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Zone of control?


Beserko

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I am not exactly clear if surrounding a enemy unit helps (other then 6 vs 1 chances to win) Since there are no retreats I assume there is no ZOC. I guess that supply is cut off but I'm not sure. Kind of a let down when I use tanks to zip around to the rear. Come to think about it does ZOC influence movement. Great game.....kept me up last night LOL !

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Originally posted by Beserko:

I am not exactly clear if surrounding a enemy unit helps (other then 6 vs 1 chances to win) Since there are no retreats I assume there is no ZOC. I guess that supply is cut off but I'm not sure. Kind of a let down when I use tanks to zip around to the rear. Come to think about it does ZOC influence movement. Great game.....kept me up last night LOL !

It seems ZOC has some effect on movement since sometimes it keeps me from entering hexes I am not that far away from. ...but, let's have a word from the designers here.
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Way back in April, Hubert provided this response to the ZOC question:

No types of ZOC as you've described exactly, but what you will find is that for any unit that tries to pass through two adjacent enemy units, there will be an extra 'action point' penalty. Air units have a ZOC to automatically defend an area from air attack or escort bombers within a range of their action points -1.

But in FoW, any unit that encounters an enemy unit through suprised contact will be stopped and an automatic battle is commenced. Also any unit that fully reveals a partially hidden unit will be forced to stay at their final movement position and not be allowed to undo the move, thus you are forced to complete the move at this point or attack if possible.

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