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**** ROW IV (part 2) ****


Kingfish

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OK,

Here is our new home. In keeping with tradition we start it off with the general tournament rules

***

ROW Tournament Rules

The deadline for submitting scores is June 14th

***

Followed by Holien's rules for AARs

***

AAR’s and their role in ROW

ROW stands above other tournaments as a tourney where we want to get all strands of the CM community playing (as yet) unreleased top quality scenarios.

It offers a great reward for those who win the finals. For this opportunity to win wine and play scenarios not yet released to the general public the production of AAR’s is the price of your admission.

If you fail to produce AAR’s for your games you will be excluded from playing in the finals.

This simple change is designed to ensure that other players and scenario designers get some constructive feed back from your experience.

To help you write an AAR here are some suggested headings or areas to cover.

The Plan.

What did you intend to do with your forces? How did you read the map? Explain your views on what you might be fighting against. How did you plan the game before starting to play it?

The Reality.

What happened? How did the plan survive the initial contact? What changes did you make to it? What went well what went poorly?

Lessons Learned.

What would you do differently? What worked well and badly for your opponent?

Designer Notes

Provide feedback to the designer. What did you like about the design? What would you change with the map or forces?

The Effect on Final Scores

Bonus points will be added to your final Tourney Score if you submit AAR's. Remember no AAR means no progression to the finals.

Each full credit AAR will be worth 4% of the highest player's tourney score (before adding his AAR's). If you write five full credit AAR's you will receive additional tourney points equal to 20% of the highest player's tourney score.

AAR's will receive either full credit or half credit. You must write more than just a few short paragraphs for full credit. We will let you know if an AAR is too short soon after you send it to me. You don't have to write a book either. Just cover the areas listed above and you will have it cracked.

You could choose to write a piece on a scenario that is more of a

Scenario review than an AAR if you want. The main thing we're looking for is constructive feedback.

IMPORTANT How to Submit an AAR

1) AAR’s should never be sent in with game results. Send them in a separate email.

2) AAR’s can be .txt, .doc, or .pdf files. Do not write them in the body of an email.

3) AAR’s should not be more than 4 MB Uncompressed. Screenshots can cause you to go over this limit easily. We would recommend the .pdf format if you want to include several screenshots.

4) In the subject line of emails containing attached AAR’s, write your Username and the scenario name. For example: Madmatt, The Ambush

Further Explanation

The primary purpose of the AAR's is to provide the scenario designers with feedback on their work. If you've ever designed a scenario for the community, you know how rare it is to get this feedback. Writing AAR's is one way to express your thanks to the designers. Even negative feedback is welcome as long as it's constructive and not mean spirited.

Another thing AAR’s do is help people learn to improve their tactics. Every scenario is played 36 times in a tourney such as this. There are 36 other people who had to deal with the same tactical situations you did. It can be very instructive to learn how others handled things, especially if you did worse than most. (BTW, all the AAR’s will be sent to you upon request once you have completed your games.)

Lastly, by writing an AAR (or review) you are doing the community a small favour. This is because the designer can tweak the scenario based on feedback before releasing it to the community. Having a scenario played 36 times by 72 different people is a great test of a scenario. We think it's safe to say that very few, if any, scenarios get that degree of testing before they are put out to the public.

Those of us who enjoy these tournaments need new scenarios (security). In return for these scenarios the designers should get the feedback they like.

The Prize

To help encourage AAR’s this year there will be a prize for the best AAR as judged by the players and organisers of the tourney. Not a big prize but something that will be worth winning. Your choice of any issue (still in print) of the magazine After the Battle. Check this site for details of this publication: - http://www.afterthebattle.com/ab-con1.html

AAR UPDATE PLEASE READ ---> IMPORTANT INFORMATION

Great news people are starting to send in their AAR's.

Bad news is that I need you to provide a set header as explained below: -

Please right at the start of the AAR very clearly do the following: -

1. Your Player Name (this is what you signed upto the tourney as.)

2. Your opponents Player Name.

3. Your Group and Section.

4. The name of the Scenario.

5. Your E-mail Address for responses about the AAR.

IF YOU DO NOT DO THIS I will e-mail you and ask you to re submit it. I do not have the time to try and find out who you are. I need to file it as it arrives quickly and with the minimum of bother. There are far too many of you and games to add this potential burden!

