The_Enigma Posted January 7, 2005 Share Posted January 7, 2005 am making a scenario atm and not wish to add any flags to the map, will the attacking team if controlled by the AI still act agresivlly (sp?)? Will the AI seek out the defending team? 0 Quote Link to comment Share on other sites More sharing options...
Brent Pollock Posted January 7, 2005 Share Posted January 7, 2005 My take on the general consensus is that the AI makes a hash of attacks, so I suggest concentrating on making it "vs AI defender" or "2-player only". Still, it seems interesting and please let us know how it plays out...or doesn't. Expect much inaction by the AI, is my bet. 0 Quote Link to comment Share on other sites More sharing options...
General Bolt Posted January 8, 2005 Share Posted January 8, 2005 The scenarios WBRP - TAHGC TOBRUK #X (where X=1thru8) have no flags. They are definitely a 2 player games. They are available at the Scenario Depot. I played #1 as a two player. It played out like any normal game. 0 Quote Link to comment Share on other sites More sharing options...
Hans Posted January 8, 2005 Share Posted January 8, 2005 You can do it without flags. Try giving each side exit eligiblity and the AI will attack (make sure you make some or all the unit eligible to exit for points) 0 Quote Link to comment Share on other sites More sharing options...
Brent Pollock Posted January 8, 2005 Share Posted January 8, 2005 Oh Gawds! That's hilarious - I forgot that I'd already designed flagless ones (WBRP = William Brent Robert Pollock...blame my folks for that mouthful) I can also agree that #1 is a viable AI fight. I designed them that way because many of the TOBRUK scenarios had damage as the only real victory criterion, so I thought flags would be inappropriate. I only used them when TOBRUK demanded a location to be seized. Originally posted by General Colt: The scenarios WBRP - TAHGC TOBRUK #X (where X=1thru8) have no flags. They are definitely a 2 player games. They are available at the Scenario Depot. I played #1 as a two player. It played out like any normal game. 0 Quote Link to comment Share on other sites More sharing options...
Brent Pollock Posted January 8, 2005 Share Posted January 8, 2005 Are you certain of this; from what I've read, the AI makes a balls up of Exit for Points unless it is very near the exit edge? Perhaps the flags are what induce that AI confusion? Originally posted by Hans: You can do it without flags. Try giving each side exit eligiblity and the AI will attack (make sure you make some or all the unit eligible to exit for points) 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted January 8, 2005 Share Posted January 8, 2005 Small Battles, Obong Ni Pass 1950 Axis exit, no flags. I have played both sides several times. vs Axis AI, the AI goes for the exit, and doesn't do it the same way every time. 0 Quote Link to comment Share on other sites More sharing options...
Hans Posted January 8, 2005 Share Posted January 8, 2005 I've done several that way and they work, you do need to avoid any use of trucks however as they tend to sit still and conduct maintenance. Obong Ni Pass is a nice small one and you might like to try it to see how a non flag battle can work, best from the US Marine side. 0 Quote Link to comment Share on other sites More sharing options...
The_Enigma Posted January 8, 2005 Author Share Posted January 8, 2005 ill have a look at the ones you have suggested, as for the scenario i was making when i asked this question ... it didnt really work out 0 Quote Link to comment Share on other sites More sharing options...
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