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Just one little problem with a door in 1.06


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As a temporary workaround, I wonder whether BFC shouldn't return to the CMx1 abstraction of allowing entry at any point in a building as a default. This would solve the pathing, assault and adjacency issues more or less instantly. The "realism" of having designated doors just doesn't seem worth the AI hassles.

BFC could also increase the flexibility of the wall tileset to allow designers to block or restrict entry for (and fire through) a specific building wall by placing an identically textured high wall tile up against it. Note that such walls could be breached via HE or demolition.

For this, we'd need (a) walls that can be placed at the edge as well as in the center of terrain tiles, and (B) walls that can be textured to match buildings using shift+click.

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