Blenheim Posted December 20, 2001 Share Posted December 20, 2001 I need it !!! I need it !!! Pleaseeee !!! I need it !!! Dammit, I can't wait. I can't wait..... Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted December 20, 2001 Share Posted December 20, 2001 Damn, this all sounds excellent! Well, almost all. There was one sentence that thru up a little red flag in my head: <blockquote>quote:</font><hr>We have changed and updated the movement delay system so that delays are based much more on how complex a series of orders will be to carry out.<hr></blockquote> This worries me. Having a built-in disincentive to issuing complex orders would be a PITA. For example, like most people, when I am plotting orders for tanks to move around corners, instead of plotting a move to the corner and a second move in the other direction, I use 3 or 4 move points close together so the tank does not stop and rotate to the new direction of movement, but keeps moving in a tight curve (can be crucial if the tank is in LOS of enemy guns). When moving around impassable terrain it is often necessary to plot a lot of different move points. This simulates decisions that would be made "on the fly" by the tank driver or squad leader, and therefore makes little sense to penalize the player for using. Of course, I'm basing all this on one sentence, and it may well not work like this at all, but that's all we have to go on at the moment. [ 12-19-2001: Message edited by: Vanir Ausf B ]</p> Link to comment Share on other sites More sharing options...
Madmatt Posted December 20, 2001 Share Posted December 20, 2001 <blockquote>quote:</font><hr>Originally posted by Vanir Ausf B: Damn, this all sounds excellent! Well, almost all. There was one sentence that thru up a little red flag in my head: This worries me. Having a built-in disincentive to issuing complex orders would be a PITA. For example, like most people, when I am plotting orders for tanks to move around corners, instead of plotting a move to the corner and a second move in the other direction, I use 3 or 4 move points close together so the tank does not stop and rotate to the new direction of movement, but keeps moving in a tight curve (can be crucial if the tank is in LOS of enemy guns). When moving around impassive terrain it is often necessary to plot a lot of different move points. This simulates decisions that would be made "on the fly" by the tank driver or squad leader, and therefore makes little sense to penalize the player for using. Of course, I'm basing all this on one sentence, and it may well not work like this at all, but that's all we have to go on at the moment. [ 12-19-2001: Message edited by: Vanir Ausf B ]<hr></blockquote> All your concerns were taken into consideration. You be pleased with the results I think. Madmatt Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted December 20, 2001 Share Posted December 20, 2001 All your concerns are belong to us, eh? Alrighty then, In Matt We Trust. Link to comment Share on other sites More sharing options...
Yeknodathon Posted December 20, 2001 Share Posted December 20, 2001 doodads and cemetaries? ... doodads in cemetaries?....hhmmmm I WANT ZOMBIES lots and lots of zombies popping up from the graves as the Stugs smash the cravestones .... clawing at the Nazis as they trample over sacred ground.... give us zombies er, er, uh, oh the excitement.... sorry Yeknod Link to comment Share on other sites More sharing options...
James Crowley Posted December 20, 2001 Share Posted December 20, 2001 Suitably admonished over my dig about where the "bone" was thrown, I have a question about the wheatfield doodads. I seem to recall having read ages ago (and obviously pre doodads) that the problem with 3D wheatfields was that prone squads and teams would become invisible. How is this being handled now, in what appears to be a brilliant new feature? Link to comment Share on other sites More sharing options...
Priest Posted December 20, 2001 Share Posted December 20, 2001 (THUMP) That was me hitting the floor. Thanks BTS in advance I think it is a safe bet this is going to rock! Link to comment Share on other sites More sharing options...
Madmatt Posted December 20, 2001 Share Posted December 20, 2001 <blockquote>quote:</font><hr>Originally posted by James Crowley: Suitably admonished over my dig about where the "bone" was thrown, I have a question about the wheatfield doodads. I seem to recall having read ages ago (and obviously pre doodads) that the problem with 3D wheatfields was that prone squads and teams would become invisible. How is this being handled now, in what appears to be a brilliant new feature?<hr></blockquote> The entire wheat field is not covered with doodads. There are enough *gaps* between the new textures for them to fit in. However, if the camera is low enough, well see for yourselves. !!!ALL TEXTURES DISPLAYED ARE STILL NOT FINALIZED!!!! Madmatt [ 12-19-2001: Message edited by: Madmatt ]</p> Link to comment Share on other sites More sharing options...
Phantom Captain Posted December 20, 2001 Share Posted December 20, 2001 oh my! i just drooled all over my keyboard. :eek: Link to comment Share on other sites More sharing options...
Panzer_Meyer Posted December 20, 2001 Share Posted December 20, 2001 WOW, that looks cool! :eek: Link to comment Share on other sites More sharing options...
