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ClaytoniousRex

0.9.91 Release...

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...is now available via Update. On Windows, use Start/Programs/Battlefront/DropTeam Public Test/Game Updater to get it. On Mac OS X, double click on the Update icon in /Applications. On Linux, use the runUpdate.sh script.

This release fixes a frequent crash that was introduced in 0.9.90.

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I'm afraid I have found some bugs. All seem input related.

- when trying to select a vehicle I could only move the select bar up and down but not press a button. I had to kill the XServer to get out of the game

- I dropped a cutter but was not transfered 'into' it. It was on the map but neither could I control it nor extract or kill myself. Had to disconnect.

- as command vehicle I couldn't order an air strike. The 'F' was there, it asked me to click somewhere but neither clicking on the 3D view or on the tactical map yielded a result

Edit:

I've played now 2 days without ever experiencing anything of what I mentioned above again.

[ May 15, 2006, 03:09 AM: Message edited by: poesel71 ]

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On Linux I have observed that I always get a small tip rectangle stuck, it doesn't go away when it should and as a matter of fact remains there even after closing the program (need to restart X to make it go away).

It is a small rectangle that says something along the lines of "Chagos: 02:05:25, 16/5/2006". The clock continues to tick even after program termination.

My setup: suse 10.1 with nvidia gf 6800 gt (latest nvidia drivers).

Suse 10.1 (gold master) means kde 3.5.1a, XOrg 6.9.0, kernel 2.6.16.

Love the little game, already preordered.

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Quick addition to my own message..

It's not a tip from DropTeam, it's a tip from a kde applet that is on the desktop and gets activated when the mouse reach the leftmost part of the screen.

I don't know if you want to look into this, for the time being I'll just shut down the applet (doable but somewhat annoying).

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Which applet is it, Max? Maybe we can reproduce it here.

Incidentally, I achieved a noticeable increase in performance in DropTeam when I created an X session just for the game - no Gnome, no KDE, not even a thin window manager - *just* DropTeam and nothing else. On average it ran ~20fps faster than the same machine on Windows XP. Gotta love the choice that Linux gives you...

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Originally posted by ClaytoniousRex:

Which applet is it, Max? Maybe we can reproduce it here.

Incidentally, I achieved a noticeable increase in performance in DropTeam when I created an X session just for the game - no Gnome, no KDE, not even a thin window manager - *just* DropTeam and nothing else. On average it ran ~20fps faster than the same machine on Windows XP. Gotta love the choice that Linux gives you...

Yeah ain't that great. :D

I have cpu cycles and ram to spare however so I'd rather play it under a resource hog like kde.

The applet is "global clock" from kde 3.5.1, when put into an external (lateral, auto-hidden) panel.

It seems like you're not grabbing the mouse (don't kow if it's possible) and therefore the underlying window manager still intercepts events.

I have found in the meantime a better workaround: minimizing the whole external panel.

Had a blast tonight playing the demo with other humans, waiting for my copy to download & ship. :D

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I'll add the bugs I've experienced (I've not played much prior to 0.9.91 though so these may be long standing issues)

Bug 1: The Dropship sometimes flips the Mercury CMD over backwards immediately on drop off, causing immense annoyance...

Bug 2: Trees don't have shadows (everything else does)

Bug 3: Choose an indirect support vehicle. Start firing using the mini-map. Request retrieval while the mini-map is still up and leave the mini-map up while being collected. Drop a new indirect support vehicle and bring up the mini-map and discover that you can't fire. Switch the mini-map off and select a target in the line of sight and you can fire again. Firing via the minimap then works.

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It seems that a very satisfactory easy fix to the shadowless forest would be to put a shadow texture under whole forest instead of for each tree

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I don't think that the tree shadow has to accurately represent every leaf. A darker area under each tree at an appropiate point for the sun would help the current visuals a lot. I know that these shadows would then need to be adjusted if someone dropped a few trees with a Hurricane :)

As cool breeze points out, some shadow is better than no shadow.

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My server crashed after around 6 hours of operation.

This is from the nohup.out:

Fatal signal: Segmentation Fault (SDL Parachute Deployed)

SpaceVikings: ../PThreadCondition.c++:110: virtual OpenThreads::Condition::~Condition(): Assertion `status == 0' failed.

./runServer_Retro01.sh: line 4: 26544 Aborted LD_LIBRARY_PATH=../lib ./SpaceVikings -enterlobby false -hostmode server -lobbyname DeDo -difficulty 0 -numbots0 6 -numbots1 6 -maxclients 12 -uselos true -collisiondamage true -password xxx -dynamicbots true -mod Retro01 -gametype CTF

The last lines from the Dropteam.log:

[..]

PROJECTILE: Modifier = 0.734118

PROJECTILE: Final penetration = 183.53

PROJECTILE: Penetrated facing 0 with pen = 183.53

PROJECTILE: Time = 1033.8

REQUESTDROPMSG: Drop request from acct id 16

That happened 3 minutes after user 'Tycho117' connected.

In those 6 hours two persons connected but I have only one GET for the Modfiles in the apache log. So probably Tycho117 didn't have the mod.

Btw: where are the local IDs stored?

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Ok, tried and tested again. Now it crashed while I was online and I think this time it was 'overhead'.

Overhead, did you have the modfiles at that time?

Dropteam.log:

[..]

SERVER: 30.303 frames per second

SERVER: Elapsed time = 1429.18

FLAG: Reasonable location = 1

REQUESTDROPMSG: Drop request from acct id 19

I'm guessing: he tried to drop a Hurricane but this mod has no hovercrafts.

I won't start the server again until this is resolved. I know this is 0.9.91 so I'll patiently wait. smile.gif

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