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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
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      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
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Skolman

Volxsturm !

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Am i the only one who thinks that the volkssturm is armed far too good ? The units are armed with lots of MPs and MGs and even with the rare mp 44 !

as far as i know the main problems of the volkssturm have been ammo and weapons. Most of those poor "soldiers" carried hunting rifles !!

What do you think about it ?

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Perhaps, but I'm not too well informed on these guys. If you go up against them, however, I guarantee that no matter what FP rating they have, as greens or especially conscripts, they will run very quickly (usually...).

Will they cause casualties? Yes. But, will they be anything besides a speedbump in a daytime '45 scenario? Usually not.

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Good point. I don't think the problem is as much the armament as the ability to buy these troops as fit veterans. Given their generally light and rear area duty, extra SMGs aren't unrealistic. Try them as conscripts that start the battle exhausted and suppressed and you'll get a more realistic performance.

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Mind you, come up against veteran, fit Volksturm and they'll cause plenty of headaches with all those automatic weapons. Somehow it doesn't seem right you can purchase these guys as veterans. I mean, how the hell did they reach veteran status unless it's referring to WW I experience!

Regards

Jim R.

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Yeah, actually I played a hotseat against someone who bought an "elite" Volksturm platoon, I believe... :rolleyes:

But, for a more realistic depiction, certainly try what both Slappy suggested. For example, in April of '45 I ran into two platoons worth of these guys, but they were conscripts. They had an HMG too, but I had a rifle platoon, pioneer platoon, and a Sherman III (Canadians, all vet). I don't think my guys ever stopped moving, and neither did the VS, except they were all running like hell. I only suffered three wounded, and gained the objective. Even the VS didn't take too many casualties (all things considered...), probably since they ran so fast.

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It´s true that conscript volkssturm is no real danger...but remember that you can get conscript troops too when playing the allies (even if it´s a rare event) then you will see how well the VS is armed.

Another point is, that CM is famed for it´s realism and it´s a fact that volkssturm units where armed extremly bad...the extra MG´s where usually picked up by remaining Wehrmacht units.

The only exception of the guns carried where possibly places like berlin where they where armed like in CM....

Cheers Skolman and a happy new year !

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Originally posted by Skolman:

It´s true that conscript volkssturm is no real danger...but remember that you can get conscript troops too when playing the allies (even if it´s a rare event) then you will see how well the VS is armed.

Another point is, that CM is famed for it´s realism and it´s a fact that volkssturm units where armed extremly bad...the extra MG´s where usually picked up by remaining Wehrmacht units.

The only exception of the guns carried where possibly places like berlin where they where armed like in CM....

Cheers Skolman and a happy new year !

IIRC I read somewhere just the opposite. Himmler being in charge of Volksturm had power to direct them large amounts of automatic weapons.

With VS units low combat value this was ofcourse waste of resources.

[ December 30, 2002, 05:52 PM: Message edited by: illo ]

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Hallo to all !

At least in my hometown, the VS was armed extremely poor (in april 45)....maybe it depends on the date

When i see pictures of VS units ,all they carry are Panzerfäuste and normal rifles (sometimes even hunting rifles) except on parades in berlin and in front of great Nazi leaders where you can see plenty MG´s...

Oi and a happy new year !!!!

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