Jump to content

Spotting and the grid


jim crowley

Recommended Posts

Looking at the third page of screenshots, there are two captures showing who can see the German platoon (highlighted in red squares.)

In both, but more exagerated in the second, it seems that squares on the diagonal to the unit do not have LoS to the unit. Therefore an enemy unit in some locations can spot up three squares away, whereas on the diagonal,sometimes this is only one square away.

Given that the unit appears to be in the open does this not give some potentially bizarre spotting results i.e. dependant on compass location some units can spot 3Km away while others can only spot 1 Km. In board games this problem, I assume, led to the dreaded Hex.

In this case would it not be better to have a 3x3 box around the unit so that the spotting distance is equal from all angles?

Link to comment
Share on other sites

  • 2 years later...

The grid in CMC is squares, and there are some slightly odd results with diagonal squares. On the whole, it works out. The sighting features mean at least you can see where you will be seen from. This takes into account terrain, your movement, time of day and so on.

High ground is generally helpful for spotting.

Air recon doesn't happen at the moment, but it is a good idea for later.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...