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Biltong's Campaign Rules - South 41 to 42


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Originally posted by Robert Olesen:

Lane, I have a word file which combines all the info in the Player's Guide with the rules and notes in the spreadsheet. It is for South 41. It should help answer many of your questions. I can send you a .rtf file if you can't read the .doc - I think .rtf is more easily digestible by a Mac ;)

Unless of course you have Word installed (.doc file is a native Word format) or any converter available ;)
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Just downloaded the new improved rules just in time to use with the 11th game in my campaign... woo-hoo!!

I need clarification on a situation however: I want to move this game along in time (10 battles between 6/22 and 8/5!) so at the end of my last battle I rolled an Allied Counter Attack...

Returning to the beginning of the Parameter Rules, i roll a 9 for Date (go ahead one month) and want to spend 30 Favor pts. to get into September.

Does this change the Allied Counterattack to something different (since counterattacking implies a conflict to be resolved within a matter of hours, not weeks), such as a regular Allied Attack? And if so, would that mean that i'd be able to roll for Attachments and not have to do a emergency reorg?

thanks for the help,

j0ker

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Originally posted by j0ker:

I need clarification on a situation however: I want to move this game along in time (10 battles between 6/22 and 8/5!) so at the end of my last battle I rolled an Allied Counter Attack...

Returning to the beginning of the Parameter Rules, i roll a 9 for Date (go ahead one month) and want to spend 30 Favor pts. to get into September.

Joker, you're not supposed to advance 1 month when you get a counterattack. Instead you just go to the next time period on the same day (or the following day if you go from night to dawn).
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you're not supposed to advance 1 month when you get a counterattack.
That's not how I read it: refer to Note 1 and see where Allied Counter Attack comes in: "if the battle is an Allied Counter Attack... and NO FAVOR was employed...." then what you say is in effect.

But what if I employ Favor, which is in my right to do so? Please note that the 2nd paragraph directly above it says: "If this battle is not an Axis Immediate Attack you can trade in 30 points of Favor to alter the die a maximum of 1". Which i did: from 9 to 10. Which means I should be able to go forward one month, which means what? Does the Allied Counter Attack turn into just a Regular Allied Attack?

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But a litte later it says clearly:

If this battle is an Allied Counter Attack/Assault or an Axis Immediate Attack/Assault, then the die roll is ignored and the next battle will take place in the Next Time Period.
So, your Favor seems to be wasted tongue.gifsmile.gif

[ March 04, 2003, 01:50 PM: Message edited by: Robert Olesen ]

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Well, it DOES say that... what do you know....

oh wait, you missed a part... right there in the middle, right between the words 'assault ' and 'then'... you see it? there's more letters:

it says and no favor was employed. Do you not see that? I have version 2.1 of the BCR, the earlier versions seemed to have it in there too....

Do you not understand that i am (attempting to, at least ) employ Favor? Which would mean that the entire sentence's logic (if...and...then) is FALSE.

Thus, I HAVE employed 30 pts. Favor to alter the die by one; ergo, my initial question.

Which hasn't been answered yet, i see.....

it's okay, i'll wait.

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Biltong's going to have a laugh when he sees this one. smile.gif

The rules for altering time/date values in 2.1 are a little flaky. To avoid major headaches do not even try to make sense of how it's supposed to work. Instead use a little honor rule like pay 40 or 50 to cancel the immediate attack when it comes up and treat the next fight like a normal battle instead. I got a sneak peek at the enxt version coming out in a little while and it'll all be much clearer.

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Originally posted by j0ker:

oh wait, you missed a part... right there in the middle, right between the words 'assault ' and 'then'... you see it? there's more letters:

I missed that because Biltong just changed it, so I edited it out of my rules sheet.

The change is in the old thread somewhere. Or we could ask himself to clear things up.

I guess you get to suit yourself as regards this, and I won't be able to answer your original question then ;)

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It would seem to me that logically there can't be a month-long rest period before a counterattack; thus, in "j0ker's lil' world" i'm going to employ Favor and beg off the counterattack for a month's furlough... the CO owes me that much.

That makes sense to me; my troops are getting tired of all the Immediate At/As lately.

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Guest Manstein22

Peterk asked

Question to anyone in the know...

As everyone knows many of the key small battles in the East involved river crossings, bridge defenses. Those also happen to be some of my favorite things to play out.

