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Physics bug: Nonstop hillslide


yurch

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It seems that the track adds velocity despite there being less than optimal friction. I took an apollo, and drove it along the side of an incline - at an angle where my downhill sliding velocity matched whatever "thrust" back up the hill I could manage.

The two apparently combine.

I got the Apollo up to 70km/hr on the ice map for a fairly long stretch at that steep incline along the road.

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Has every one tried starting at the top of a hill and rolling down? almost all of speed gained can be maintained even when circling a target very far from you initial hill. It is extremelly powerful with thehermes, especially agains Thors. It doesnt seem fair.

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When you brake with a palladin the rear wheels go up in the air. This is a case of bad brake balance and a too high center of mass (at least for my feeling).

The tracked vehicles behave much the same and that is even more strange.

Another thing: at high speeds it is very hard to steer a wheeled vehicle because the steering angle is the same for all speeds (I'm guessing here).

It should decrease with speed to ease the handling a bit.

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