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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
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      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
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Jaws

Non agressive AI.

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I've made a lot of scenarios lately but it seems to me that the aggressor is very cautions. Some times I have to wait 10 to 15 turns (of a 20 turn game) before I make contact. Does someone have any tips about this??

:confused:

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I've had the AI be quite aggressive compared to CMBO's AI.

Is the distance great in your scenario? How about terrain? There's nothing wrong with a well executed advance. Beats the hell out of hauling @$$ down the road to only get whacked by a hidden ATG around the corner.

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One common thing is that the CMBB AI hates wide open spaces. If there is a 350m wide field across the map, the AI will not cross it. Add in a few scattered trees and brush and to help it along.

The other thing that draws the AI like a moth to the flame is flags. Use a few little ones leading to some big ones like a trail of breadcrumbs.

WWB

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The AI is quite an interesting Turing Beast.

In one scenario, it refused to budge from it's overwhelming numerical superiority to capture the Victory Location ( I spoke to Rune,the designer, who said that the AI can't cope in certain complex conditions). Another similar scenario is Winter Wonderland, without giving anything away, doan play as Russians, as the AI can't cope.

However, on the other hand. I played a homemade scenario yesterday where I was trying out reverse slop tactic as Germans. After the killing the first 2 approaching Russian Tanks, the game sort of stalemate for about 5 turns, I was thinking to myself, what a useless AI, but in the next turn, the Russians did a 4-5 Tank rush towards the slope together with 2 human waves at the same time. I was impressed. Not bad for an AI that never learns.

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I don't design scenarios. I've been involved in playtesting quite a few though. There is really an "art" to it. I've seen a slight change in the placement of a flag, or the addition of another minor flag, which would appear meaningless to the overall goal of the mission for the player, make a huge difference in what the a/i will do. These vet designers here have really developed a super specialized set of skills.

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You definitly want to pay attention to the terrain and ground conditions. The AI will tend to tire his troups out if either are too bad. One thing I have also found is that if you have the initial placement fairly spread out then the AI will tend to try and gather everyone together before advancing unless he makes contact first.

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Ok thanks for the tips and info. I’ve edited my current scenario with extra trees and a few extra troops in the front. It seems to work now. 1st turn contact with infantry turn 3 aggressive AI tank manoeuvre

smile.gif

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Originally posted by Jaws:

Ok thanks for the tips and info. I’ve edited my current scenario with extra trees and a few extra troops in the front. It seems to work now. 1st turn contact with infantry turn 3 aggressive AI tank manoeuvre

smile.gif

If you make careful use of the reinforcements you can get the AI to perform somewhat competent "flanking" maneuvers or at least keep the player on their toes a bit.

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