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Killing ion/missile towers?


bjarmson

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Has anyone suceeded in actually destroying an ion/missile tower? In a recent territorial game I shot an ion tower at point blank range with 10 HE and 15 HEAT from a 120mm to NO effect. The manual (if one is to call the tiny booklet that comes with the game by such an exhalted title), infers they can be destroyed by HE fire. I have been unable to do any such thing. Is there some spot on the towers to aim at, or what? Is destroying towers a part of the game yet? Am I missing something here?

[ July 15, 2006, 02:27 PM: Message edited by: bjarmson ]

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It takes several loads of 120mm HE to kill it, same with 20mm. Usually two or three people is enough. 76mm HE usually can do it alone with it's rather large 50 shell HE capacity. Just hit the base of the tower, don't mess with the top.

The heavy mortar units can knock them over as well, but good luck getting a shot on the point defense version.

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After further experimentation I've discovered it takes 20 rounds of 120mm HE and about 35 rounds of 75mm HE to destroy an AAD tower. The tower also seems to leave a large mound of debris that is able to tip over a Paladin if you drive by to close (though it doesn't seem to show up visually).

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  • 5 months later...

It thats that with the various updates it takes more HE to take out a tower now. In a recent game it took me about 50 76mm HE, 10 120mm HE, and some 20mm HE in order to do it. The 120mm HE seems stronger than the 76mm HE compared with earlier versions.

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In my opinion, the strength of the AAA towers and other structures should be lowered. Only a few rounds of 120mm HE should be neccessary.

That is the whole point of protecting your own base.

Dan, combat engineer squads have been talked about in other threads, hopefully they will make it into the game with both a hasty counter mobility and breaching capabilities.

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This is a list of all shells and structures. If a shell has a HEBlast value this is added to the total damage on a direct hit (if I read Clay correctly). This value decreases linear with distance to target.

One sees easily that the only anti-structure weapons are the 120mm HE and the Mortars (note that the Hurricane shoots MortarRounds = heavy artillery).

With 520 damage points an AA tower should be done with 5 heavy arty or 16 120mm HE shells (direct hits).

</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">

120mmHE : StructuralDamageAmount 30.0

HEBlastDiameter 15.0

120mmHEAT : StructuralDamageAmount 1.0

14mmAP : StructuralDamageAmount 0.0

20mmAP : StructuralDamageAmount 0.0

20mmHE : StructuralDamageAmount 1.0

76mmAP : StructuralDamageAmount 0.56

76mmHE : StructuralDamageAmount 4.92

90mmAP : StructuralDamageAmount 0.56

90mmHE : StructuralDamageAmount 6

ATGrenade : StructuralDamageAmount 0.8

CobraMissile : StructuralDamageAmount 0

MortarRound : StructuralDamageAmount 60

HEBlastDiameter 60.0

MortarRoundLight : StructuralDamageAmount 15

HEBlastDiameter 15.0

MortarRoundMedium : StructuralDamageAmount 30

HEBlastDiameter 30.0

PlasmaBolt : StructuralDamageAmount 2

SmokeGrenade : StructuralDamageAmount 0

TOW : StructuralDamageAmount 15

AdminComplex : StructuralIntegrityPoints 23000

AirDefenseTower : StructuralIntegrityPoints 520

Airpad : StructuralIntegrityPoints 200

AntimatterProcessor : StructuralIntegrityPoints 23000

AntimatterStorage : StructuralIntegrityPoints 23000

CapitalBuilding : StructuralIntegrityPoints 460

CivilDefenseTower : StructuralIntegrityPoints 23000

CommStation : StructuralIntegrityPoints 240

Commons : StructuralIntegrityPoints 23000

Container1 : StructuralIntegrityPoints 100000000

Container2 : StructuralIntegrityPoints 100000000

DamagedMissileAirDefenseTower : StructuralIntegrityPoints 520

DamagedMissileAirDefenseTower : StructuralIntegrityPoints 520

GovernmentBuilding : StructuralIntegrityPoints 360

HeavyAirpad : StructuralIntegrityPoints 400

Hospital : StructuralIntegrityPoints 400

House : StructuralIntegrityPoints 120

MissileAirDefenseTower : StructuralIntegrityPoints 520

OfficeComplex : StructuralIntegrityPoints 23000

Pole1 : StructuralIntegrityPoints 23000

Pole2 : StructuralIntegrityPoints 23000

PowerStation : StructuralIntegrityPoints 220

ResidentialTower : StructuralIntegrityPoints 23000

SensorStation : StructuralIntegrityPoints 240

SignalPost : StructuralIntegrityPoints 23000

UrbanHouse : StructuralIntegrityPoints 50

UrbanHouse2 : StructuralIntegrityPoints 50

UrbanHouse3 : StructuralIntegrityPoints 50

UrbanRubble : StructuralIntegrityPoints 23000

WaterTreatmentStation : StructuralIntegrityPoints 200 </pre>

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