Is there any chance of getting such battles with the current map pack???

I`m not sure, but from my side there are no maps of that kind coming.

there is already the bridges map set but as you say it was very often that the German Army had to force a river crossing. I will for sure make some nice River Maps especially as we will see the crossing of the Don, a very broad river in 1942

Manstein

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I have another dumb question smile.gif

When you are allowed to use favor to alter a die roll (I managed to accumulate a positive amount :D ), do you have to do it before rolling the die, or can you do it after?

I don't think the rules specify this anywhere. Both are possible, though the first may seem the obvious one.

If it is the first, how about allowing you to spend twice the amount after the die roll if you didnt spend anything up front? Too complicated?

Also, I'd love to get an answer to my force size question on the first page. Just so that it doesn't vanish into oblivion simply from being an the previous page ;)

[ March 04, 2003, 03:33 PM: Message edited by: Robert Olesen ]

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Guest Manstein22

Just reread my last mail

Should not write mails when I lazy and full with two plates of Spaghetti with a delicious sauce.

To clarify things:

There are three packs of small rivermaps

Reka Ssulitsa,St. Nepomuk and Bridges

The problem with the AI as attacker is well known. So forcing a river crossing is really not its best dicipline and that makes it very difficult to make a good map pack around a river crossing.

Either the way of the AI-attacker is predictable and by this not very funny or you make just the Germans cross the river and the Russian side attacks the bridgehead which is not really a complete River pack

The next pack encludes some forrest maps and a large map taken from an original Wehrmacht map

Manstein

Retreating for a welldeserved catnap

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Hi Robert,

“have offered it to Biltong Sunday. I haven't heard from him since...

Trying to put the pressure on are you? Bring it on :D

A wife, 4 kids between 4 and 11, A business + staff and another one starting up; 100 maps exactly for the Kiev Map Pack alone + another 60 or so to process; one player approaching midway 42 that needs rule changes LOL Bring it on – my shoulders are wide.

I imagine you did not get my e-mail of the 1st: let me repeat:

“unfortunately it is impossible time wise to keep 2 docs up to date - when you sent me the reformatted one, I've already made changes to

the original - which means going through both and comparing - Don't have the time for that.”

Priorities… you know… Theike has been waiting patiently since the 26th with his 30? Maps – after him there’s 6 or 7 other guys… Patience my man… you’re going to need lots of it – like me ;)

With no initial casualties this gives a 2000 point battle. I thus get to buy units for 2000 points. But my battle group costs 653, and I can only use 225+60+150+550 = 985 points on the task force. What do I use the remaining 362 points for? Since no one has asked this before,

They have – discussed at great length a number of times – do a search or scan through the previous BCR threads – might be a good idea in any case…

I assume that either my math is wrong or (more likely) people simply use the points as they see fit to do.

If the latter is the case, I suggest that the rules be tightened.

I don't think so... Player Guide: Task Force - where else...

“. Later you will buy as many of these Task Force Offerings as you are allowed when you generate the Real Battle.”

Maybe time for some background info: I used my 2 sons for testing. The 8 yr old is quite bright and picked the rules up fast. My 11yr old is into sport and that is it!! Won’t say he’s stupid, but definitely not an academic type… When he didn’t understand something I clarified the Rules or the Player Guide. Once he rolled up a number of battles on his own, that was it – time to move on to maps, other years and specific battle packs. BCR isn't just rules... it's a bit more than that.

As it is there’s quite a lot of rules and if I had to spell out everything, we would sit with a rule book 60+ pages long – no-one will touch it – So – a trade off: as much variety/historical accuracy/complexity/learning/fun etc etc in as short a form as possible.

I personally think we lose 3 times more potential players because of the length of the rules compared to those that we lose because it’s too difficult to understand.

Come-on: If Tayan (my 11 yr old) can get it – 98% or more of the CMBB crowd will get it as well.

You're right that this is the strict interpretation of note 12. It seems a bit unfair to loose so many points. Your opponent can - and will - buy the full complement

Come on! You’re not playing a human – you’re playing a stupid computer! :D

I'd like to get an official confirmation if this is indeed the correct interpretation.

Yes it is the correct interpretation. This is official :rolleyes:

When you are allowed to use favor to alter a die roll … do you have to do it before rolling the die, or can you do it after? I don't think the rules specify this anywhere.

