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Research and Production part 1


Guest Joe98

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Guest Joe98

Game engine: NEW

Synopsis: Each land hex is worth some points

Each land hex on the map ought to be worth some Production Points. Obviously some hexes are worth more than others. For example, 2 hexes that cover the Ruhr area might together be worth 1,000 points. Whereas in the Russian wheat belt, 100 hexes might be worth 1,000 points between them.

You capture a hex on turn ?A? then the opponent tries to re-capture and fails, then at the END of your turn ?B? and before the start of the opponents turn ?B? the points value of that hex are removed from the total of the previous owner and added to the points totals of the new owner.

The new owner can therefore spend the points during his turn ?C?. This means after a hex is captured it takes 2 months before the resources of the hex can be placed into production.

And so it is that the opponent has one turn to recapture, just the same as for capitals. This makes the game consistent and makes the game LESS gamey as there is a one turn delay between the capture of a hex and the acquisition of the points.

During the game, 2 friendly countries, may be advancing shoulder to shoulder.

Which ever unit is the first to enter a hex is said to be the country that captured that hex. This will cause some ?friction? as each country would each like to be the one to get the production points. This friction will add to the enjoyment of a multiplayer game.

CONS: If the hex values were not evenly distributed it would become ?gamey?

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