Please also send the AAR's direct to me. Do not send it to Kingfish or Spanish Bombs and expect them to send it on. We are trying to keep the flow of work to a minimum.

All AAR's can be sent here: -

Holien(at)9woodford(dot)Clara(Dot)Co.uk

N.B. The AAR prize is open to all players who play the scenarios during the timeframe of ROW and write an AAR and submit it to me using the guidelines above. (It is not eligable to staff).

We will be judging them on style, content and message. It does not have to be perfect English but you need to convey the message and we will try our best to understand you if English is not your first language.

If in doubt please ask friends or native English speakers to check it for Typo's and use of language.

We will not be judging it on spelling but on what it is saying and we need to understand what the author has typed!

UK / US English differences will be tolerated.

Any questions e-mail me.

***

And last but not least Spanish Bomb's current list of replacements

***

Replacement List:

ON DECK: Platonov

In the hole: RegSlaw

Next in order:

Nestor

Levitacus

John Osborne

MG42

Vorishilov

herrbixx

Enqvist

sandy

AC

BigMik1

[ March 23, 2004, 06:06 PM: Message edited by: Kingfish ]

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OK,

Here is our new home. In keeping with tradition we start it off with the general tournament rules

***

ROW Tournament Rules

The deadline for submitting scores is June 14th

***

Followed by Holien's rules for AARs

***

AAR’s and their role in ROW

ROW stands above other tournaments as a tourney where we want to get all strands of the CM community playing (as yet) unreleased top quality scenarios.

It offers a great reward for those who win the finals. For this opportunity to win wine and play scenarios not yet released to the general public the production of AAR’s is the price of your admission.

If you fail to produce AAR’s for your games you will be excluded from playing in the finals.

This simple change is designed to ensure that other players and scenario designers get some constructive feed back from your experience.

To help you write an AAR here are some suggested headings or areas to cover.

The Plan.

What did you intend to do with your forces? How did you read the map? Explain your views on what you might be fighting against. How did you plan the game before starting to play it?

The Reality.

What happened? How did the plan survive the initial contact? What changes did you make to it? What went well what went poorly?

Lessons Learned.

What would you do differently? What worked well and badly for your opponent?

Designer Notes

Provide feedback to the designer. What did you like about the design? What would you change with the map or forces?

The Effect on Final Scores

Bonus points will be added to your final Tourney Score if you submit AAR's. Remember no AAR means no progression to the finals.

Each full credit AAR will be worth 4% of the highest player's tourney score (before adding his AAR's). If you write five full credit AAR's you will receive additional tourney points equal to 20% of the highest player's tourney score.

AAR's will receive either full credit or half credit. You must write more than just a few short paragraphs for full credit. We will let you know if an AAR is too short soon after you send it to me. You don't have to write a book either. Just cover the areas listed above and you will have it cracked.

You could choose to write a piece on a scenario that is more of a

Scenario review than an AAR if you want. The main thing we're looking for is constructive feedback.

IMPORTANT How to Submit an AAR

1) AAR’s should never be sent in with game results. Send them in a separate email.

2) AAR’s can be .txt, .doc, or .pdf files. Do not write them in the body of an email.

3) AAR’s should not be more than 4 MB Uncompressed. Screenshots can cause you to go over this limit easily. We would recommend the .pdf format if you want to include several screenshots.

4) In the subject line of emails containing attached AAR’s, write your Username and the scenario name. For example: Madmatt, The Ambush

Further Explanation

The primary purpose of the AAR's is to provide the scenario designers with feedback on their work. If you've ever designed a scenario for the community, you know how rare it is to get this feedback. Writing AAR's is one way to express your thanks to the designers. Even negative feedback is welcome as long as it's constructive and not mean spirited.

Another thing AAR’s do is help people learn to improve their tactics. Every scenario is played 36 times in a tourney such as this. There are 36 other people who had to deal with the same tactical situations you did. It can be very instructive to learn how others handled things, especially if you did worse than most. (BTW, all the AAR’s will be sent to you upon request once you have completed your games.)