Not true... Note 2 Favor - where else ;)

“You decide whether to expend Favor to change the result immediately after rolling the die, and before you move on to the next parameter. “

Right – back to the maps

tongue.gif

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Originally posted by j0ker:

Well, it DOES say that...

it's okay, i'll wait.

LOL - Quite right Joker - those date/time rules sucked :D

Been changed a couple of weeks ago - will be out with the latest update in a week or 2.

Here goes:

Note 1 - Date

For your first Battle start on Day 1; Week 4; June (22 June 1941) and ignore the rest of Date (1). Tick the appropriate boxes opposite (7) on the Parameters Sheet. You will use this Sheet later to generate the QB's.

If this battle is not an Axis Immediate Attack/Assault or an Allied Counter Attack/Assault, you can trade in 30 points of Favor to alter the die by a maximum of 1. See Note 2 - Favor.

Please note that modifying the Date with Favor must be in a positive direction. ;)

If this battle is an Allied Counter Attack/Assault or an Axis Immediate Attack/Assault, then the die roll is ignored and the next battle will take place in the Next Time Period.

The definition of 'Next Time Period' is at the top of Note 3 - Time.

Note 3 - Time

Definition: Next Time Period. Time follows a predictable sequence. First Dawn, then in order; Mid Day, Dusk and Night. Dawn follows Night (don't forget to advance the date by one day in this case).

Players select the FIRST appropriate option from the list below and follow the instructions accompanying that option.

Option 1. If the previous battle resulted in an ALLIED Counter Attack/Assault, follow the instructions in Block A.

Option 2. If the previous battle resulted in an AXIS Immediate Attack/Assault, follow the instructions in Block B.

Option 3. If the current Battle Type (2) is an AXIS Probe/Attack/Assault, the player may trade in 20 points of Favor to alter the die result by a maximum of one.

Option 4. If you got to here, you have no options. Roll the die and hope for the best. smile.gif

BLOCK A - There are neither modifiers nor a die roll. Select the next time period from the one in the last battle.

BLOCK B - If you wish to delay the Axis Immediate Attack/Assault by two time periods, it will cost you 30 Favor points. If you do not wish to delay the Axis Immediate Attack/Assault time, go to Block A

Hope this helps tongue.gif

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Originally posted by Biltong:

Hi Robert,

?have offered it to Biltong Sunday. I haven't heard from him since...

Trying to put the pressure on are you? Bring it on :D

Not really. I was just making sure that people knew what the status of this was if they asked for it. It is after all a complete rule document, combining the player's guide with all rules and notes in the spreadsheet. Not to be confused with the real thing smile.gif

Priorities? you know?
I do.

They have ? discussed at great length a number of times ? do a search or scan through the previous BCR threads ? might be a good idea in any case?
I was only aware of the previous thread - I just got CMBB recently and haven't kept up with this forum before that.

As it is there?s quite a lot of rules and if I had to spell out everything, we would sit with a rule book 60+ pages long ? no-one will touch it
I made it - It's 39 pages. But you may be right that it will scare people off.

Come-on: If Tayan (my 11 yr old) can get it ? 98% or more of the CMBB crowd will get it as well.
I get the message. You did ask me to continue asking questions ;)

Remember?

Not true... Note 2 Favor - where else ;)
Oops redface.gif
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Originally posted by Flipper:

where can I download an excel reader?

I think it's somewhere on the Microsoft site - was discussed in a previous BCR thread some time ago. BTW - you can get PDF versions of all the BCR stuff from Scooby's site - see 1st post of this thread.

Biltong

That's it - G'night guys - time to go and watch the news and see if Irak has finally invaded the US

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Originally posted by Robert Olesen:

ask me to continue asking questions ;)

Remember?[/qoute]

Questions are fine Robert - they are always welcome...BCR's far from perfect and if the same question come's up a number of times I take note... Forgive me for sounding like an a-hole - that time of the month ya know ;)

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> Either the way of the AI-attacker is

> predictable and by this not very funny or you

> make just the Germans cross the river and the

> Russian side attacks the bridgehead which is

> not really a complete River pack

But for 1941-42, that's perfect. Axis attacks river...possible Allied counter on the bridge-head. That's excellent!

1944-45 might be another story where the German would probably want to defend those bridges.

Actually Biltong Rules 1944-45 is probably going to open up a whole can of worms with the Ai. Anxious to see how it turns out...if we get there!

