ClaytoniousRex Posted July 22, 2006 Share Posted July 22, 2006 ...is now available via Update. You should be prompted to update automatically the next time you run DropTeam. Important: If you have customized controls then you need to go BACK to the default keyboard or default joystick controls and recustomize your control set. If you don't do this then many new commands in this release won't work for you. Changes in 1.1.0: </font>Infantry</font>New textures from Marco Bergman and Gordon Molek</font>All unit types now support multiple weapons; many vehicles now have coaxial machine guns; use the new "Cycle Weapon" command to toggle between weapons</font>Greatly improved stability for Viper while carrying cargo (can now carry hover chassis, for example)</font>Fixed HE blast fragmentation to be properly blocked by intervening objects (such as buildings)</font>Fixed behavior of point defense systems; prior to this release they were incorrectly able to target an unlimited number of incoming objects; rolling them back is now much more feasible as it should have always been</font>Chat history (use up and down arrow keys while in chat) and chat word wrapping for long messages</font>Galaxy resupply now automatically services multiple units within its vicinity in the order of those which need the most ammo</font>Switching ammo types now causes a reload to occur so you won't be able to fire immediatey after switching ammo types</font>Using the mouse wheel to zoom in or out on tac display now zooms to or from the point where the mouse cursor is</font>Normalized volume for voice chat so it's easier to hear incoming voice transmissions</font>On Macintosh, user preferences and support files are now stored in ~/Library/Application Support instead of in the home directory</font>Fixed ugly foliage rendering on Macintosh</font>Fixed reversed vehicle track animation graphics on network client</font>Feedback to user with guns that auto select their ammo types (such as low and high velocity mortar rounds)</font> Link to comment Share on other sites More sharing options...
hamrock Posted July 22, 2006 Share Posted July 22, 2006 Excellent update, the infantry are a real challange, but it is probably me, but how do you configure and use their jump packs? Can't find that in the new controls or option. Link to comment Share on other sites More sharing options...
hamrock Posted July 22, 2006 Share Posted July 22, 2006 Dooh, have read infantry now. Disregard Link to comment Share on other sites More sharing options...
Monkwarrior Posted July 24, 2006 Share Posted July 24, 2006 Very nice update. Didn't get the chance to play it extensivly, but it looks promising. Link to comment Share on other sites More sharing options...
poesel Posted July 24, 2006 Share Posted July 24, 2006 The shrike can still fire the coax even when the ATGM is destroyed. The voice chat seems to be even more turned down than before. I can hardly hear someone and others don't hear me very well. The vehicle track animation is still broken. Now forward is ok but backwards is wrong. The tank turns around the moving track, not the non-moving one. While turning in place the track moves in the wrong direction. Do you have a list where you have the things you are going to fix for the next update? Could you put that online? Its sometimes hard to remember what has been reported and what not. Link to comment Share on other sites More sharing options...
poesel Posted July 26, 2006 Share Posted July 26, 2006 When you die while being attached to a Galaxy, the Galaxy won't let go and won't serve another vehicle. Link to comment Share on other sites More sharing options...
Lieutenant Garcia Posted July 31, 2006 Share Posted July 31, 2006 Thank you for the nice new version, got my first tank with the punchy infantry, got some of them slaughtered but the rest did their job... Mac user. Link to comment Share on other sites More sharing options...
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