Jaska. Posted July 12, 2006 Share Posted July 12, 2006 How does this work ? Can I rely on AI to auto-resolve the battles for me with some success if I had substantially more and better troops than the other guy ? I'm just thinking auto-resolve in the Total War -series, which didn't quite work favourably... Any word on this ? 0 Quote Link to comment Share on other sites More sharing options...
securityguard Posted July 12, 2006 Share Posted July 12, 2006 I don't think they could ever develop a system that will be perfect, especially for something like Combat Mission where there are many more variables than something like Total War series. That being said, I hope it at least lets us crush much lesser forces. In TW you would occasionally get a fluke battle where it was very obvious you'd win, but you ended up losing your best general to a pack of peasants... 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted July 12, 2006 Share Posted July 12, 2006 Originally posted by securityguard: In TW you would occasionally get a fluke battle where it was very obvious you'd win, but you ended up losing your best general to a pack of peasants... Which is what makes it worth playing. 0 Quote Link to comment Share on other sites More sharing options...
Joachim Posted July 12, 2006 Share Posted July 12, 2006 The "TacAI" of TW series is worse than CM - just think of all those phalanx units leaving the line when engaging a maneuvering enemy. CM has no cohesion between units, but TW is absolute crap when it comes to that. I regularly lose less than 5% of my force when autoresolve would get it wiped out. Autoresolve will hopefully depend on players skill. Gruß Joachim 0 Quote Link to comment Share on other sites More sharing options...
Andreas Posted July 12, 2006 Share Posted July 12, 2006 Nice sig you've got there. Alles Gute Andreas 0 Quote Link to comment Share on other sites More sharing options...
securityguard Posted July 12, 2006 Share Posted July 12, 2006 Originally posted by Vergeltungswaffe: </font><blockquote>quote:</font><hr />Originally posted by securityguard: In TW you would occasionally get a fluke battle where it was very obvious you'd win, but you ended up losing your best general to a pack of peasants... Which is what makes it worth playing. </font> 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted July 13, 2006 Share Posted July 13, 2006 Which is why you don't want to take a chance with auto-resolve, which was mine.... 0 Quote Link to comment Share on other sites More sharing options...
Hunter Posted July 13, 2006 Share Posted July 13, 2006 Auto resolve is not perfect, and takes an 'average' result pretty much, with some randomness of course. Like RTW, you will want to play something out if it is critical. Large forces will tend to crush small forces, yes. 0 Quote Link to comment Share on other sites More sharing options...
Joachim Posted July 13, 2006 Share Posted July 13, 2006 Originally posted by Andreas: Nice sig you've got there. Alles Gute Andreas Du auch. Wie war die Feier für Platz 1-3? Gruß Joachim 0 Quote Link to comment Share on other sites More sharing options...
farmerch Posted July 14, 2006 Share Posted July 14, 2006 Actually, I don't mind a bit of randomness. Simualates luck and is nice regarding players who check to many tables to calculate whether they will win or loose when using auto-solve battles. -- btw: Jochen, ich würde auch gerne von dir lernen. 0 Quote Link to comment Share on other sites More sharing options...
Kommissar Posted July 15, 2006 Share Posted July 15, 2006 I find that in Rome TW, using auto-resolve can actually help you take fewer casualties in siege maps. I think the auto-resolve overlooks the advantage the defender has with walls. Otherwise I agree, the AI in TW is crap. 0 Quote Link to comment Share on other sites More sharing options...
Ardem Posted July 16, 2006 Share Posted July 16, 2006 It be interesting who would win in a auto resolve of a Tiger on a open hill top veruses Company of Shermans, I bet the allies would of loved to have Auto resolve IRL. hahhaha 0 Quote Link to comment Share on other sites More sharing options...
Joachim Posted July 21, 2006 Share Posted July 21, 2006 Originally posted by Kommissar: I find that in Rome TW, using auto-resolve can actually help you take fewer casualties in siege maps. I think the auto-resolve overlooks the advantage the defender has with walls. Otherwise I agree, the AI in TW is crap. Depends if you have the time limit on or off. Without a limit, sieges are pretty easy. Even with a time limit, it is usually better to be patient to force your way in. And never fight on walls. Head towards the city square, cut off the defenders on the walls and have some archers ready to rush in on the walls once the defenders leave the walls to aid the city center. Back on topic: A skilled human would take some long range shots at the Shermans, likely kill 2 or 3 and then retreat off battle. Auto resolve should resemble this. Gruß Joachim 0 Quote Link to comment Share on other sites More sharing options...
Kellysheroes Posted July 21, 2006 Share Posted July 21, 2006 I was under the impression that they fixed the auto resolve in RTW with patch 1.5? I remember reading on the official forum some people commenting about how it was better much better than the vanilla version out of the box. It also adjusts to the difficulty level you are playing so on hard and very hard you can expect higher casualties than on normal or easy using auto calc. I do agree though the actual hands on battle AI is pathetic, even after patch 1.5 I can take 2000 men and beat 4000 and lose less than 100 men lol. 0 Quote Link to comment Share on other sites More sharing options...
Joachim Posted July 21, 2006 Share Posted July 21, 2006 They changed the auto-resolve? I thought the most important change was that sieges are not lifted when loading a game. Guess in CMC vs the AI we will see likely lopsided sideshows getting auto-resolved while the stack of death will be human-controlled. Which reminds me of sumthing.... can the Operational AI handle human stacks. It will be tough to stop a stack of death in H2H, but I fear the AI will fail miserably. Gruß Joachim 0 Quote Link to comment Share on other sites More sharing options...
Ardem Posted July 24, 2006 Share Posted July 24, 2006 How about a Tiger platoon verus a sherman regiment like on Hill 112, with wittmann in charge do you think the auto resolve will even come close to that, I hoep it just doesn't take into account numbers but quality and terrain. 0 Quote Link to comment Share on other sites More sharing options...
Joachim Posted July 24, 2006 Share Posted July 24, 2006 Plus initiative and readiness levels. 0 Quote Link to comment Share on other sites More sharing options...
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