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I am also working on maps for BCR '41, and have submitted a couple sets of maps that may suit your fancy.

These are designed to give you the opportunity to fight the minor crossings that the Wehrmacht may have faced in the first 4-5 months of the '41 campaign (whether the streams have any water or not is another question!)

Dunno when to expect them, sounds like Biltong is giving us all he's got and then some.

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Biltong and gang,

No questions this time, just an update from the first battle of a 2-player BCR campaign:

(I'm playing the Allieds with whatever I get and a -10% handicap)

Hauptmann Forrest led his company into an assault with a task force of 2 recon platoons, a half dozen psw222 recon vehicles, and a few stugs/panzerIII's.

The enemy position was in a heavily forested area, with mines and trenches, and several AT guns. (I had low quality, 30% casualties, and 60% ammo)

After flanking the Russian trench line, the Germans rolled up the unprepared defenders on the way to a major victory.

The nasty part is he took 60%+ casualties to his battle group company, and has now been ordered into an immediate assault with just a platoon left, 3 mortars, 2 mg's, and minus the pII from his armor.

For some reason he expended favor to move the immediate assault to a night turn from dusk (this could be funny), and will be supported by an Hungarian armor unit.

Wish him luck! smile.gif

PS: Thanks Biltong and gang, this BCR idea has reinvigorated an old tcp/ip rivalry. (Like viagra for old marriages I guess! :eek: )

[ March 04, 2003, 07:26 PM: Message edited by: KingMikeH ]

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> No questions this time, just an update from the > first battle of a 2-player BCR campaign:

That sounds like so much fun. Tempted to try it myself, but I doubt there will be any players around to volunteer to play the Russians in those difficult times!

My campaign's off to a nasty start. Started with a meeting engagement on a map with large hills, NO cover. I took that one easy - the tanks pretty much won it single-handedly. But of course, the powers above wanted an immediate followup at night in the same crappy terrain. Pushed it to dawn and the Russians get a pillbox on top of a monster hill commanding the whole board - should've attacked at night after all. Did I mention that there's pretty much no cover?

As an aside...this may seem like heresy...but part of the reason I released Biltaid last weekend is to take a few weeks off to try and finally learn how to play that damned ASL game. I bought so much of that stuff and can count the number of Squad Leader games I've played on the fingers of one hand. Hardly good bang for the buck. Any other Squad Leaders around who would be interested in teaching me a few things in a VASL PBEM??? Maybe Guards Counterattack or Gavin Take???

Is it even feasible to want to play ASL when you've got CMBB on your hard-drive!

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Biltong or PeterK-

Hey guys, again, I'm one of your many devote followers that have taken a liking to your rule sets and programs... but I've looked over the new version (of the rules and Biltaid), and I still need some clarification...

On the Biltaid force printout (after a battle where you take casualties)... some forces are depleted and can't be used in battle... but they must be purchased (since they're part of the CO)... what do you do in-battle to those forces once you start up the game? Have them run off the map to represent them not being there? Little confusion.

Also, specifically to PeterK- I'm having a nasty bug with the newest version of Biltaid (1.0), where if I load up a saved battle I can't advance or print out the sheet... preventing me from going further. (Running Win2K with the newest Java stuff) Any advice?

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Hey guys--

I continue to slog along, currently in August. 1941. Good work, thanks to all the team.

Has anybody attempted to automate the rolls for 1942? I'm a few months away from 1942. Currently using the Max BrauHaus auto roller spreadsheet. Max, will you rework the spreadsheet for 1942?

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Just did a bit of digging around with Biltaid... I found out that one symptom of whatever bug I'm experiecing that's preventing me from advancing involves the player's favor... if it's above a certain number (at least 5 from my tests so far), then it'll prevent advancing/printing if you load it from a file... this is also the case with custom campaigns; if you start your favor out high enough it'll advance the date but give you no dialogues or new information in the sheet. Argh! I guess I'll just have to try and lose in my campaign, or spend my favor to the point where it's not too high to save and reload later... smile.gif

Any other Biltaid users have this problem?

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Hi LT Tel,

Yeah, I picked that one up on the day I released 1.0. There's a bug description on page 1 of this thread and a notice of a patch. Please update it to 1.0.1 from the site where you originally d/'ed it and you should be OK.

ABout the "will not participate " forces. You are correct. Set them up close to the edge and move them off on turn 1.

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