skelley Posted February 8, 2008 Share Posted February 8, 2008 I think it is just the tall walls that cause the problem 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted February 9, 2008 Share Posted February 9, 2008 As a temporary workaround, I wonder whether BFC shouldn't return to the CMx1 abstraction of allowing entry at any point in a building as a default. This would solve the pathing, assault and adjacency issues more or less instantly. The "realism" of having designated doors just doesn't seem worth the AI hassles. BFC could also increase the flexibility of the wall tileset to allow designers to block or restrict entry for (and fire through) a specific building wall by placing an identically textured high wall tile up against it. Note that such walls could be breached via HE or demolition. For this, we'd need (a) walls that can be placed at the edge as well as in the center of terrain tiles, and ( walls that can be textured to match buildings using shift+click. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront Posted February 9, 2008 Share Posted February 9, 2008 Guys, I found the bug and fixed it. It will be part of the next update (which is not coming tomorrow or the day after either, so don't start refresh-monkeying just yet. ). BTW, anyone reporting bugs in hilarious comic-book format immediately gets first priority from me. 0 Quote Link to comment Share on other sites More sharing options...
Kwazydog Posted February 9, 2008 Share Posted February 9, 2008 Originally posted by Battlefront: BTW, anyone reporting bugs in hilarious comic-book format immediately gets first priority from me. Hehe, now youve done it Charles! Dan 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted February 9, 2008 Share Posted February 9, 2008 RuhrRiver, Loved the report, but I am a bit concerned with the unique soldiery described: "each man doing...her part..." Suggest "soldier" or "warrior" be used in place of "man." Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
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