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Zone of Control ZOC


willphelps

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Hi All,

I've been playing wargames on and off for about 25 years -- Back in the pre-computer days I played Third Reich, World War II, and, my then-favorite, Global War. I apparently missed a few of the earlier computer-based efforts, but I'm glad that I stumbled accross this one! Congratulations to Hubert for being the one to finally fill this niche with such a fine product!

I've noticed that each unit exerts a zone of control (ZOC) that effects movement of enemy units. This is great, except that it appears to be undocumented (???) The game seems to add 1 to the usual movement cost for each hex into which 2 enemy ZOC's extend (i.e. overlapping ZOC) -- is that it? Does supply, strength, or other factors change how this works? Does anyone else have some observations about this?

(I've lurked a bit here, but I'm sure I've missed a few threads -- I hope this hasn't already been covered.)

--Will

Panzer IV Universe

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The game seems to add 1 to the usual movement cost for each hex into which 2 enemy ZOC's extend (i.e. overlapping ZOC) -- is that it?
That's about it. IMHO, armor ZOC should play a more important role, at least for isolating units for supply purposes, helping to surround cities, blocking op movements and stuff like that.
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Hi Bill,

IMHO, armor ZOC should play a more important role, at least for isolating units for supply purposes, helping to surround cities, blocking op movements and stuff like that.
That makes sense -- how would you suggest that the game mechanics reflect its importance?

I've noticed that the Ardennes seems to "block" the ZOC effects from the two adjacent French units. Is this the way it works with forests? What about other terrain?

--Will

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