it wasn't obvious to me as to how to do this. Yet this is is the best time to fool around with what works and what doesn't.

Anyway, this second outing was, after the first thirty minutes fiddling about, even better then the amazing game I played during the beta demo. Good job!

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