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CMX2 FR: vehicles: ammo handling


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Meant to add... we control the use of the special ammo for realism reasons as well. A real tanker has to weigh the benefits of using a round now vs. using it later. The player, thanks to Borg Spotting and general Borg knowledge, has no such restrictions. So if we did allow players to manually toggle a unit to use special ammo, we'd see a heck of a lot of the stuff being used. And used ahistorically.

Also, selecting it as the first round is not right. The gunner would make sure he had the range to target known before using a special round. Then, if he thought he had a good shot, and could afford to use it, he would load and fire it. And that is exactly what the TacAI currently does :D

Steve

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You are correct. Tanks in CMx1 have 'a round' loaded, and it's nature is only determined at the instant of firing.
I guess in this case the "HE" is an abbreviation for the Heisenberg round?

But more seriously, it should be possible to do something about the ready round storage issue. As a first cut, one could have a fairly simple model with a ready rack and the other storage, each with their own reload delays.

Replenishing the ready rack should happen either (a) not during combat at all or (B) under user command. The problem with doing it under TacAI command is that it really requires a bit more context than the (current) TacAI has. You want to do this when the vehicle is disengaged and preferably stationary or moving smoothly. That is more of an Operational AI or player control level.

I would think that this simple model would actually suffice. As far as ready-rack proportions, I would think that a formula wouldn't be that hard to develop, based on minimum numbers of particular rounds to keep ready and letting the rest be proportional to the total ammo loadout.

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