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Zones of Control?


Barticus

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Not sure if this question has been asked/answered before, but here goes.

Do units have a zone of control? i.e., do units force an enemy unit to stop moving once it has entered one of it's six adjacent hexes?

If so, do only ground and naval units have a ZOC? I wouldn't expecet an air unit to have one, except perhaps vs. other air units.

If units do not have ZOC, why not? Personally, given the approximate scale of the game, I would think it appropriate, but then again, I'm not programming the game smile.gif

Eagerly awaiting a demo/release date.

B

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No types of ZOC as you've described exactly, but what you will find is that for any unit that tries to pass through two adjacent enemy units, there will be an extra 'action point' penalty. Air units have a ZOC to automatically defend an area from air attack or escort bombers within a range of their action points - 1.

But in FoW, any unit that encounters an enemy unit through suprised contact will be stopped and an automatic battle is commenced. Also any unit that fully reveals a partially hidden unit will be forced to stay at their final movement position and not be allowed to undo the move, thus you are forced to complete the move at this point or attack if possible.

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Sounds like an elastic, inactive ZOC for revealed units, and a rigid, active ZOC for hidden units. Next question, if there are two enemy units, one hex apart, can you trace "supply" through them if you were the last one in the hex that seperates them? Also, does the ZOC have any bearing on retreats (if there are retreats)?

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Zones of Control don't affect retreat at all? So, if I have a unit surrounded on all hexsides but one, and I'm forced to retreat, I can retreat without penalty due to my passing adjacent to enemy units during my retreat? I'm sure this will work, but once again my old boardgaming habits are going to be hard to break.

This means holding a defensive line will more or less require an unbroken line of units, not the every other hex pattern from my boardgaming days. It will also make "unspotted" units quite valuable for stopping an advance, since they halt a moving enemy and force combat.

Will identified units be able to move away from contact and become "unspotted" again? This might be a gamey tactic you should watch out for. If I have the ability to bounce a unit a couple of hexes back and regain the ability to stop an enemy and force combat, I would sure use it.

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Originally posted by Hubert Cater:

-snip

- Does not affect retreating since this is not automated in the game, you've got to retreat on your own ;)

How is this handled in PBEM? Not an exchange of files for every retreat I hope. Thanks.

[ April 30, 2002, 06:12 AM: Message edited by: Elmo ]

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Originally posted by Hubert Cater:

</font><blockquote>quote:</font><hr />Originally posted by Jorgen_Cab:

I think that he means that you move your units as usual during your turn, if you want to disengage a unit you just move it out of combat.

Correct</font>
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Originally posted by Elmo:

</font><blockquote>quote:</font><hr />Originally posted by Hubert Cater:

</font><blockquote>quote:</font><hr />Originally posted by Jorgen_Cab:

I think that he means that you move your units as usual during your turn, if you want to disengage a unit you just move it out of combat.

Correct</font>
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I am glad that Mr. C. is gracious enough to consider changes even before the demo arrives. As anxious as I am to own and play this baby, I am willing to wait quite some time if it will help add features, crystal ball some problems or otherwise improve the product.

Perhaps an e-mail with a link to the SC site should go out from the forum members to anyone they think might enjoy the game? I have informed at least five of my gaming buddies, and they all said they are interested in getting a copy when it comes out.

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Originally posted by BloodyBucket:

I am glad that Mr. C. is gracious enough to consider changes even before the demo arrives. As anxious as I am to own and play this baby, I am willing to wait quite some time if it will help add features, crystal ball some problems or otherwise improve the product.

Perhaps an e-mail with a link to the SC site should go out from the forum members to anyone they think might enjoy the game? I have informed at least five of my gaming buddies, and they all said they are interested in getting a copy when it comes out.

BB,

A grand idea! :D

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Agreed! I'll fire off some E-Mails to my buddies today. I'm positive I can at least convince my Air FOrce buddy to buy a copy! (So long as I can get hold of him... Damn high security job!)

The PBEM option makes it easy to convince friends to purchase it, as all you have to do is promise them some games!

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I dont think the movement cost is enough penalty for moving around in an enemy ZOC.After reading SuperTed's latest AAR and seeing those armoured units move constantly in the ZOC of the Same enemy unit i feel the defender can be really hard done by.

I think there needs to be that unknown factor that will give the defending abit more of an advantage,something like they have have in TOAW would be suffice.Examaple:It;s ok to move into ZOC,but as soon as you move straight into another ZOC especially of the same unit there should be a chance that you could take a combat loss,now that would make things abit better for the defender.

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