Jump to content
Sign in to follow this  

Customising Upgrades

Recommended Posts

Engine: Current

Synopsis: Research affects can be fully customised in the editor.

Design Summary: Currently each of the research categories has a fixed affect on units and can only be applied to predetermined unit types. I propose that both game effects and applicable units should be able to be specified by the user in the game editor. A (simple?) interface would allow the user to decide the name of the research category and to alter the existing effects.

Example 1: Instead of the research category 'Anti-Aircraft', which currently only affects air attack/defence, bomber attack/defence and carrier attack/defence, a user could decide to tweak it to include Tank defence.

Example 2: Deciding to create a science fiction scenario (now who on Earth would consider doing that?:D), the user wants to change 'Infantry Weapons' to 'laser weaponry' and change it to include Soft attack/defence, Tank attack and air attack. This would allow the user to drastically increase the customisable namture of the editor.

Problem #1: Creating an easy to use interface to allow full customising may be a designer's nightmare!

Problem #2: This allows for changing the basis of the game (from a purely WWII oriented game) into any historical or ahistorical period the modder wishes. This may upset the purists!

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Create New...