Guest xwormwood Posted May 25, 2008 Share Posted May 25, 2008 Engine: Current Synopsis: V1-Rocket (= lvl 0 or lvl 1 rockets) interception through fighters / anti-air units and air unit interception through lvl 5 Rockets Design Summary: Allow fighters to intercept low level rocket (V1-Rockets were intercepted by anti air guns and fighters. Intercepted rocket attacks should do no damage, neither should the rocket unit suffer damage Allow level 5 Rocket to interceptair units, or at least strategic bombers (representing anti air missle tech, which should be at hand when reached the highest possible missle / rocket tech level. The rocket unit shouldn't suffer any damage through a sucessfull interception. Problem #1: AI programming (when and where to use low level rocket units / high level rocket units) Link to comment Share on other sites More sharing options...
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