jim crowley Posted October 14, 2005 Share Posted October 14, 2005 Looking at the third page of screenshots, there are two captures showing who can see the German platoon (highlighted in red squares.) In both, but more exagerated in the second, it seems that squares on the diagonal to the unit do not have LoS to the unit. Therefore an enemy unit in some locations can spot up three squares away, whereas on the diagonal,sometimes this is only one square away. Given that the unit appears to be in the open does this not give some potentially bizarre spotting results i.e. dependant on compass location some units can spot 3Km away while others can only spot 1 Km. In board games this problem, I assume, led to the dreaded Hex. In this case would it not be better to have a 3x3 box around the unit so that the spotting distance is equal from all angles? 0 Quote Link to comment Share on other sites More sharing options...
jim crowley Posted October 14, 2005 Author Share Posted October 14, 2005 Bumping this one 'cause it seems quite important. 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted April 25, 2008 Share Posted April 25, 2008 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
Hunter Posted April 26, 2008 Share Posted April 26, 2008 The grid in CMC is squares, and there are some slightly odd results with diagonal squares. On the whole, it works out. The sighting features mean at least you can see where you will be seen from. This takes into account terrain, your movement, time of day and so on. High ground is generally helpful for spotting. Air recon doesn't happen at the moment, but it is a good idea for later. 0 Quote Link to comment Share on other sites More sharing options...
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