poesel Posted February 17, 2007 Share Posted February 17, 2007 As you might have noticed there is a server running with the name 'Creature Zoo' which runs a mod of the same name. Its purpose is to TEST things. I've moved most of the mods I've made in the past together in one and put it there. You get the necessary files here: http://dropteam.johalla.de/download/Creature_Zoo/ Just unzip inside the 'Mods' directory. 'The Dam' is also mirrored here but currently runs only in standalone. Unpack inside the 'data' directory. The server runs HotDropZone(Objective), Desert Mesa(CTF) and will run The Dam(Territory) as soon as Toby fixes it Time is a bit longer than usual (35 min), 3min deployment. The description: This is an accumulated mod that is composed of several different mods. Its mainly for testing and may be very unbalanced. All new vehicles are prepended by a '0'.~ The newest version can be found at: dropteam.johalla.de/download/Creature_Zoo~ This is version 1.~ ~ - 0Shrike ATM: Ammo 30, triple shot, light mortar equiv.~ - 0Paladin RA-M (Nebelwerfer): Ammo 70, 7 shot, great spread, medium mortar equiv. - no turret turning!~ - 0Paladin RA-H: Ammo 15, single shot, direct, low spread medium mortar equiv.~ - 0Hurricane T (Styx): troop transport (2 teams)~ - 0MBT KC-Hm: added light mortar~ - 0Ariel KC-M: faster Tempest with jammer and 76mm~ If someone else wants to test anything else (like vehicles, scenarios or buildings) just send the files to me, I will add it. I do very much apreciate any comments or suggestions (especially about game balance)! EDIT: server is NOT running currently because it dies after short operation - will look into it [ February 17, 2007, 08:23 AM: Message edited by: poesel71 ] Link to comment Share on other sites More sharing options...
Toby Haynes Posted February 17, 2007 Share Posted February 17, 2007 I've put a new version of the Dam together - hopefully this one works out better. edit... The Dam version 1.1 - deleted [ February 17, 2007, 04:58 PM: Message edited by: Toby Haynes ] Link to comment Share on other sites More sharing options...
poesel Posted February 17, 2007 Author Share Posted February 17, 2007 Nope, sorry. Still the same error. Link to comment Share on other sites More sharing options...
Toby Haynes Posted February 17, 2007 Share Posted February 17, 2007 Poesel has verified a new version - so for those of you who will be playing this (once the crashing gets fixed) you'll need this version: The Dam version 1.1.1 Link to comment Share on other sites More sharing options...
poesel Posted February 18, 2007 Author Share Posted February 18, 2007 The server is running now and the crashing is hopefully fixed (my fault btw). Just remember that you have to restart DT after you change the mod! Link to comment Share on other sites More sharing options...
Imperial Grunt Posted February 18, 2007 Share Posted February 18, 2007 Hey Poesel, will you post that mod you made that made the ATG have a 20mm AP tracer? I did a search and could not find it and I need the tracers...desperatly. Thanks. Link to comment Share on other sites More sharing options...
ThePhantom Posted February 18, 2007 Share Posted February 18, 2007 The nebelwerfer is fantastic. What a punch. I saw what it can do to a dropship and a thor tank it was extracting........ Brutal. The tempest is great and has easy to control. I just can't stand the 76mm. I hit a target countless times and I never knock them out, frustrating. Is there anyway to get the 90mm on it? I'd like to see a palidin with a 90mm too. If I see the creature zoo server up - I'll be on it every time. It is the "Testing Ground." Link to comment Share on other sites More sharing options...
Toby Haynes Posted February 18, 2007 Share Posted February 18, 2007 Originally posted by ThePhantom: The nebelwerfer is fantastic. What a punch.The first time I tried it I almost fell off my chair. That's nothing to what happened when a bot fired one at me! :eek: Link to comment Share on other sites More sharing options...
