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Biltong's Campaign Rules - South 41 to 42


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Originally posted by History Buff:

It is a sad day for the German Army. Herr Rausch was ambushed in the rear lines and killed by a roving recon squad in thick fog.

[snip]

Herr Rausch who had served since Barbarossa had led his men through some great victories and through the winter of 41. Famous for his lame jokes and one liners, his bullet riddled body was retrieved from his Kubelwagon and sent home to Germany for burial.

BCR, :( You get really attached to your men. :(

I hear you. That sad story makes me even more willing to protect my CO: he is doing a hell of a good job!
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That reminds me (hell it was just the latest battle smile.gif ) of my section HQ. They were located in a forward position with a platoon of green recons and a HMG. Blizzard and extreme cold (of course, being late December). The recon's mortar had used up all it's shells, so I thought I would send it back behind my lines. For some reason I decided I would send Lt Siegmann back with the mortar. So the two units is strolling back to my lines, no fear in mind, haven't seen any ruskies for a while, and they had repelled an attack 5 mins ago with the recon platoon.

All of a sudden shots are fired! The sneaky soviets had flanked me in the blizzard and was now storming out from some woods 300 m behind and to the left of the recon platoon, right where my section HQ and mortar was moving! They were cut down in seconds. Poor Lt Siegmann, a veteran who had survived 32 battles unscratched. He will be missed.

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Originally posted by Sublime:

Does the casualty modifier you roll up for your task force also apply to your troops in the battlegroup?

Yes, they do. Roll up 50% and see half of your guys die. Sucks, eh?

I still don't see how you could only get one platoon and one tank in a 1000 pts game.

Did you or the AI assault? How big task force did you roll up? What casualty rate?

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Just a quick word for anyone trying to get Biltaid going under MacOS 8. There's a program called the JBindery that is supposed to do the trick. It will let you configure the Java call properly and it will create a clickable Icon for Biltaid. You will have to give the name of the main class as well as the classpath. This info is included in the .bat and .sh file that came with the zip.

I wish I had access to a Mac to try it out myself but alas... If anyone gets it going, could you please send me a little procedure that I could stick into teh readme file for the benefit of others who will try to do this in future.

Also, I've discovered some pretty serious bugs when there are more than 1 immediate followup battles that'll I'll be fixing shortly. The Large Battles rules from v2.1 will be going in as well.

Keep an eye out for 1.3 this weekend.

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While we're sharing, I learned the hard way about CO replacement, as my entire CO staff was wiped out during an ill-advised Assault waaaaaaay back in Battle 4. My new CO has gained acceptance from the troops and will (hopefully) be achieving Regular status very soon.

Currently i'm in a fog-covered frozen wasteland, defending my keister with only 10% ammo... :eek: which means the troops have MAYBE 5 rounds to use for the entire battle. blech.

i think it's time to pull back and take a loss on this outing, as the human wave is cresting..... otherwise i'm afraid i'll be looking for another new CO soon...!

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Originally posted by Peterk:

I wish I had access to a Mac

Another SWITCHER!!!! :D

Also, I've discovered some pretty serious bugs when there are more than 1 immediate followup battles that'll I'll be fixing shortly. The Large Battles rules from v2.1 will be going in as well.

Keep an eye out for 1.3 this weekend.

Arf Arf: I think I'll need it: the Mad Bastard in Berlin will surely not miss the opportunity to push me forward the same night after my second Total Victory (last minutes to go but enemy is totally routed) on Barbarossa Day.
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I need three clarifications.

1) Attached Units:

- I get for the first time 60 pts. I buy a 43pt unit…what do I insert in Parameter 36 (Calculate Force Size)…60 or 43?

- After 2 battles I get 40 pts more? What do I insert in Parameter 36?...100 or 83?

- There is an Emergency Reorganization and I lose my 43pt unit?...Do I subtract 43 pts from the Attached Unit Value gained until now?

2) Infantry Company Experience

- after an Emergency Reorganization are depleted units to be counted for determining the Infantry Company Experience?....I think they aren’t as they do not participate to the battle.

3) Player Experience

- Is Player Experience set for the overall campaign or can it be set from battle to battle?

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Originally posted by History Buff:

.. was ambushed in the rear lines and killed by a roving recon squad in thick fog. Well my CO's dead so now I'm really bogged down in March 1942. I personally dislike the officer replacement rules. ..

If your CO decides to hide at the back - in a fog!! - without an escort - he deserved to DIE!!

