Carnifex Posted May 13, 2005 Share Posted May 13, 2005 Rad. Looking forward to it, good job. Link to comment Share on other sites More sharing options...
Paul AU Posted May 13, 2005 Share Posted May 13, 2005 While I won't be playing anything that's Real Time, I have wondered if BFC have considered... At some point, when CMx2 sales have dropped below a certain level, (once CM 3 takes over) re-releasing a made-over version of Cmx2 - which does in fact feature well armed space lobsters? I think there'd be a market out there for it, a different one from BFC's usual. And having been exposed to a CM-style system, some of that market will migrate to BFC's historical games. I suppose it depends on how much work would be required to convert the original CMx2 into a Space-Marine, laser-blasters and weird terrain type-game. I'm saying this because I don't think it'd be much. (Just think of all the historical research you wouldn't have to do... and I'm betting the CM 'community' would lend a claw). Sorry if this has been an inappropriate place to raise this. But I wanted to plant the seed of Project Lobster, somewhere. "They’re in here. They’re in here alright. There’s something moving in here – and it ain’t us!" Link to comment Share on other sites More sharing options...
Creepy Gnome Posted May 14, 2005 Share Posted May 14, 2005 Gnomes like space lobsters! [ May 13, 2005, 09:25 PM: Message edited by: Creepy Gnome ] Link to comment Share on other sites More sharing options...
Creepy Gnome Posted May 14, 2005 Share Posted May 14, 2005 No we don't! [ May 13, 2005, 09:49 PM: Message edited by: Creepy Gnome ] Link to comment Share on other sites More sharing options...
Cameroon Posted May 14, 2005 Share Posted May 14, 2005 Originally posted by Lars: </font><blockquote>quote:</font><hr />Originally posted by Madmatt: Funny you should mention Ogre... or the Keith Laumer Bolo books that they were based on... Lets just say, that idea is not a new one to us... Madmatt Go ahead, make my day. </font> Link to comment Share on other sites More sharing options...
Tarkus Posted May 14, 2005 Share Posted May 14, 2005 So we'll be able to create our own 3D models? Wrap them into our own textures? and manage objects via XML? I am getting this wrong or we will be able to create completely different games with the Drop Team engine? Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted May 14, 2005 Share Posted May 14, 2005 I am getting this wrong or we will be able to create completely different games with the Drop Team engine?It's quite extensible, but there are plenty of things you can't change just by modding. There has to be supporting code for basic behavior, but you can mod with XML and models for content. For example, since the physics engine already has code for wheeled vehicles, you can create new wheeled vehicles, with any number of wheels in any configuration you like, from trikes to 18-wheeler rigs to funky spheres with wheels on top and bottom like some of the exotic designs for Mars Rovers, etc. without a problem. But since the physics engine does not have any code for, say, walking units, you could not create a new "mech" type of unit by simply modding. So, in other words, you can mod to create new or changed versions of existing types of units, but you can't create entirely new types of units (usually, anyway, depending on how creative you are.) The physics engine itself is also extensible, though, so you can expect us to be releasing new types of units in the future (which would then be available to you for modding.) You also can't do very much with types of scenarios by modding. You can create your own scenarios that take place on any kind of planet, tweaking the gravity, atmosphere, topography, foliage, and fluid parameters to your heart's content, but you're pretty much stuck with the "game types" that the supporting code understands. For example, you would not be able to create a scenario with an objective of "Kidnap the enemy dignitary" unless the underlying code already understood that type of objective. On the other hand, with modding you could easily introduce, for example, a set of authentic WWII AFV's with correct driving and combat performance characteristics, and in that sense play an "entirely different game". But due to the "game type" limitation I listed above, you might see some players dropping their Sherman tanks from dropships. This might give you a Historical Bifurcation Seizure, which can be deadly, so don't do it. Link to comment Share on other sites More sharing options...
Tarkus Posted May 14, 2005 Share Posted May 14, 2005 I see. That is what I had in mind in the first place, and it does allow for A LOT of interesting add-ons. People, let's brace ourselves, time to fork out those funky space AFV design. Who wants to start working on a Anti-Artichoke Gun Carriage (AAGC)? Now, although it sure sounds deadly, what in hell is a Historical Bifurcation Seizure? Some trekkie lingo? Cheers Link to comment Share on other sites More sharing options...