poesel Posted February 18, 2007 Author Share Posted February 18, 2007 Hey Grunt, this forum has a search function... Found out the way to make the AT grenade visible: - look into the /data directory for the file 'ATGrenade.physicalobjectgroup'. - make backup. - open with text editor of choice and change the line: <BaseModelName>Mine0<BaseModelName> into: <BaseModelName>Mine<BaseModelName> - save. Thats it. No need for a mod and it works on the server, too, since its a client side only thing. Using the mine picture is a bit ugly IMHO. I'd rather take: <BaseModelName>tracer00<BaseModelName> Thats harder to see but looks better. YMMV. But maybe someone draws something better. Its just a png... [smile] About the 76 vs 90mm Heres a comparison chart: </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"> Comparison 76mm - 90mm - 120mm BasePenetration 350 430 430 LossRate 100 160 150 ArmorBurnFactor 0 0.08 0.1 DirectKillFactor 30.2 50.0 50.0 FragmentationFactor 1.7 3.0 3.0 ExplodeFactor 0.45 0.45 0.5 StructuralDamageAmount 0.56 0.56 1.0 Overpenetrates false true true</pre> Link to comment Share on other sites More sharing options...
Junglist Posted February 18, 2007 Share Posted February 18, 2007 Any idea why Creature Zoo might not be appearing in my mods directory? I've unzipped the files in the mods directory and verified that they are there, but nothing other than Base is available in the mods options. Link to comment Share on other sites More sharing options...
poesel Posted February 18, 2007 Author Share Posted February 18, 2007 Proper permissions? Did you restart DT? Link to comment Share on other sites More sharing options...
Junglist Posted February 18, 2007 Share Posted February 18, 2007 Disregard the above message. After further examination I realized I placed the files in the demo version of the game I still have sitting beside the actual game. Ooops. All is good now. Link to comment Share on other sites More sharing options...
Junglist Posted February 18, 2007 Share Posted February 18, 2007 I was just giving everything a quick spin and must say you've done some nice work Poesel. One quick question - what is the rate of fire on the Nebelwerfer. I tried it twice and loved the rocket effect, but on both occasion I subsequently got killed before getting off a second shot. Love the new Tempest, but I have to agree, to get this vehicle back into game play a 90mm gun would really help. The larger firepower would be offset by the fact that the Tempest is basically a one shot kill in most circumstances. As it is, the only real uses for a 76mm are rear motor shots, turret clearing, and quick disarming of smaller enemies with shots at the weapons systems. Link to comment Share on other sites More sharing options...
poesel Posted February 18, 2007 Author Share Posted February 18, 2007 10 seconds - which is, now that I think about it, a bit fast. 14? Ok, two requests for a 90mm Ariel - I'll make it. But that will be a hell of a unit on flat terrain! Maybe the 76mm will find its destination as FLAK or in double- or quad-barrel configurations. What do you thing about the single shot rocket artillery? Its quite exact, has a proper turret and a MG but its 'only' medium mortar? Should that be heavy mortar? Link to comment Share on other sites More sharing options...
Toby Haynes Posted February 18, 2007 Share Posted February 18, 2007 Well - a multi-shot 76mm Aerial would be pretty scary too. The 20mm AP 15 shot bursts can reduce the side armour of most tanks to junk in a few seconds. A three- or five-shot burst of 76mm would disable a lot of vehicles. Talking about scary: Phantom and I were in a Thor-on-Thor battle on Desert Mesa. Except I was in a Thor Hm, rather than a standard Thor. Just as he crested the hill, I switched from 120mmAP to the HE-L mortars and let all five rip in a salvo, resulting in a blown turret for Phantom. Ah - the joys of the unexpected attack - the noise and smoke from that attack are quite impressive! Link to comment Share on other sites More sharing options...
aittam Posted February 18, 2007 Share Posted February 18, 2007 since sunday bloody sunday is on this server i'll grab everything now Link to comment Share on other sites More sharing options...
