Jump to content
  • Announcements

    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
Sign in to follow this  
Col Deadmarsh

The New CM Unit Descriptions

Recommended Posts

Volume 1 of the new CM unit descriptions:

GERMANS

JagdTiger -- High price is due to massive gun; it both annihilates the enemy and also compensates for player's sexual shortcomings.

Panzer IV 70 -- The gamey bastard's choice of tanks.

Hetzer -- Great little tank once you get it hull down. From the side or rear, armor is vulnerable to opponent spitting on it.

Hummel -- Firing rate = once every battle

Tiger -- A Tiger when facing Bazookas. A kitten when facing opposing tanks.

Lynx -- Small, fast, great at taking out halftracks...and never bought because it uses up valuable German armor points.

Flammpanzer -- Would've been a great tank in CM if not for the fact that flame range is only slightly longer than the tank commander's Zippo set to "high."

ALLIES

Hellcat -- Only reason for wanting to give your opponent Germans.

M8 HMC -- Okay, reason #2.

Churchill Crocodile -- For 246 points you get a tank with good armor, lots of HE ammo, a flame gun, and a shelf life of 4 minutes because every German tank within a hundred miles will be aiming for it.

Churchill AVRE -- No real use in CM other than letting you reminisce about the days of CC2.

Priest -- MG ammo of 12 is attributed to tank crew using whatever bullets which might have rolled under the seats.

Churchill (All Models) -- Blazing top speed of 16mph apparently due to Brits experimenting with solar power.

Wasp -- Take one against your opponent and you're smart. Take two and use them together and you're a genius. Take three or more and you get a reputation for being gamey and are blackballed by all other players.

Share this post


Link to post
Share on other sites

Hmmm always thought the Tiger was well modeled and damn impressive and never heard of anyone calling the PIV L70 gamey or bad although I have one opponent who hates Hetzers in such a way.

Share this post


Link to post
Share on other sites

I feel more confident with the Tiger than I do with the Panther.

Here's a story I can tell:

StuG vs. Sherman

StuG: Aim, fire, miss, reload...

Sherman: Aim, fire, hit, armor flaking.

StuG: 1 crew casualty caused, shocked.

Sherman: Front upper hull penetration, Knock-out.

The StuG's aren't bad tanks when used correctly, I prefer them over Panzer IVx's in many cases.

Share this post


Link to post
Share on other sites

<blockquote>quote:</font><hr>Originally posted by Amidst Void:

The StuG's aren't bad tanks when used correctly, I prefer them over Panzer IVx's in many cases.<hr></blockquote>

StuGs aren't tanks, they're assault guns. tongue.gif

And yes, assault guns work very well in ambush positions against both enemy armor and infantry. :cool:

Share this post


Link to post
Share on other sites

<blockquote>quote:</font><hr>Originally posted by Priest:

Never heard of anyone calling the PIV L70 gamey or bad although I have one opponent who hates Hetzers in such a way.<hr></blockquote>

It's not that i hate them. It's just that i can't kill the gamey little buggers! ;)

Share this post


Link to post
Share on other sites

<blockquote>quote:</font><hr>Originally posted by Priest:

Hmmm always thought the Tiger was well modeled and damn impressive and never heard of anyone calling the PIV L70 gamey or bad although I have one opponent who hates Hetzers in such a way.<hr></blockquote>

This whole thing was supposed to poke fun at the game. It's not meant to be taken seriously...

Share this post


Link to post
Share on other sites

Halftracks - make sure your opponent gets enough victory points to give him a chance of winning even when you sit on the flags.

[ 12-27-2001: Message edited by: redwolf ]</p>

Share this post


Link to post
Share on other sites

<blockquote>quote:</font><hr>Originally posted by M Hofbauer:

you forgot the

Pz IV (all models) - do not expose to sunlight or fresh air.<hr></blockquote>

serious addendum to above: Their glorious HE and MG loadout will save your hide...by pounding enemy grunts from pseudo-keyhole firing positions.

Share this post


Link to post
Share on other sites

Air support - jobs program for those with color blindness and poor vision.

Hotchkiss tank - has the advantage of being an odd historical unit. Yep, it sure is historical. And it's good at... Did I mention it's historical? tongue.gif

[ 12-26-2001: Message edited by: redeker ]</p>

Share this post


Link to post
Share on other sites

Hofbauer & Silvio,

<blockquote>quote:</font><hr>Originally posted by M Hofbauer: you forgot the Pz IV (all models) - do not expose to sunlight or fresh air.

serious addendum to above: Their glorious HE and MG loadout will save your hide...by pounding enemy grunts from pseudo-keyhole firing positions.

<hr></blockquote>

However, even in keyhole firing positions, PvIVs, because they are invariably unlucky & are AT shell magnets, never live long enough to shoot HE & MGs. tongue.giftongue.giftongue.gif;););)

Cheers, Richard :D:D

Share this post


Link to post
Share on other sites

Sturmgruppe squad: make artillery more effective - enemy artillery. Especially good in low visibility.

Jagdtiger: the sword and the shield - [37mm puff] aehrm, yes, only the shield then.

Nashorn, the sword and ... well, the sword [on the real nashorn the few 30mm armor pieces were often unhardend steel]

Pillboxes: surprise the enemy by reverting the effectivity of his different calibre tank guns.

Share this post


Link to post
Share on other sites

m10 or any tank destroyer: proving the validity of admiral jackie fisher's thesis that "speed IS armor!"

sexton, priest: unarmored sp's named after holy men, due to their ability to achieve miraculous kills against heavy armor

btw, this post shoulda been named "the devil's cm unit descriptions"!

Share this post


Link to post
Share on other sites

<blockquote>quote:</font><hr>Originally posted by Amidst Void:

I feel more confident with the Tiger than I do with the Panther.

Here's a story I can tell:

StuG vs. Sherman

StuG: Aim, fire, miss, reload...

Sherman: Aim, fire, hit, armor flaking.

StuG: 1 crew casualty caused, shocked.

Sherman: Front upper hull penetration, Knock-out.

<hr></blockquote>

In my case it always ends up that I have a Panther and a Sherman Jumbo at 50m shooting.

Sherman: front turret hit, ricochet

Panther: front turret hit, ricochet

Sherman: front turret hit, ricochet

Panther: front turret hit, ricochet

Sherman: front turret hit, ricochet

Panther: front turret hit, ricochet

This usually goes on for about 5 turns before one of them goes into reverse

Share this post


Link to post
Share on other sites
Sign in to follow this  

×