Lastly, by writing an AAR (or review) you are doing the community a small favour. This is because the designer can tweak the scenario based on feedback before releasing it to the community. Having a scenario played 36 times by 72 different people is a great test of a scenario. We think it's safe to say that very few, if any, scenarios get that degree of testing before they are put out to the public.

Those of us who enjoy these tournaments need new scenarios (security). In return for these scenarios the designers should get the feedback they like.

The Prize

To help encourage AAR’s this year there will be a prize for the best AAR as judged by the players and organisers of the tourney. Not a big prize but something that will be worth winning. Your choice of any issue (still in print) of the magazine After the Battle. Check this site for details of this publication: - http://www.afterthebattle.com/ab-con1.html

AAR UPDATE PLEASE READ ---> IMPORTANT INFORMATION

Great news people are starting to send in their AAR's.

Bad news is that I need you to provide a set header as explained below: -

Please right at the start of the AAR very clearly do the following: -

1. Your Player Name (this is what you signed upto the tourney as.)

2. Your opponents Player Name.

3. Your Group and Section.

4. The name of the Scenario.

5. Your E-mail Address for responses about the AAR.

IF YOU DO NOT DO THIS I will e-mail you and ask you to re submit it. I do not have the time to try and find out who you are. I need to file it as it arrives quickly and with the minimum of bother. There are far too many of you and games to add this potential burden!

Please also send the AAR's direct to me. Do not send it to Kingfish or Spanish Bombs and expect them to send it on. We are trying to keep the flow of work to a minimum.

All AAR's can be sent here: -

Holien(at)9woodford(dot)Clara(Dot)Co.uk

N.B. The AAR prize is open to all players who play the scenarios during the timeframe of ROW and write an AAR and submit it to me using the guidelines above. (It is not eligable to staff).

We will be judging them on style, content and message. It does not have to be perfect English but you need to convey the message and we will try our best to understand you if English is not your first language.

If in doubt please ask friends or native English speakers to check it for Typo's and use of language.

We will not be judging it on spelling but on what it is saying and we need to understand what the author has typed!

UK / US English differences will be tolerated.

Any questions e-mail me.

***

And last but not least Spanish Bomb's current list of replacements

***

Replacement List:

ON DECK: Platonov

In the hole: RegSlaw

Next in order:

Nestor

Levitacus

John Osborne

MG42

Vorishilov

herrbixx

Enqvist

sandy

AC

BigMik1

[ March 23, 2004, 06:06 PM: Message edited by: Kingfish ]

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OK,

Here is our new home. In keeping with tradition we start it off with the general tournament rules

***

ROW Tournament Rules

The deadline for submitting scores is June 14th

***

Followed by Holien's rules for AARs

***

AAR’s and their role in ROW

ROW stands above other tournaments as a tourney where we want to get all strands of the CM community playing (as yet) unreleased top quality scenarios.

It offers a great reward for those who win the finals. For this opportunity to win wine and play scenarios not yet released to the general public the production of AAR’s is the price of your admission.

If you fail to produce AAR’s for your games you will be excluded from playing in the finals.

This simple change is designed to ensure that other players and scenario designers get some constructive feed back from your experience.

To help you write an AAR here are some suggested headings or areas to cover.

The Plan.

What did you intend to do with your forces? How did you read the map? Explain your views on what you might be fighting against. How did you plan the game before starting to play it?

The Reality.

What happened? How did the plan survive the initial contact? What changes did you make to it? What went well what went poorly?

Lessons Learned.

What would you do differently? What worked well and badly for your opponent?

Designer Notes

Provide feedback to the designer. What did you like about the design? What would you change with the map or forces?

The Effect on Final Scores

Bonus points will be added to your final Tourney Score if you submit AAR's. Remember no AAR means no progression to the finals.

Each full credit AAR will be worth 4% of the highest player's tourney score (before adding his AAR's). If you write five full credit AAR's you will receive additional tourney points equal to 20% of the highest player's tourney score.