Madmatt Posted May 14, 2005 Author Share Posted May 14, 2005 You know guys, its perfectly acceptable to ask questions in a NEW thread. Don't feel that just because I started this one you can't start new ones all on your own. The developers are very open to comments and questions so if you have a cool idea or question, be sure to fire away in a new thread. Madmatt Link to comment Share on other sites More sharing options...
**YK2** Posted May 14, 2005 Share Posted May 14, 2005 Originally posted by Elvis: </font><blockquote>quote:</font><hr /> Can I beta test? Can I? </font> Link to comment Share on other sites More sharing options...
[TGD] mensch Posted May 14, 2005 Share Posted May 14, 2005 someone mention beta testing? *cough cough* *polishes his mac for macOSX side of testing* Link to comment Share on other sites More sharing options...
Cameroon Posted May 14, 2005 Share Posted May 14, 2005 Originally posted by Madmatt: You know guys, its perfectly acceptable to ask questions in a NEW thread. Don't feel that just because I started this one you can't start new ones all on your own. I got a memo that said all messages about DropTeam were supposed to be placed in this thread... Link to comment Share on other sites More sharing options...
Tagwyn Posted May 15, 2005 Share Posted May 15, 2005 Great show Matt!! I'll waiting anxiously for this one. Keep up the great work you guys. t Link to comment Share on other sites More sharing options...
GAZ NZ Posted May 18, 2005 Share Posted May 18, 2005 This looks like that old classic game Battle Zone but with more options and better graphics. The units amounts and types look similar though. While some options are good there looks to be alot of similar options here to Battle zone. Is BF going futuristic in games now or are you going to make a new WW2 CM version as well as other times / theatres? Link to comment Share on other sites More sharing options...
Agua Posted May 18, 2005 Share Posted May 18, 2005 Originally posted by Paul AU: Sorry if this has been an inappropriate place to raise this. But I wanted to plant the seed of Project Lobster, somewhere. Apparently, I was wrong. Link to comment Share on other sites More sharing options...
Toad Posted May 19, 2005 Share Posted May 19, 2005 An OS X game! Horay! Link to comment Share on other sites More sharing options...
Private Bluebottle Posted May 20, 2005 Share Posted May 20, 2005 Why RTS? Why not turn based? [ May 20, 2005, 06:08 AM: Message edited by: Private Bluebottle ] Link to comment Share on other sites More sharing options...
Panzeh Posted May 20, 2005 Share Posted May 20, 2005 I have the impression this is more of a sim than an RTS, thus it really wouldn't work turn-based.. Link to comment Share on other sites More sharing options...
Private Bluebottle Posted May 20, 2005 Share Posted May 20, 2005 CM works very well, turn based. I defy anybody to simulate the tactics which are possible under CM, with a RTS game. Unless you have better than average reactions and hand-eye coordination, it will be impossible to control more than a small handful of vehicles/infantry (are infantry included in the game?) working on wide-ranging axis, attempting multiple maneavoures. Link to comment Share on other sites More sharing options...
Panzeh Posted May 21, 2005 Share Posted May 21, 2005 This game is not CM in space. There is no infantry.. Link to comment Share on other sites More sharing options...
Private Bluebottle Posted May 21, 2005 Share Posted May 21, 2005 So, no Powered Armour? :confused: Link to comment Share on other sites More sharing options...
Friendly Fire Posted May 26, 2005 Share Posted May 26, 2005 at the risk of dating myself... will Steve Jackson let you toss in an OGRE or two? whee! Link to comment Share on other sites More sharing options...
wildboar Posted May 26, 2005 Share Posted May 26, 2005 Will this new game be PBEM playable? Link to comment Share on other sites More sharing options...
Moon Posted May 26, 2005 Share Posted May 26, 2005 wildboar, the game is played in real-time, so just like you wouldn't expect a first person shooter to be playable via email, you won't be able to play DropTeam in this way. Martin Link to comment Share on other sites More sharing options...
Creepy Gnome Posted May 27, 2005 Share Posted May 27, 2005 Originally posted by Private Bluebottle: Why RTS? Why not turn based? Why turn based and not RTS? Link to comment Share on other sites More sharing options...
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