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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
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__Yossarian0815[jby]

DT 1on1 tournament

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Clay, I probably won't really be able to get a chunk of time for playing until this weekend. Would Saturday work for you? Early on Sunday would also probably be fine. See you in battle! (Or at least I'll see the tiny blob that is your tank when viewed from a Viper.)

[ August 14, 2007, 07:27 PM: Message edited by: Phonan ]

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Phonan, email me so we can work out our game time. I'll try to capture video of the match.

I'm willing to play on any server that works for you. I'm largely a bot wrangler as opposed to an action player anyway, so it's probably better for you to be lag free than me.

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Originally posted by Redcon-5:

Ok Friday it is. Later is better. Say 10PST or when we are both on?

Sorry forgot that i have something going on around 8-11 PST so that might be a problem.

Maybe i can not do this other activty and fight you instead. That is a maybe. be on around 10 PST and if i'm not on saturday around 12PST is good

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I was on holidays when things got organized, so I missed out. I would gladly set some dates and battle it out with you all....perhaps we could have a round-robin with a playoff round, or is this tournament single loss elimination?

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As much as i would like a round robin, it would mean a lot more games, and I see this tourney as a lab scale experiment to see if this kind of thing would work and what unforseen difficulties we might encounter. (upscaling in biopharma is my current job btw ;) )

Jung, I can give you IG´s email (I think he won´t cut my head off with a hunting knife for that ;) ) and you can ask him if he will let you take his place.

[ August 17, 2007, 04:47 AM: Message edited by: __Yossarian0815[jby] ]

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The first match of the tournament is over. And Redcon defeats Rua'anith 2 to 0. Scores below. AAR will follow after I sleep! Yes the fight was that hard.

Match 1 Rua'anith on defence

Redcon Attacking

Ok so I'm more asleep then I thought and I saved over the first scores. #@(*&*(@##

Match 2 Rua'anith Attacking

Redcon on defence

image.jpg

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Redcon and I got our battles cranked out tonight! Redcon won both so he is moving on. :( Both were very close matches, though.

1st Battle of the Dead Gulch: I was the first defender. I set up four turrets with 2 at each bridge head, and an AA turret under the bridge covered by a sensor jammer and sensor. I established a turret grid in his deployment zone and over the missile tower covering the bridge. After this there were AA turrets with jammers covering the rest of the map with aa fire.

Redcon's first drops were of massed infantry around the bridge. Many drop pods were taken out by the cobra missiles but some got through. Redcon quickly brought several squads up which were killed promptly. After all this the enemy bots start dropping in in Thors in the gaps in the AA cover. They took out some AA turrets and gave them better dropping ability. After this the game turned to a long range HEAT kills for about 10 minutes. I called in a Galaxy several times to cover the base and to reload my shrinking supply of shells. Soon after some Shrikes began annihilating Thor turrets thus causing panic in the ranks and Redcon slipped in and won it with something like 900-1000ish points range. I don't have the exact numbers (forgot to screen capture :rolleyes: )(After looking at Redcon put up he had the first matches scores ;) . That was 1056 to my 50).

2nd Battle of the Dead Gulch: This time I was on the attack. I hoped to use ion Thors to disrupt Redcon's main defenders and make him focus on the southeast and not the southwest.

After the end of the deployment phase my bots dropped in. I dropped in deployment zone with a Cutter in hopes to capture the main AA turret and disrupt his reinforcement flow. The bots dropping came under heavy 76 and 90mm fire because of Redcon's smartly deployed turrets. This led to the quick kill of my bots before they could do much good. Meanwhile my Cutter came under a fire mission and the last of the Blood turrets. My Cutter was forced to be scuttled :mad: and a took on a light unit attack role. After harassing the objective with heavy fire the defense finally broke and we took the bridge! However Redcon had a trick up his sleeve. Their was infantry under the bridge stopping us from scoring. I did the one thing I could do. I drove off the bridge and shot up 2 squads and they kept on trying to drop in and were shot down by Hermes fire. I took the points and didn't tell redcon ;) . Soon, though, he retook the bridge and we were unable to break their lines in time they had us and we were out of anything that would have made a difference. He won with 1091 points to my 63 :( .

Well that was the madness that was the tournement battles over Dead Gulch Crossing which left Recon moving up to the semi-finals! tongue.gif

[ August 18, 2007, 01:46 AM: Message edited by: rua'anith ]

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