CeeTee Posted March 15, 2006 Share Posted March 15, 2006 This game has a lot of potential but one thing that it desperately needs is an in game save. Having no choice but to play every mission from the very beginning over and over till you get it right is both annoying and tiresome. I hope something can be done about this in the future. As it stands I can’t see myself finishing all the missions on the CD due to this condition. P.S. I am now playing the demo version of this game 0 Quote Link to comment Share on other sites More sharing options...
Schmeisser Posted March 16, 2006 Share Posted March 16, 2006 Yeah , and we need a bunnyjumping posibility, good in close mess with leo da cat. Mate, i am afraid saves arent too popular in so called 'sims'. No pain no gain 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted March 16, 2006 Share Posted March 16, 2006 CeeTee, like Schmeisser said, the game is primarily a "simulation", and an in-game save would be like saving the game in the middle of a first person shooter game. I am not saying that it wouldn't be useful, but just that it's not a must-have feature for a "sim". Martin 0 Quote Link to comment Share on other sites More sharing options...
CeeTee Posted March 16, 2006 Author Share Posted March 16, 2006 Another issue I have with this sim is the poor performance of the friendly AI. The gunner simply can't shoot for his life! I constantly have to take over from him in order to save our lives! And yes, as commander I am hitting the T key. If anyone knows how to solve this problem in game, please let me know. 0 Quote Link to comment Share on other sites More sharing options...
Schmeisser Posted March 16, 2006 Share Posted March 16, 2006 run t-72 configuration program ( it is in game folder) , go to realism section, and set Allies experience equal to enemy experience. beside, if you wanna done something well , do it yourself lol , and take gunner station when becomes 'hot' 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted March 16, 2006 Share Posted March 16, 2006 Score another point for Schmeisser In the full version, crew experience and skill increases automatically as you complete the campaign missions (and so does your enemy's experience btw). For custom and single player scenarios, it is what the mission designer set it to but can be adjusted. Martin 0 Quote Link to comment Share on other sites More sharing options...
CeeTee Posted March 17, 2006 Author Share Posted March 17, 2006 Originally posted by Schmeisser: run t-72 configuration program ( it is in game folder) , go to realism section, and set Allies experience equal to enemy experience. beside, if you wanna done something well , do it yourself lol , and take gunner station when becomes 'hot' Thanks for the tip Schmeisser...By the way, I did in fact order the full version. However i'm not going to start it until I finish the commando mission in the demo. 0 Quote Link to comment Share on other sites More sharing options...
AK-47 Posted March 17, 2006 Share Posted March 17, 2006 If I could save in any moment of BoF I could finish it all in couple of hours... after completing the sim several times by doing this the sim would become boring. But there is no save and thus the game is not boring at all (still having some bugs though). 0 Quote Link to comment Share on other sites More sharing options...
Schmeisser Posted March 17, 2006 Share Posted March 17, 2006 And you can always add additional 2 tanks to well known map and it changes 'a bit' situation 0 Quote Link to comment Share on other sites More sharing options...
CeeTee Posted March 18, 2006 Author Share Posted March 18, 2006 I was very foolish for ordering this sim before completing the demo. I have adjusted the game settings so that my crew experience far outweighs the experience of the enemy AI. Yet despite the difference in experience the enemy is scoring hits about 80% of the time while the friendly AI is only hitting about 40% of the time :mad: . This makes the game impossible to play as the commander. Wile I am juggling the hats of commander, Loader, driver and gunner the enemy is busy scoring hits . This makes the sim very frustrating to play. Missions take twice as long to complete due to these shortcomings. Until the friendly AI is improved I cannot recommend purchasing this sim. [ March 18, 2006, 12:34 PM: Message edited by: CeeTee ] 0 Quote Link to comment Share on other sites More sharing options...
Dejan_SCG Posted March 18, 2006 Share Posted March 18, 2006 Originally posted by Moon: Score another point for Schmeisser In the full version, crew experience and skill increases automatically as you complete the campaign missions (and so does your enemy's experience btw). For custom and single player scenarios, it is what the mission designer set it to but can be adjusted. Martin Hi Moon That thing you sad about crew experience and skills actually has to do something whit the history. In Balkan war, tank crews did not get any training, except tank crews of ex. JNA that got excellent training but did not see much action. It worked like this; JNA (Yugoslavian people army) forgets or leaves tanks behind, and some peasants see those tanks and they simply get in them and drive away. (Ordinarily straight in to the battle) Those who survive gather more experience, and it goes on and on until first mechanical problem when they abandon tank. One more thing, Cee Tee I recommend that you and all the others buy T-72 Balkans on Fire, first its BEST tank simulation that I have seen and second it is best way to see some old Russian tanks in action. 0 Quote Link to comment Share on other sites More sharing options...
CeeTee Posted March 18, 2006 Author Share Posted March 18, 2006 Martin [/qb] 0 Quote Link to comment Share on other sites More sharing options...
Dejan_SCG Posted March 19, 2006 Share Posted March 19, 2006 Sorry man I some hove forgot what you wrote in last paragraph. 0 Quote Link to comment Share on other sites More sharing options...
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