AAR's will receive either full credit or half credit. You must write more than just a few short paragraphs for full credit. We will let you know if an AAR is too short soon after you send it to me. You don't have to write a book either. Just cover the areas listed above and you will have it cracked.

You could choose to write a piece on a scenario that is more of a

Scenario review than an AAR if you want. The main thing we're looking for is constructive feedback.

IMPORTANT How to Submit an AAR

1) AAR’s should never be sent in with game results. Send them in a separate email.

2) AAR’s can be .txt, .doc, or .pdf files. Do not write them in the body of an email.

3) AAR’s should not be more than 4 MB Uncompressed. Screenshots can cause you to go over this limit easily. We would recommend the .pdf format if you want to include several screenshots.

4) In the subject line of emails containing attached AAR’s, write your Username and the scenario name. For example: Madmatt, The Ambush

Further Explanation

The primary purpose of the AAR's is to provide the scenario designers with feedback on their work. If you've ever designed a scenario for the community, you know how rare it is to get this feedback. Writing AAR's is one way to express your thanks to the designers. Even negative feedback is welcome as long as it's constructive and not mean spirited.

Another thing AAR’s do is help people learn to improve their tactics. Every scenario is played 36 times in a tourney such as this. There are 36 other people who had to deal with the same tactical situations you did. It can be very instructive to learn how others handled things, especially if you did worse than most. (BTW, all the AAR’s will be sent to you upon request once you have completed your games.)

Lastly, by writing an AAR (or review) you are doing the community a small favour. This is because the designer can tweak the scenario based on feedback before releasing it to the community. Having a scenario played 36 times by 72 different people is a great test of a scenario. We think it's safe to say that very few, if any, scenarios get that degree of testing before they are put out to the public.

Those of us who enjoy these tournaments need new scenarios (security). In return for these scenarios the designers should get the feedback they like.

The Prize

To help encourage AAR’s this year there will be a prize for the best AAR as judged by the players and organisers of the tourney. Not a big prize but something that will be worth winning. Your choice of any issue (still in print) of the magazine After the Battle. Check this site for details of this publication: - http://www.afterthebattle.com/ab-con1.html

AAR UPDATE PLEASE READ ---> IMPORTANT INFORMATION

Great news people are starting to send in their AAR's.

Bad news is that I need you to provide a set header as explained below: -

Please right at the start of the AAR very clearly do the following: -

1. Your Player Name (this is what you signed upto the tourney as.)

2. Your opponents Player Name.

3. Your Group and Section.

4. The name of the Scenario.

5. Your E-mail Address for responses about the AAR.

IF YOU DO NOT DO THIS I will e-mail you and ask you to re submit it. I do not have the time to try and find out who you are. I need to file it as it arrives quickly and with the minimum of bother. There are far too many of you and games to add this potential burden!

Please also send the AAR's direct to me. Do not send it to Kingfish or Spanish Bombs and expect them to send it on. We are trying to keep the flow of work to a minimum.

All AAR's can be sent here: -

Holien(at)9woodford(dot)Clara(Dot)Co.uk

N.B. The AAR prize is open to all players who play the scenarios during the timeframe of ROW and write an AAR and submit it to me using the guidelines above. (It is not eligable to staff).

We will be judging them on style, content and message. It does not have to be perfect English but you need to convey the message and we will try our best to understand you if English is not your first language.

If in doubt please ask friends or native English speakers to check it for Typo's and use of language.

We will not be judging it on spelling but on what it is saying and we need to understand what the author has typed!

UK / US English differences will be tolerated.

Any questions e-mail me.

***

And last but not least Spanish Bomb's current list of replacements

***

Replacement List:

ON DECK: Platonov

In the hole: RegSlaw

Next in order:

Nestor

Levitacus

John Osborne

MG42

Vorishilov

herrbixx

Enqvist

sandy

AC

BigMik1

[ March 23, 2004, 06:06 PM: Message edited by: Kingfish ]

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The AAR prize is a full years subscription to the magzine as donated by "After The Battle" Winston Ramsey who is the Editor-In-Chief.

KF you might want to update the previous section.

So start typing as you play along as you know how hard it is to write after the battle is complete. Best to do it while it is fresh in your mind.

