flamingknives Posted August 7, 2006 Share Posted August 7, 2006 Speaking of intel Macs, check the online stores, gentlemen. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted August 7, 2006 Share Posted August 7, 2006 Why? Have they started giving them away? Michael 0 Quote Link to comment Share on other sites More sharing options...
Andreas Posted August 8, 2006 Share Posted August 8, 2006 The desktop has appeared. All the best Andreas 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted February 17, 2007 Share Posted February 17, 2007 Originally posted by Vanir Ausf B: Ran across this today. Cider </font><blockquote>quote:</font><hr />Cider is a sophisticated portability engine that allows Windows games to be run on Intel Macs without any modifications to the original game source code. Cider works by directly loading a Windows program into memory on an Intel-Mac and linking it to an optimized version of the Win32 APIs. Games are simply wrapped up in the Cider engine and they work on the Mac. This means developers only have one code base to maintain while keeping the ability to target multiple platforms. Cider powered games use the same copy protection, lobbies, game matching and connectivity as the original. All this means less work and lower costs. Cider is targeted at game developers and publishers and, unlike Cedega, is not an end user product.Dunno if it's of a any use... </font> 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted February 18, 2007 Share Posted February 18, 2007 There have been development kits like this in the past, though with the Intel hardware in place it has become a lot more viable. We're not interested in such a solution. It's likely easier for us to just port the game and probably cheaper too. Especially since this is not a one off game engine. If we use a 3rd party product we have to pay them for each release we do. If we do a port we don't. Steve 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted February 18, 2007 Share Posted February 18, 2007 Originally posted by Vanir Ausf B: Ran across this today. Cider </font><blockquote>quote:</font><hr />Cider is a sophisticated portability engine that allows Windows games to be run on Intel Macs without any modifications to the original game source code. Cider works by directly loading a Windows program into memory on an Intel-Mac and linking it to an optimized version of the Win32 APIs. Games are simply wrapped up in the Cider engine and they work on the Mac. This means developers only have one code base to maintain while keeping the ability to target multiple platforms. Cider powered games use the same copy protection, lobbies, game matching and connectivity as the original. All this means less work and lower costs. Cider is targeted at game developers and publishers and, unlike Cedega, is not an end user product.Dunno if it's of a any use... </font> 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted February 19, 2007 Share Posted February 19, 2007 I also saw no mention of OpenGL, but specific mention of DirectX. That's not a good sign for us since we use OpenGL only. General rule of thumb is that by the time you are done debugging and tearing your hair because of bugs in the API set, you'd have been better off writing your own stuff from scratch. Steve 0 Quote Link to comment Share on other sites More sharing options...
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