A conscript Hah!! - Do you think the Battallion Co is going to waste another good kapitan on a company like yours that can't protect their commanders... So you get Himmler's drunken cousin - fresh from college where he cheated his way through the few courses he bothered to attend. Good Luck!!

BTW - had a look at your earlier notes:

No Rules for replacements between the months of Jan - May. (I've been using June - August ones for the hell of it).

Careless - fixed it - mailing it to you in a couple of minutes...

Those Date Modifiers suck. Haven't used em.

(Sorry)

New one's have been posted a couple of times - been out for 3? weeks. Hope you're not talking about them? Have a look: Date & Time combo.

Pure Armour Battles are impossible for what armour we get in 42. AI will always buy T34's and KV's. Thats just me. Plus it's unrealistic in my opinion.

Had a look - changed the Pure Armor from die 10 to die 9 where they will only have a 1 : 10 chance.. Gives a bit a of variation and did happen once in a blue moon.

Trucks and Kubelwagons. Whats the point it's impossible for them to increase there experience except by replacements, and they can only go down in experience when they are forced to bail out. I say ditch em, just more units to worry about. :(

I hear you... Don't be in a hurry - there's still 7? unit upgrades to go - got too start at a low base...

BCR's hidden goal: to teach players how to use as many units as possible - including the lowly Kubelwagen.

In regards to favour, going through and seeing if an enemy mortar is abandoned or KO'ed is very annoying! Same with tanks etc. Make it easier and it will attract more people

This terrain (and the following) has been covered numerous times - check the previous threads - some want more - some want less - this is the middle road... Best to adjust to your own liking - Won't have too great an influence one way or the other.

Give some favour for killing inf. I say 1 Favour pt for every 50 enemy casulties. I just held off an enemy human wave with two platoons! I should get some credit from my superiors!

Pah! - killing 50 - all in a days work... stupid AI with their stupid human waves... Nah!

Real reason - and be carefull with changing this: gaining experience too easily will throw out BCR's ballance and make the campaign too easy and BORING in a record time... It's supposed to get tougher - not easier. This one's quite important IMHO.

Lots of the fields are obvously blank. I'll see what I cn dig up in my history books. (Again)Not too sure what you mean here - found 2 parameters without modifiers: Axis Nationality and Mech further roll? Nationality: the other 3 Axis partners had a very minor roll on average over the whole Southern front - most of the time they should be far less than 1:10, but...

SS Mech - if you've got some data there, as to when their availability increased/percentages etc it would help. I couldn't find any figures for the whole S front - just for spesific corp etc.

Wouldn't have a clue how you propose to run those big battles. Stalingrad etc. Would like to know smile.gif :D

... Man lucky I have no kids!

Good thing - you're bound to leave them behind in the fog as well :rolleyes:

Thanx for the feedback HB - keep em comming - and some more AAR's as well (they're fun smile.gif - curious to hear how it's going with the 2 platoons of armor (if you haven't changed them to K Tigers by now ;)

[ March 06, 2003, 02:57 PM: Message edited by: Biltong ]

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Originally posted by Knaust:

I need three clarifications.

1) Attached Units:

- I get for the first time 60 pts. I buy a 43pt unit…what do I insert in Parameter 36 (Calculate Force Size)…60 or 43?

43

Just updated the Player Guide to read:

"You might not be able to spend all the points you rolled up. In that case only enter the actual points you spent onto the Battle Group sheet."

But not in 36 though - In the box marked Attached Units (opposite 28) on the Parameters sheet.

After 2 battles I get 40 pts more? What do I insert in Parameter 36?...100 or 83?
Depends on what you buy - if you spend 27 on the new unit, you'll enter 70 (43 + 27)...

There is an Emergency Reorganization and I lose my 43pt unit?...Do I subtract 43 pts from the Attached Unit Value gained until now?

Yes - you're down to 27.

2) Infantry Company Experience

- after an Emergency Reorganization are depleted units to be counted for determining the Infantry Company Experience?....I think they aren’t as they do not participate to the battle.

Quite right!

3) Player Experience

- Is Player Experience set for the overall campaign or can it be set from battle to battle?

Nope

Note 8 - Player Exp.:

"If you win more than 6 battles in a row – increase your Player Experience by one notch. But, beware of the Winter!!"

Keep the questions comming - it makes the rules better/clearer for everybody smile.gif

[ March 06, 2003, 03:50 PM: Message edited by: Biltong ]

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Originally posted by Peterk:

... and as a variant.

If you are foolish enough to lose 3 battles in a row, bump your experience down by one step!