Some hints.

At the start write down what you thought of the map and what plan you made.

Then as the game progresses note how that plan changed and any major turning points.

At the end review how you might have done things differently. What lessons were learned.

This way other players can learn from you and we all get better quality opponents.

Also the authors get feed back and can see how their designs faired.

H

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The AAR prize is a full years subscription to the magzine as donated by "After The Battle" Winston Ramsey who is the Editor-In-Chief.

KF you might want to update the previous section.

So start typing as you play along as you know how hard it is to write after the battle is complete. Best to do it while it is fresh in your mind.

Some hints.

At the start write down what you thought of the map and what plan you made.

Then as the game progresses note how that plan changed and any major turning points.

At the end review how you might have done things differently. What lessons were learned.

This way other players can learn from you and we all get better quality opponents.

Also the authors get feed back and can see how their designs faired.

H

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Share on other sites

The AAR prize is a full years subscription to the magzine as donated by "After The Battle" Winston Ramsey who is the Editor-In-Chief.

KF you might want to update the previous section.

So start typing as you play along as you know how hard it is to write after the battle is complete. Best to do it while it is fresh in your mind.

Some hints.

At the start write down what you thought of the map and what plan you made.

Then as the game progresses note how that plan changed and any major turning points.

At the end review how you might have done things differently. What lessons were learned.

This way other players can learn from you and we all get better quality opponents.

Also the authors get feed back and can see how their designs faired.

H

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To all players, may I whet the RoW IV appetite with some quotable quotes:

"He who stays on the defensive does not make war, he endures it"

- Field Marshal Colmar von der Goltz, 1883

"The art of war is, in the last result, the art of keeping one’s freedom of action"

- Xenophon, Greek historian (c. 430-355 BC)

"Sure, we want to go home. We want this war over with. The quickest way to get it over with is to go get the bastards who started it. The quicker they are whipped, the quicker we can go home. The shortest way home is through Berlin and Tokyo. And when we get to Berlin, I am personally going to shoot that paper hanging son-of-a-bitch Hitler. Just like I'd shoot a snake!"

- General George S. Patton, (addressing his troops before Operation Overlord, June 5, 1944)

"We want to get the hell over there. The quicker we clean up this Goddamned mess, the quicker we can take a little jaunt against the purple pissing Japs and clean out their nest, too. Before the Goddamned Marines get all of the credit."

- General George S. Patton, Jr (addressing his troops before Operation Overlord, June 5, 1944)

"Just drive down that road, until you get blown up"

- General George Patton, about reconnaissance troops

"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of bull****."

- General George Patton Jr

"In the absence of orders, go find something and kill it."

- Field Marshal Erwin Rommel

Godspeed,

Charl Theron

logo.gif

-----------------------------------------------------

Wine donations send to the following for their contributions to CM:

</font>

  • Staff @ Battlefront.com</font>
  • Fuerte for his PBEM HELPER</font>
  • Manx (He used to run the “sexiest CMBO modsite on the net”)</font>
  • Boots & Tracks (RoW tournament scenarios)</font>
  • Andrew Fox (modding art)</font>
  • Keith Miller @ Scenario Depot</font>
  • Gordon Molek for his CMMOS utility</font>

Co-creator & Sponsor of the following Combat Mission tournaments:

</font>

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Share on other sites

To all players, may I whet the RoW IV appetite with some quotable quotes:

"He who stays on the defensive does not make war, he endures it"

- Field Marshal Colmar von der Goltz, 1883

"The art of war is, in the last result, the art of keeping one’s freedom of action"

- Xenophon, Greek historian (c. 430-355 BC)

"Sure, we want to go home. We want this war over with. The quickest way to get it over with is to go get the bastards who started it. The quicker they are whipped, the quicker we can go home. The shortest way home is through Berlin and Tokyo. And when we get to Berlin, I am personally going to shoot that paper hanging son-of-a-bitch Hitler. Just like I'd shoot a snake!"

- General George S. Patton, (addressing his troops before Operation Overlord, June 5, 1944)

"We want to get the hell over there. The quicker we clean up this Goddamned mess, the quicker we can take a little jaunt against the purple pissing Japs and clean out their nest, too. Before the Goddamned Marines get all of the credit."

