Jump to content

Bucholz map or other info?


stoat

Recommended Posts

I'm desinging a scenario based on the fighting at Bucholz, Luxembourg, on December 16, 1944.

Would anyone happen to know anything about the topography of this village and its surrounding areas?

I know as much as the attacking German infantry was from 3rd battalion, 77th Regiment, 26th Volksgrenadier. Anything more specific would be great, especially concerning supporting units.

The American defense is anchored on Battery C, 109th FA Battalion and 2 halftracks from Battery A, 447th AAA Battalion. What units from 110th Regiment, 28th Infantry Division would be present? I am planning to set it early in the morning, before the Shermans of the 707th arrived.

All help is greatly appreciated.

Link to comment
Share on other sites

stoat,

Haven't figured out how to use Google Earth yet, but that looks potentially very helpful. This, though, should be useful.

http://www.fallingrain.com/world/LU/2/Buchholz.html

Here's some 28th Division OOB data.

http://www.army.mil/cmh-pg/documents/ETO-OB/28id-eto.htm

Additional OOB data here.

http://www.islandfarm.fsnet.co.uk/Island_Farm_Camp.htm

Jackpot (topo map)

http://www.dean.usma.edu/history/web03/staff%20rides%20site/sret%20pages/gasr_201/gasr_2001_pages/map_5th_day06.htm

110th veteran's account here

http://www.amazon.com/gp/product/0812829077/102-7162942-3104917?v=glance&n=283155

Here's the relevant chapter from a history of the battle.

http://history.sandiego.edu/cdr2/BYRD/BATTLE_O/GREEN_BO/CHAP_08.TXT

Regards,

John Kettler

[ February 20, 2006, 02:05 AM: Message edited by: John Kettler ]

Link to comment
Share on other sites

You rang My Lord?

I assume that you are referring to the fight at Buchholz station - actually, it is still located in Belgium, not Luxemburg.

The lines were held by the US 99th ID, please have a look at the accounts in details at this place:

99th Infantry Division

Now, for the map details, your work is already half done because, as it happened, I have been playing a bit with the Mapping Misssion editor and guess what: I focused on the area of the Losheimergraben and Buchholz station.

I used following resources :

Topomap at 1: 10.000

buchholz7xb.th.jpg

I transformed it into a Digital Elevation Model, which looks like this:

buchholzcontour3pg.th.jpg

I fiddled around a bit with the pixel values and imported the DEM into Mapping Mission. I added the roads, railroads, houses and forest patches. I had to adjust a bit the elevation tiles around the roads, but got a pretty good result.

I used also the information, I got from a brand new orto-imagery site, showing hi-res images of the belgian Ardennes.

See below example of Buchholz station area.

bucholzstation0lz.th.jpg

You can actually zoom in further. See also my post in the scenario forum The Ardennes from the air

So far I exported the map from mapping mission only into the CMBB-editor, but I will convert it into a CMAK map - thanks Pyewacket!- and send you a copy. You can use it for you scenario design and I will be happy to playtest it. I like to design maps, but I am just to lazy to look up correct OOBs and write briefings. ;)

Link to comment
Share on other sites

I stand correct. Apparently you were referring to Bockholz, which is indeed in the Grand Duchy of Luxemburg and which makes more sense, as you mention the 26th Volksgrenadier, since latter location was in the path of its advance. Sorry for the confusion. Can't give you much of additional info, except for Kettler's info above.

Link to comment
Share on other sites

Once again, thanks for the links John. That topo map should be especially helpful.

McAuliffe: Darn fine map work. That map almost makes me want to change the scenario to Bucholz station. Thanks for the attempt.

I've seen it spelled Bockholz, Bocholz, Bochholz, and Bucholz, but I chose to go with the Luxbourg spelling.

Link to comment
Share on other sites

Would anyone like to playtest this? It is in a very early form, but I'd like second (or third, or fourth) opinions on elevations and force balance.

It will have to be semi-historical, as I took a bit of creative license with the terrain, not having anything solid to work off of. Should work alright as it is geared towards playability.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...