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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
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The Commissar

A question about unit textures and 'skins' in CMBB

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In the "Soviet Naval Infantry in CMBB" thread, "V" asked a question about helmet textures in CMBB, and whether we will be able to have more then one for winter and summer.

I would like to expand on this question, and ask about textures on everything, not just helmets.

We of course know that some textures in CM are 'shared', for lack of a better word, on a single unit several times. This creates problems for modders, because while the texture will look good on one side of a unit (whether it be a tank, a helmet, or other), it will be shown backwards on the other side sharing the texture.

So my question is, will this be 'fixed' in CMBB? We already have other graphical improvements like Doodads, right? Why not put an end to this texture sharing thing?

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Why not...easy answer...VRAM.

This is the reason we couldnt do this in CMBO, and the same reason we cant in CMBB, and thus is something that cant be 'fixed' until we are all using 64 and 128mb video cards. Our recommended card for CMBB is going to be a 32mb card, as most people still do not have 64mb cards, and we are already pushing the 32mb mark with current textures levels.

With VRAM everything is a trade off. We could have allowed for different textures to be used on each side of a vehicle for instance, but the trade off would have been no doodads. Considering the visual enhancement these add to the game, I know which Id rather see. smile.gif

Dan

[ 12-31-2001: Message edited by: KwazyDog ]</p>

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<blockquote>quote:</font><hr>Originally posted by KwazyDog:

Considering the visual enhancement these add to the game, I know which Id rather see. smile.gif

Dan

<hr></blockquote>

Thanks for explaining it to me, Dan. I guess when you put it that way, I agree with you.

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Commissar, dont worry, this is something we will be looking into in much detail when we do the rewite. We will then have other options open to us that should allow us to do much more in the way of vehicle textures. smile.gif

With CMBB we need to think of those out there still running on the 8mb and 16mb cards whilst still adding enough extra detail that 32mb cards will offer a visual treat. Id love to be able to have 2 sided vehicle textures myself, thats for sure, but the average hardware level isnt quite there for us to be able to do this just yet.

Dan

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