Imperial Grunt Posted February 19, 2007 Share Posted February 19, 2007 Originally posted by poesel71: Hey Grunt, this forum has a search function... Found out the way to make the AT grenade visible: - look into the /data directory for the file 'ATGrenade.physicalobjectgroup'. - make backup. - open with text editor of choice and change the line: <BaseModelName>Mine0<BaseModelName> into: <BaseModelName>Mine<BaseModelName> - save. Thats it. No need for a mod and it works on the server, too, since its a client side only thing. Using the mine picture is a bit ugly IMHO. I'd rather take: <BaseModelName>tracer00<BaseModelName> Thats harder to see but looks better. YMMV. But maybe someone draws something better. Its just a png... [smile] About the 76 vs 90mm Heres a comparison chart: </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"> Comparison 76mm - 90mm - 120mm BasePenetration 350 430 430 LossRate 100 160 150 ArmorBurnFactor 0 0.08 0.1 DirectKillFactor 30.2 50.0 50.0 FragmentationFactor 1.7 3.0 3.0 ExplodeFactor 0.45 0.45 0.5 StructuralDamageAmount 0.56 0.56 1.0 Overpenetrates false true true</pre>The 90mm is VERY powerful and is usually as good as the 120mm. See the threat tables - you just have to be a bit closer. One thing I don't know and hope Clay can answer is the function of ArmorBurnFactor, DirectKillFactor, FragmentationFactor and ExplodeFactor. Thanks for the comments on the Nebelwerfer! It needs a proper tower however... IMHO its not too powerful because its hard to aim and with that spread it is more an area weapon. And thats its intention: its an anti-base weapon which mainly creates a big distraction but not so much damage (at least to the heavies). I will make a 90mm Paladin. Anything else for a new version? Link to comment Share on other sites More sharing options...
__Yossarian0815[jby] Posted February 19, 2007 Share Posted February 19, 2007 Three cheers for Creature Zoo! The new units are cool and "the Dam" is really very pretty. I think we all agreed online yesterday that "desert mesa" doesn´t really work as CTF (especially as Poesel beat Jung and me on his own which shouldn´t be allowed :mad: ) . I had absolutely zero lag, so it seems that my lag problems are entirely geographical (50ms to CZ, 170ish to DP.)That doesn´t mean that I will boykott DP, but it makes me feel better that the lag isn´t some arcane IP service provider-problem. Poesel, did you perhaps "record" bandwidth usage/ cpu usage of the server yesterday? I think you´re the kind of person who would/could do that [ February 20, 2007, 06:07 AM: Message edited by: __Yossarian0815[jby] ] Link to comment Share on other sites More sharing options...
aittam Posted February 19, 2007 Share Posted February 19, 2007 I think I spotted a flaw in the nebelthing, the scattering of the rockets is regular, so if you want to hit a precise point......... Link to comment Share on other sites More sharing options...
poesel Posted February 19, 2007 Author Share Posted February 19, 2007 jby, du glaubst wohl ich bin so ein Erbsenzähler? No, I didn't record anything but there is an statistics option I didn't try yet. aittam, maybe you should check that again. The Nebelwerfer does seven single shots and each shot is assigned a random deviation according to the spread value in the XML-tag. If that would be regular then every shot would hit the exact same spot (spread 0). Link to comment Share on other sites More sharing options...
aittam Posted February 19, 2007 Share Posted February 19, 2007 I swear yesterday night I was able to hit the same spot after I noticed it Link to comment Share on other sites More sharing options...
ThePhantom Posted February 20, 2007 Share Posted February 20, 2007 Poesel, can you put a cutters 20mm on the Thor heavy mortar chassis - more towards the front. Give it the USMC AAV "Amtrac" look. That would be cool. Is it possible to make it a APC rather than a heavy mortar carrier. I'd also like to see a double (even better a quad) 76mm on a palidin... Make something useful out of a useless weopon. That would be fantastic! As for the Shrike - I can't drive them anyway...... But, could you place a 20mm on one just to throw in a wild flippin recon vehicle. It wont be real effective.... It's the entertainment of watching your enemy flip, roll, zag, zip and then roll over on its top. Makes me laugh every time I see it. Let's add more to the Creature Zoo! Link to comment Share on other sites More sharing options...
poesel Posted February 20, 2007 Author Share Posted February 20, 2007 Sorry, DT does not support double turrets (yet). Do you mean a Thor 20mm APC? Wouldn't that be a bit too slow? Twin 76mm Paladin is on the list. The 20mm cannon would look very weird on a Shrike and a Shrike isn't really a close combat vehicle. Link to comment Share on other sites More sharing options...
Imperial Grunt Posted February 21, 2007 Share Posted February 21, 2007 Any chance of getting RedCon-5's ATGM squads and other light infantry mods into the Zoo? Link to comment Share on other sites More sharing options...
poesel Posted February 21, 2007 Author Share Posted February 21, 2007 I try to make a new version for the weekend so it would be nice if the other (Nexus, Redcon) could send their stuff until Friday night if possible. Chilibird, want to give the Ramses a try? Link to comment Share on other sites More sharing options...
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