You're not being nasty enough Biltong, if there's a way to go up, there has to be a way to come back down!

smile.gif

Hmmm - I'm nastier than that - I like the idea of the player losing battle after battle until reality forces him to realize that HE'S JUST NOT GOOD ENOUGH!! ... The larger his ego - the longer this will take :D
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A small suggestion:

Change the rarity parameter (39) to show the result of the rarity purchase die roll, i.e. whether you can buy the +40% and higher stuff.

This parameter doesn't show any useful info as it is.

And another:

Use the currently unused parameter 57 to record the quality of any attached units you are going to buy in the next battle (i.e. it is only filled out if you get a positive point value in parameter 56).

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A conscript Hah!! - Do you think the Battallion Co is going to waste another good kapitan on a company like yours that can't protect their commanders... So you get Himmler's drunken cousin - fresh from college where he cheated his way through the few courses he bothered to attend. Good Luck!!
Bah my men love Horten. He's a wise man who can hold his liquor. He even beat Himmler's cousin in a drinking match!

... Man lucky I have no kids!

Good thing - you're bound to leave them behind in the fog as well :rolleyes:

So? Peace and quiet. Wheres the downside? :D

Thanx for the feedback HB - keep em comming - and some more AAR's as well (they're fun smile.gif - curious to hear how it's going with the 2 platoons of armor (if you haven't changed them to K Tigers by now ;)
No I switched to Panzer IIIJ's and StugB's. My Panzer III's with 60mm armour :( I miss em. Why did the Germans go back to 30mm with the Panzer IIIJ's? H does come before J doesn't it?

[ March 07, 2003, 03:13 AM: Message edited by: History Buff ]

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Originally posted by Robert Olesen:

...Change the rarity parameter 39 to show the result of the rarity purchase die roll, i.e. whether you can buy the +40% and higher stuff.

This parameter doesn't show any useful info as it is.

I'm with you, but those parameters are spesific to Game Page 2 - I.e.: just as they should be entered into the QB screen. If I add say >30% as another option, I'll have a ton of mail from newbies saying that they don't get that option on their QB screens ;) When you roll up unrestricted rarity - you'll remember it, believe me - it's a rare ocassion much looked forward to tongue.gif

Use the currently unused parameter 57 to record the quality of any attached units you are going to buy in the next battle, i.e. it is only filled out if you get a positive point value in parameter 56.

? 57 is Emergency Reorganization - nothing to do with 56 Attached Units? All the Battle Group units', including Attached Units, quality is recorded on the Battle Group sheet.

See Note 15 - Attached Units

Enter the points on the next battle's Parameter Sheet and when you buy your forces for your next battle, select a unit, sticking to the < 40% rarity rule. Remember to enter the unit on the new Battle Group Sheet - in the lines marked with a 'Note 8'.

To record it on the Parameter sheet as well would be double work IMHO

[ March 07, 2003, 09:45 AM: Message edited by: Biltong ]

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Originally posted by Biltong:

</font><blockquote>quote:</font><hr />

Use the currently unused parameter 57 to record the quality of any attached units you are going to buy in the next battle, i.e. it is only filled out if you get a positive point value in parameter 56.

? 57 is Emergency Reorganization - nothing to do with 56 Attached Units? All the Battle Group units', including Attached Units, quality is recorded on the Battle Group sheet.

See Note 15 - Attached Units

Enter the points on the next battle's Parameter Sheet and when you buy your forces for your next battle, select a unit, sticking to the < 40% rarity rule. Remember to enter the unit on the new Battle Group Sheet - in the lines marked with a 'Note 8'.

To record it on the Parameter sheet as well would be double work IMHO</font>

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Originally posted by Robert Olesen:

... Not a big deal , really.

Keep 'em coming Robert - an idea might stimulate a thought in someone else that might lead to better rules/more fun down the line - This has happened often... A lot of BCR came out of throwing ideas around. ;)

Biltong

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Originally posted by Biltong:

Keep 'em coming Robert - an idea might stimulate a thought in someone else that might lead to better rules/more fun down the line - This has happened often... A lot of BCR came out of throwing ideas around. ;)

Biltong

Well, you asked for it ;)

I picked up these changes along the line and added them to my personal variant, all designed to increase my personal fun level:

Large Battle Multipliers:

</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">7 Multiplier x 2, Minimum 100

8 Multiplier x 2, Minimum 200

9 Multiplier x 3; Minimum 300

10 Multiplier x 3, Minimum 500</pre>

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