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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
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First Wargame to Mimmick CM (3-D style)

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Looking at those pictures, it looks like the game uses 2D sprites instead of 3D models. Makes for much faster rendering because each person shown is only 1 texture/graphic, not a full 3d model with diff textures for diferent body parts.

Looks like old technology, it might still be a great game, it's just not new graphics technology from what I can see.

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Am really looking forward to Matrix Games' Battleline. It's going to be a WWII operational game somewhat on the scale of HPS's Panzer Campaign series, but set in a 'WEGO' format, and complete with a map/scenario editor.

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Horsee's, by golly I see horsee's!

I knew it could be done. All that talk about how difficult it would be to implement realistic horse poop. Technology marches on. smile.gif

[ 12-28-2001: Message edited by: Bruno Weiss ]</p>

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<blockquote>quote:</font><hr>Game play is conducted in a new T4D play mode that stands for Tactical 4D play. Players must think and act in real war terms. Players will need to observe the behavior of the different units.<hr></blockquote>

Actually, from this description in their Features section, it sounds more like it's a mimic of Shogun than CM.

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<blockquote>quote:</font><hr>Originally posted by redwolf:

Yeah, it's really a Shogun thing.

That doesn't mean it has to share those weaknesses, though.<hr></blockquote>

*Shudder* Don't remind me...I hope this game is a lot more slow paced then Shogan was, to maintain realism and discourage "speed-mouse" syndrome. IE: If I can select my men and send them somewhere faster then you can, Ill probably have a good advantage over you position wise.

Im waiting for this game actually, but since they didnt want to release a demo, Ill wait to hear what some people say about it before purchasing.

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Grisha, hi,

I agree 100% with what you say. My greatest wish was always for a “quality” computer version of SL, with CM this has now happened beyond my wildest dreams. However, I would also like to see a quality WEGO operational/battalion game. My greatest wish now, would be for BTS to do a quality “operational layer” for the new engine in CM3. So one could "zoom in", change the scale from operational scale and resolve a given operational battle at the CM scale. One can but hope!

All the best,

Kip.

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<blockquote>quote:</font><hr>Originally posted by kipanderson:

Grisha, hi,

I agree 100% with what you say. My greatest wish was always for a ?quality? computer version of SL, with CM this has now happened beyond my wildest dreams. However, I would also like to see a quality WEGO operational/battalion game. My greatest wish now, would be for BTS to do a quality ?operational layer? for the new engine in CM3. So one could "zoom in", change the scale from operational scale and resolve a given operational battle at the CM scale. One can but hope!

All the best,

Kip.<hr></blockquote>

I'd like to see a WWII grand strategy game from BTS. That would be cool. Hell, I'd like to see a grand strategy WWII game from anybody. I don't think there are any around.

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<blockquote>quote:</font><hr>Originally posted by kipanderson:

Grisha, hi,

I agree 100% with what you say. My greatest wish was always for a “quality” computer version of SL, with CM this has now happened beyond my wildest dreams. However, I would also like to see a quality WEGO operational/battalion game. My greatest wish now, would be for BTS to do a quality “operational layer” for the new engine in CM3. So one could "zoom in", change the scale from operational scale and resolve a given operational battle at the CM scale. One can but hope!

All the best,

Kip.<hr></blockquote>

Sort of like NHL 2000 you mean? In that you can have the computer play out an entire season of hockey games, with the option of personally stepping in and taking over some (or all) of the games if need be.

You thinking of doing the same thing with CM? It's a neat concept; operationally speaking, what would each player control? A Division? Or the entire order of battle for the Allies or the Axis?

Be lots of battalion level fights generated - it's doable, but if BTS can't do it well, they won't try. Researching operations is much different from researching tactical engagments, unfortunately.

But it would be nice to have an environment where individual battles can affect the overall strategic picture.

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<blockquote>quote:</font><hr>Originally posted by Colonel_Deadmarsh:

I'd like to see a WWII grand strategy game from BTS. That would be cool. Hell, I'd like to see a grand strategy WWII game from anybody. I don't think there are any around.<hr></blockquote>

Right on!

-V

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Originally posted by Bruno Weiss:

Horsee's, by golly I see horsee's!

You long range sniper you !!!

Yes, I have watched the movie more than a couple of times too. :D

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Did you guys ever play the World at War games (Operation Crusader, Stalingrad and D-day) from Atomic games? This was back in the mid 90s. They were battalion level hex games (1 km hexes) using a WEGO system. A lot of fun. I was hoping the Battleground games would be like that but they went back to IGOUGO, poop.

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<blockquote>quote:</font><hr>Originally posted by Colonel_Deadmarsh:

I'd like to see a WWII grand strategy game from BTS. That would be cool. Hell, I'd like to see a grand strategy WWII game from anybody. I don't think there are any around.<hr></blockquote>

Ahem, I can not just let that pass un answered me-laddio..I would like to bring to attention:

Avalon Hills: Empire of the Rising Sun

Avalon Hills: Third Reich

!!World In Flames!!

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