Phantom Captain Posted December 20, 2001 Share Posted December 20, 2001 MadMatt seems to be in the spirit of the holidays! Let's see what other screen shot goodies we can hit him up for! PLEASE PLEASE PLEASE!!!!! Link to comment Share on other sites More sharing options...
Madmatt Posted December 20, 2001 Share Posted December 20, 2001 <blockquote>quote:</font><hr>Originally posted by Lord Dragon: MadMatt seems to be in the spirit of the holidays! Let's see what other screen shot goodies we can hit him up for! PLEASE PLEASE PLEASE!!!!! <hr></blockquote> Format the name properly and who knows what goodies I may send your way tonight! Madmatt Link to comment Share on other sites More sharing options...
Phantom Captain Posted December 20, 2001 Share Posted December 20, 2001 ooops!! Madmatt, PLEASE PLEASE PLEASE!!! Link to comment Share on other sites More sharing options...
Kwazydog Posted December 20, 2001 Share Posted December 20, 2001 Matt is just trying to organise that dragon, though please do note that textures arent quite final at this point guys. Dan [ 12-20-2001: Message edited by: KwazyDog ]</p> Link to comment Share on other sites More sharing options...
wadepm Posted December 20, 2001 Share Posted December 20, 2001 OK, lets try it again... Madmatt seems to be in the spirit of the holidays! Let's see what other screen shot goodies we can hit him up for! PLEASE PLEASE PLEASE!!!!! Link to comment Share on other sites More sharing options...
wadepm Posted December 20, 2001 Share Posted December 20, 2001 Man... you guys are fast. Link to comment Share on other sites More sharing options...
Phantom Captain Posted December 20, 2001 Share Posted December 20, 2001 Right on!! You guys are the best! Happy Holidays to all of you and for my New Year's Resolution, I hereby resolve to support and buy everything that BTS brings to the table!! It's simply the best game and community, ever. THANKS! Link to comment Share on other sites More sharing options...
Madmatt Posted December 20, 2001 Share Posted December 20, 2001 <blockquote>quote:</font><hr>Originally posted by wadepm: OK, lets try it again... Madmatt seems to be in the spirit of the holidays! Let's see what other screen shot goodies we can hit him up for! PLEASE PLEASE PLEASE!!!!!<hr></blockquote> Okay...Have a look here: http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic&f=1&t=022769 Madmatt Link to comment Share on other sites More sharing options...
Brian Rock Posted December 20, 2001 Share Posted December 20, 2001 The wheat shot is fantastic. It was something I always wanted for CMBO, and didn't actually expect for CMBB. Wunnerful! Link to comment Share on other sites More sharing options...
Juju Posted December 20, 2001 Share Posted December 20, 2001 That'd just great! I go out to buy a new Geforce3, I don't pay attention to the board for a couple of hours, and WHAMMO! Bone thrown! Yay! Thanks guys! Link to comment Share on other sites More sharing options...
Priest Posted December 20, 2001 Share Posted December 20, 2001 <THUMP> Ugh nice picture of wheat!!!!! huh oh another link I wonder what is here.... <THUMP> Ughhhhh great tree picture!!!! but before you do another warn me so I can put a pillow down.... Link to comment Share on other sites More sharing options...
Spanish Bombs Posted December 20, 2001 Share Posted December 20, 2001 I thought this was a normal, run-of-the-mill work day until I got back to the office and fired up the board. This thread has been a blast reading, thanks for the goodies, BTS. In the interest of keeping things going, hmm, I wonder what a blizzard looks like? Or an ice-bound Opel or PzIII. [ 12-19-2001: Message edited by: Spanish Bombs ]</p> Link to comment Share on other sites More sharing options...
Lars Posted December 20, 2001 Share Posted December 20, 2001 Has the American Robin been taken out and the correct bird songs modeled? Link to comment Share on other sites More sharing options...
GriffinCheng+ Posted December 20, 2001 Share Posted December 20, 2001 Now that makes me wonder what it would be like when the "Hamster" mod is applied.... Originally posted by Madmatt: [QB]The entire wheat field is not covered with doodads. There are enough *gaps* between the new textures for them to fit in. However, if the camera is low enough, well see for yourselves. !!!ALL TEXTURES DISPLAYED ARE STILL NOT FINALIZED!!!! Link to comment Share on other sites More sharing options...
GriffinCheng+ Posted December 20, 2001 Share Posted December 20, 2001 I suspect some scenario designer are going to re-make a Soviet version of "Wittman at Villas Bocage" based on the excellent changes in CMBB. (But there won't any bocage terrian in CMBB, right?) Griffin. <blockquote>quote:</font><hr>Originally posted by Madmatt: No, too many core changes. However, we have always said that in the future we will re-approach the Western Front and by then all the changes going into CMBB will seem like child play compared to what we will be able to do then! Madmatt<hr></blockquote> Link to comment Share on other sites More sharing options...
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