- General George S. Patton, Jr (addressing his troops before Operation Overlord, June 5, 1944)

"Just drive down that road, until you get blown up"

- General George Patton, about reconnaissance troops

"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of bull****."

- General George Patton Jr

"In the absence of orders, go find something and kill it."

- Field Marshal Erwin Rommel

Godspeed,

Charl Theron

logo.gif

-----------------------------------------------------

Wine donations send to the following for their contributions to CM:

</font>

  • Staff @ Battlefront.com</font>
  • Fuerte for his PBEM HELPER</font>
  • Manx (He used to run the “sexiest CMBO modsite on the net”)</font>
  • Boots & Tracks (RoW tournament scenarios)</font>
  • Andrew Fox (modding art)</font>
  • Keith Miller @ Scenario Depot</font>
  • Gordon Molek for his CMMOS utility</font>

Co-creator & Sponsor of the following Combat Mission tournaments:

</font>

Link to comment
Share on other sites

To all players, may I whet the RoW IV appetite with some quotable quotes:

"He who stays on the defensive does not make war, he endures it"

- Field Marshal Colmar von der Goltz, 1883

"The art of war is, in the last result, the art of keeping one’s freedom of action"

- Xenophon, Greek historian (c. 430-355 BC)

"Sure, we want to go home. We want this war over with. The quickest way to get it over with is to go get the bastards who started it. The quicker they are whipped, the quicker we can go home. The shortest way home is through Berlin and Tokyo. And when we get to Berlin, I am personally going to shoot that paper hanging son-of-a-bitch Hitler. Just like I'd shoot a snake!"

- General George S. Patton, (addressing his troops before Operation Overlord, June 5, 1944)

"We want to get the hell over there. The quicker we clean up this Goddamned mess, the quicker we can take a little jaunt against the purple pissing Japs and clean out their nest, too. Before the Goddamned Marines get all of the credit."

- General George S. Patton, Jr (addressing his troops before Operation Overlord, June 5, 1944)

"Just drive down that road, until you get blown up"

- General George Patton, about reconnaissance troops

"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of bull****."

- General George Patton Jr

"In the absence of orders, go find something and kill it."

- Field Marshal Erwin Rommel

Godspeed,

Charl Theron

logo.gif

-----------------------------------------------------

Wine donations send to the following for their contributions to CM:

</font>

  • Staff @ Battlefront.com</font>
  • Fuerte for his PBEM HELPER</font>
  • Manx (He used to run the “sexiest CMBO modsite on the net”)</font>
  • Boots & Tracks (RoW tournament scenarios)</font>
  • Andrew Fox (modding art)</font>
  • Keith Miller @ Scenario Depot</font>
  • Gordon Molek for his CMMOS utility</font>

Co-creator & Sponsor of the following Combat Mission tournaments:

</font>

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Group 1, Section IV status:

Thanks to the abuse of Austrian Schnaps and beer during the weekend four absolutely braindead setups got sent to:

Determinant

Michael Greiss

a1steaks

Cpt T

No signs of life from Sripe since the 8th of February. Does anyone know when he´ll join us on the battlefield?

Nolloff

[ February 16, 2004, 03:45 PM: Message edited by: Nolloff ]

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Group 1, Section IV status:

Thanks to the abuse of Austrian Schnaps and beer during the weekend four absolutely braindead setups got sent to:

Determinant

Michael Greiss

a1steaks

Cpt T

No signs of life from Sripe since the 8th of February. Does anyone know when he´ll join us on the battlefield?

Nolloff

[ February 16, 2004, 03:45 PM: Message edited by: Nolloff ]

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Group 1, Section IV status:

Thanks to the abuse of Austrian Schnaps and beer during the weekend four absolutely braindead setups got sent to:

Determinant

Michael Greiss

a1steaks

Cpt T

No signs of life from Sripe since the 8th of February. Does anyone know when he´ll join us on the battlefield?

Nolloff

[ February 16, 2004, 03:45 PM: Message edited by: Nolloff ]

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